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ethnobotany --- economic botany --- medicinal plants --- aromatic plants --- Pedaliaceae --- Sesamum --- sesame --- agriculture --- chemistry
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Vibrations --- Structural parts and elements of building --- Architecture --- soundproofing --- architecture [discipline] --- acoustics --- building physics
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Self-directed learning is a buzz term that has been used within educational circles for some time now. An educator wants their students to fulfill their potential and work to the maximum of their abilities. As with younger students, the challenge with teaching adults is to encourage discipline and focus in studying and to develop a motivation for learning as opposed to simply seeking the answers. This book captures the frustrations involved in this pursuit and provides strategy and solutions for both educator and student alike. Using the three pillar model, the foundation for life-long, self-directed learning is clearly outlined and encouraged through a focus on skills, motivation and self-belief.
Medical education. --- Medical personnel --- Professional education --- Education
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This new edition of The Standard Model and Beyond presents an advanced introduction to the physics and formalism of the standard model and other non-abelian gauge theories. It provides a solid background for understanding supersymmetry, string theory, extra dimensions, dynamical symmetry breaking, and cosmology. In addition to updating all of the experimental and phenomenological results from the first edition, it contains a new chapter on collider physics; expanded discussions of Higgs, neutrino, and dark matter physics; and many new problems.
Standard model (Nuclear physics) --- Modèle standard (physique nucléaire) --- Standard model (Nuclear physics). --- Nuclear models --- Nuclear reactions --- Gauge Theory --- Higgs Boson --- High-energy physics --- Particle physics --- Strong Interaction --- Weak Interaction --- Modèle standard (physique nucléaire)
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"Animation in Europe provides a comprehensive review of the history and current situation of animation in over 20 European countries. It features numerous interviews with artists and producers, including rare documents and first-hand accounts that illustrate the rich history of animation"--
Animated films --- Animation (Cinematography) --- Animators --- History.
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What is risk based thinking? Do you know how to address risks and opportunities? Did you ever analyzed risks? Are you sure it is that what the ISO 9001 expects? What do you really know about knowledge management? Can you identify the types of knowledge in your organization? How do you maintain knowledge? What is awareness in the eyes of the ISO 9001 Standard? Can you tell the relation between awareness and the effectiveness of the QMS? This book explains in details all the new issues and topics required by the ISO 9001:2015 Standard and gives you the tools and tricks to answer the new requirements. Just read and do. The table of contents in the book are identical to the table of contents of the standard so you can orient yourself quite easily and find the specific advice you are looking for.
ISO 9001 Standard. --- Computer security --- Data protection --- Standards.
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This book introduces Systematic Improvement Planning (SIP), a structured approach to improvement. It draws upon proven industrial engineering and quality improvement tools, along with some of its own, and enables people to make positive changes. SIP is designed to help meet goals, solve problems, and implement ideas. The book provides a comprehensive and detailed framework for operational improvement at all levels of an enterprise.
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This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.
Computer games --- C (Computer program language) --- C++ (Computer program language) --- Programming.
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The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.
Computer games --- Video games --- Three-dimensional display systems. --- Virtual reality. --- Google Cardboard (Three-dimensional display system) --- Programming. --- Design. --- Unity (Electronic resource)
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