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Book
Recent Advances in Technologies for Inclusive Well-Being : Virtual Patients, Gamification and Simulation
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ISBN: 3030596087 3030596079 Year: 2021 Publisher: Cham : Springer International Publishing : Imprint: Springer,

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Abstract

In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors from around the globe contributing to this impactful third edition to the series following a 2014 Springer book on Technologies for Inclusive Well-Being and a 2017 Springer book Recent Advances in Technologies for Inclusive Well-Being. Digital technologies are pervasive in life and the contributions herein focus on specific attributes and situations, especially in training and treatment programmes spanning across ranges of diagnosis, conditions, ages, and targeted impacts. This volume purposefully does not cover all (even if that was possible) aspects on how virtual interactive space can align to statial computing, which in turn can align with related embodied entities (whatever the terms used e.g. Virtual, Augmented, Extended, Mixed Realities) along with AI, Deep Learning etc. It also doesn’t cover what some may refer to as ‘trendy terms’ such as 360 degree, video, WebXR, cryptocurrency, blockchain, virtual goods, AR museums, travel and teleportation…however, what is covered in this book, and the prior volumes it builds upon (as above), is a sharing and questioning of advancing technologies for inclusive well-being through research and practices from an avant-garde perspective.


Book
Arts and Technology : Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014, Revised Selected Papers
Authors: --- ---
ISBN: 9783319188362 3319188356 9783319188355 3319188364 Year: 2015 Publisher: Cham : Springer International Publishing : Imprint: Springer,

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This book constitutes the thoroughly refereed proceedings of the Fourth International Conference on Arts and Technology, ArtsIT 2014, held in Istanbul, Turkey, in November 2014. The 17 revised full papers presented were carefully selected and reviewed from numerous submissions. ArtsIT has become a leading scientific forum for the dissemination of cutting-edge research results in the area of arts, design, and technology. The papers focus on IT technologies, artists, designers and industrial members and offer content creators tools that expand the means of expression of the traditional design field.


Digital
Arts and Technology : Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014, Revised Selected Papers
Authors: --- ---
ISBN: 9783319188362 9783319188379 9783319188355 Year: 2015 Publisher: Cham Springer International Publishing

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Abstract

This book constitutes the thoroughly refereed proceedings of the Fourth International Conference on Arts and Technology, ArtsIT 2014, held in Istanbul, Turkey, in November 2014. The 17 revised full papers presented were carefully selected and reviewed from numerous submissions. ArtsIT has become a leading scientific forum for the dissemination of cutting-edge research results in the area of arts, design, and technology. The papers focus on IT technologies, artists, designers and industrial members and offer content creators tools that expand the means of expression of the traditional design field.


Book
Technologies of Inclusive Well-Being : Serious Games, Alternative Realities, and Play Therapy
Authors: --- ---
ISBN: 3642454313 3642454321 Year: 2014 Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer,

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This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research−interdisciplinary initiative that are already profoundly impacting society.  .

Keywords

Engineering. --- Artificial intelligence. --- Biomedical engineering. --- Computational Intelligence. --- Artificial Intelligence (incl. Robotics). --- Biomedical Engineering. --- Virtual reality therapy --- Physical Medicine --- Health Services --- Psychotherapy --- Therapeutics --- Sensory Art Therapies --- Computer Systems --- Complementary Therapies --- Analytical, Diagnostic and Therapeutic Techniques and Equipment --- Behavioral Disciplines and Activities --- Health Care Facilities, Manpower, and Services --- Medicine --- Computing Methodologies --- Information Science --- Health Occupations --- Psychiatry and Psychology --- Health Care --- Disciplines and Occupations --- Rehabilitation --- Computers --- Play Therapy --- Engineering & Applied Sciences --- Psychiatry --- Health & Biological Sciences --- Computer Science --- Sandplay --- Sandplay Therapy --- Therapy, Play --- Play Therapies --- Sandplay Therapies --- Sandplays --- Therapies, Play --- Therapies, Sandplay --- Therapy, Sandplay --- Calculators, Programmable --- Computer Hardware --- Computers, Digital --- Hardware, Computer --- Calculator, Programmable --- Computer --- Computer, Digital --- Digital Computer --- Digital Computers --- Programmable Calculator --- Programmable Calculators --- Habilitation --- Disease --- Community-Based Distribution --- Contraceptive Distribution --- Delivery of Healthcare --- Dental Care Delivery --- Distribution, Non-Clinical --- Distribution, Nonclinical --- Distributional Activities --- Healthcare --- Healthcare Delivery --- Healthcare Systems --- Non-Clinical Distribution --- Nonclinical Distribution --- Delivery of Dental Care --- Health Care Delivery --- Health Care Systems --- Activities, Distributional --- Activity, Distributional --- Care, Health --- Community Based Distribution --- Community-Based Distributions --- Contraceptive Distributions --- Deliveries, Healthcare --- Delivery, Dental Care --- Delivery, Health Care --- Delivery, Healthcare --- Distribution, Community-Based --- Distribution, Contraceptive --- Distribution, Non Clinical --- Distributional Activity --- Distributions, Community-Based --- Distributions, Contraceptive --- Distributions, Non-Clinical --- Distributions, Nonclinical --- Health Care System --- Healthcare Deliveries --- Healthcare System --- Non Clinical Distribution --- Non-Clinical Distributions --- Nonclinical Distributions --- System, Health Care --- System, Healthcare --- Systems, Health Care --- Systems, Healthcare --- Health Professions --- Health Occupation --- Health Profession --- Occupation, Health --- Occupations, Health --- Profession, Health --- Professions, Health --- Information Sciences --- Science, Information --- Sciences, Information --- High Performance Computing --- Methodologies, Computing --- Computing Methodology --- Computing, High Performance --- Methodology, Computing --- Performance Computing, High --- Medical Specialities --- Medical Specialties --- Medical Specialty --- Specialities, Medical --- Specialties, Medical --- Specialty, Medical --- Medical Speciality --- Speciality, Medical --- Healthcare Facilities, Manpower, and Services --- Alternative Therapies --- Therapy, Alternative --- Therapy, Complementary --- Alternative Medicine --- Complementary Medicine --- Medicine, Alternative --- Medicine, Complementary --- Therapies, Alternative --- Therapies, Complementary --- Organization, Computer Systems --- Computer Architecture --- Computer Systems Development --- Computer Systems Evaluation --- Computer Systems Organization --- Real-Time Systems --- Architecture, Computer --- Architectures, Computer --- Computer Architectures --- Computer System --- Computer Systems Evaluations --- Development, Computer Systems --- Evaluation, Computer Systems --- Evaluations, Computer Systems --- Real Time Systems --- Real-Time System --- System, Computer --- System, Real-Time --- Systems, Computer --- Systems, Real-Time --- Art Therapies, Sensory --- Therapies, Sensory Art --- Therapy --- Treatment --- Therapeutic --- Therapies --- Treatments --- Clinical Psychotherapists --- Logotherapy --- Psychotherapists --- Clinical Psychotherapist --- Logotherapies --- Psychotherapies --- Psychotherapist --- Psychotherapist, Clinical --- Psychotherapists, Clinical --- Services, Health --- Health Service --- Service, Health --- Medicine, Physical --- Physiatrics --- Physical Medicine and Rehabilitation --- Physiatry --- VRT (Virtual reality therapy) --- Clinical engineering --- Medical engineering --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Construction --- rehabilitation --- therapy --- Computational intelligence. --- Virtual reality therapy. --- Virtual reality in medicine --- Artificial Intelligence. --- Biomedical Engineering and Bioengineering. --- Bioengineering --- Biophysics --- Engineering --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Industrial arts --- Technology --- Intelligence, Computational --- Artificial intelligence --- Soft computing


