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This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
Computer organization. --- Computers. --- Application software. --- Data structures (Computer science). --- Computer Systems Organization and Communication Networks. --- Computing Milieux. --- Computer Applications. --- Data Structures and Information Theory. --- Information structures (Computer science) --- Structures, Data (Computer science) --- Structures, Information (Computer science) --- Electronic data processing --- File organization (Computer science) --- Abstract data types (Computer science) --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace --- Organization, Computer --- Electronic digital computers --- Technology and the arts --- Educational innovations
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This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
Programming --- Computer architecture. Operating systems --- Computer. Automation --- applicatiebeheer --- apps --- computers --- informatica --- architectuur (informatica)
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This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.
Ergodic theory. Information theory --- Mathematical control systems --- Programming --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- computervisie --- coderen --- informatica --- KI (kunstmatige intelligentie) --- informatietheorie --- interfaces
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Programming --- Computer architecture. Operating systems --- Computer. Automation --- applicatiebeheer --- apps --- computers --- informatica --- architectuur (informatica)
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Ergodic theory. Information theory --- Mathematical control systems --- Programming --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- computervisie --- coderen --- informatica --- KI (kunstmatige intelligentie) --- informatietheorie --- interfaces
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This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.
Computer assisted instruction --- Telecommunication technology --- Mass communications --- Programming --- Computer architecture. Operating systems --- Computer. Automation --- computervisie --- applicatiebeheer --- apps --- informatica --- computerondersteund onderwijs --- tekstverwerking --- architectuur (informatica) --- communicatietechnologie
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Computer assisted instruction --- Telecommunication technology --- Mass communications --- Programming --- Computer architecture. Operating systems --- Computer. Automation --- computervisie --- applicatiebeheer --- apps --- informatica --- computerondersteund onderwijs --- tekstverwerking --- architectuur (informatica) --- communicatietechnologie
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