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Educational technology. --- Electronic games in education --- Educational technology --- Education --- Instructional technology --- Technology in education --- Technology --- Educational innovations --- Instructional systems --- Teaching --- Aids and devices --- Audio-visual education --- Video games in education
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This book constitutes the refereed post-conference proceedings the 7th International Conference on Design, Leaning and Innovation, DLI 2022, which took place in Faro, Portugal, in November 21-22, 2022. The 4 revised full papers and 2 short papers presented were carefully selected from 32 submissions on. They were organized in topical sections as follows: Digital Environments and Design Processes Fostering Learning and Interaction, Designs for Innovative Learning with Digital Technology, Digital Approaches Shaping Educational Practices.
Computer. Automation --- informatica --- Educational innovations --- Technology and the arts
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This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.
Computer science. --- Arts. --- Multimedia information systems. --- User interfaces (Computer systems). --- Artificial intelligence. --- Application software. --- Multimedia systems. --- Computer Science. --- Computer Appl. in Arts and Humanities. --- Media Design. --- User Interfaces and Human Computer Interaction. --- Multimedia Information Systems. --- Artificial Intelligence (incl. Robotics). --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Interfaces, User (Computer systems) --- Arts, Fine --- Arts, Occidental --- Arts, Western --- Fine arts --- Informatics --- Information systems. --- Artificial Intelligence. --- Information storage and retrieval systems --- Humanities --- Science --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Multimedia systems . --- Human-machine systems --- Human-computer interaction --- Computer software --- Computer graphics --- Art and technology --- Technology and art --- Technology --- Arts, Primitive
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This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
Computer organization. --- Computers. --- Application software. --- Data structures (Computer science). --- Computer Systems Organization and Communication Networks. --- Computing Milieux. --- Computer Applications. --- Data Structures and Information Theory. --- Information structures (Computer science) --- Structures, Data (Computer science) --- Structures, Information (Computer science) --- Electronic data processing --- File organization (Computer science) --- Abstract data types (Computer science) --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace --- Organization, Computer --- Electronic digital computers --- Technology and the arts --- Educational innovations
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This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences.
Medical sciences. --- Neuropsychology. --- Application software. --- Physical therapy. --- Occupational therapy. --- Clinical health psychology. --- Health Sciences. --- Computer and Information Systems Applications. --- Physiotherapy. --- Occupational Therapy. --- Health Psychology. --- Medical sciences --- Neuropsychology --- Application software --- Physical therapy --- Occupational therapy --- Clinical health psychology --- Neuropsicologia --- Teràpia ocupacional --- Fisioteràpia --- Psicologia de la salut --- Realitat virtual --- Jocs --- Rehabilitació
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This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.
Human sciences (algemeen) --- Journalism --- Computer science --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- Art --- computers --- informatica --- kunst --- landbouw --- media --- multimedia --- sociale wetenschappen --- informatiesystemen --- KI (kunstmatige intelligentie) --- computerkunde
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This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
Programming --- Computer architecture. Operating systems --- Computer. Automation --- applicatiebeheer --- apps --- computers --- informatica --- architectuur (informatica)
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This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
Computer science. --- User interfaces (Computer systems). --- Computer graphics. --- Image processing. --- Application software. --- Education --- Computer Science. --- Computer Appl. in Arts and Humanities. --- Computers and Education. --- User Interfaces and Human Computer Interaction. --- Computer Appl. in Social and Behavioral Sciences. --- Image Processing and Computer Vision. --- Computer Graphics. --- Data processing. --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Informatics --- Science --- Digital techniques --- Information systems. --- Education. --- Social sciences --- Computer vision. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Education—Data processing. --- Optical data processing. --- Optical computing --- Visual data processing --- Bionics --- Integrated optics --- Photonics --- Computers --- Optical equipment --- Computer graphics --- Art and technology --- Computer vision --- Technology and art --- Technology --- Digital humanities. --- Human-computer interaction. --- Social sciences—Data processing. --- Digital Humanities. --- Computer Application in Social and Behavioral Sciences. --- Computer Vision. --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Humanities
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