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Book
Evolutionary Game Design
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ISBN: 1447121783 9786613351586 1283351587 1447121791 Year: 2011 Publisher: London : Springer London : Imprint: Springer,

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Abstract

The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.


Digital
Evolutionary Game Design
Author:
ISBN: 9781447121794 Year: 2011 Publisher: London Springer London


Book
Evolutionary Game Design
Authors: ---
ISBN: 9781447121794 Year: 2011 Publisher: London Springer London

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Book
Advances in computer games : 17th International Conference, ACG 2021, virtual event, November 23-25, 2021, revised selected papers
Authors: --- ---
ISBN: 3031114876 3031114884 Year: 2022 Publisher: Cham, Switzerland : Springer,

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Book
Computers and Games : International Conference, CG 2022, Virtual Event, November 22–24, 2022, Revised Selected Papers
Authors: --- ---
ISBN: 3031340167 3031340175 Year: 2023 Publisher: Cham : Springer Nature Switzerland : Imprint: Springer,

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Abstract

This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.


Book
Advances in Computer Games
Authors: --- --- ---
ISBN: 9783031114885 Year: 2022 Publisher: Cham Springer International Publishing :Imprint: Springer

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Book
Computers and Games
Authors: --- --- ---
ISBN: 9783031340178 Year: 2023 Publisher: Cham Springer Nature Switzerland :Imprint: Springer

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Abstract

This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.

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