Book
Recent Advances in Technologies for Inclusive Well-Being : From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications
Authors: --- --- ---
ISBN: 3319498797 3319498770 Year: 2017 Publisher: Cham : Springer International Publishing : Imprint: Springer,

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Abstract

This book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact. A common thread throughout the book is human-centered, uni and multi-modal strategies across the range of human technologies, including sensing and stimuli; virtual and augmented worlds; games for serious applications;accessibility; digital-ethics and more. Focusing on engaging, meaningful, and motivating activities that at the same time offer systemic information on human condition, performance and progress, the book is of interest to anyone seeking to gain insights into the field, be they students, teachers, practicing professionals, consultants, or family representatives. By offering a wider perspective, it addresses the need for a core text that evokes and provokes, engages and demands and stimulates and satisfies.


Book
Interactivity and game creation : 9th EAI international conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020 : proceedings
Authors: --- ---
ISBN: 3030734269 3030734250 Year: 2021 Publisher: Cham, Switzerland : Springer,

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Digital
Technologies of inclusive well-being : serious games, alternative realities, and play therapy
Authors: --- ---
ISBN: 9783642454325 9783642454318 Year: 2014 Publisher: Heidelberg Springer

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Abstract

This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research−interdisciplinary initiative that are already profoundly impacting society.  .


Digital
Recent Advances in Technologies for Inclusive Well-Being : From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications
Authors: --- --- ---
ISBN: 9783319498799 Year: 2017 Publisher: Cham Springer International Publishing

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Abstract

This book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact. A common thread throughout the book is human-centered, uni and multi-modal strategies across the range of human technologies, including sensing and stimuli; virtual and augmented worlds; games for serious applications;accessibility; digital-ethics and more. Focusing on engaging, meaningful, and motivating activities that at the same time offer systemic information on human condition, performance and progress, the book is of interest to anyone seeking to gain insights into the field, be they students, teachers, practicing professionals, consultants, or family representatives. By offering a wider perspective, it addresses the need for a core text that evokes and provokes, engages and demands and stimulates and satisfies.


Digital
Recent Advances in Technologies for Inclusive Well-Being : Virtual Patients, Gamification and Simulation
Authors: --- --- --- --- --- et al.
ISBN: 9783030596088 9783030596095 9783030596101 9783030596071 Year: 2021 Publisher: Cham Springer International Publishing

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Abstract

In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors from around the globe contributing to this impactful third edition to the series following a 2014 Springer book on Technologies for Inclusive Well-Being and a 2017 Springer book Recent Advances in Technologies for Inclusive Well-Being. Digital technologies are pervasive in life and the contributions herein focus on specific attributes and situations, especially in training and treatment programmes spanning across ranges of diagnosis, conditions, ages, and targeted impacts. This volume purposefully does not cover all (even if that was possible) aspects on how virtual interactive space can align to statial computing, which in turn can align with related embodied entities (whatever the terms used e.g. Virtual, Augmented, Extended, Mixed Realities) along with AI, Deep Learning etc. It also doesn't cover what some may refer to as 'trendy terms' such as 360 degree, video, WebXR, cryptocurrency, blockchain, virtual goods, AR museums, travel and teleportation...however, what is covered in this book, and the prior volumes it builds upon (as above), is a sharing and questioning of advancing technologies for inclusive well-being through research and practices from an avant-garde perspective.


Book
Recent Advances in Technologies for Inclusive Well-Being
Authors: --- --- --- --- --- et al.
ISBN: 9783030596088 9783030596095 9783030596101 9783030596071 Year: 2021 Publisher: Cham Springer International Publishing :Imprint: Springer

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