Listing 1 - 10 of 10 |
Sort by
|
Choose an application
In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors from around the globe contributing to this impactful third edition to the series following a 2014 Springer book on Technologies for Inclusive Well-Being and a 2017 Springer book Recent Advances in Technologies for Inclusive Well-Being. Digital technologies are pervasive in life and the contributions herein focus on specific attributes and situations, especially in training and treatment programmes spanning across ranges of diagnosis, conditions, ages, and targeted impacts. This volume purposefully does not cover all (even if that was possible) aspects on how virtual interactive space can align to statial computing, which in turn can align with related embodied entities (whatever the terms used e.g. Virtual, Augmented, Extended, Mixed Realities) along with AI, Deep Learning etc. It also doesn’t cover what some may refer to as ‘trendy terms’ such as 360 degree, video, WebXR, cryptocurrency, blockchain, virtual goods, AR museums, travel and teleportation…however, what is covered in this book, and the prior volumes it builds upon (as above), is a sharing and questioning of advancing technologies for inclusive well-being through research and practices from an avant-garde perspective.
Virtual reality. --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- Computational intelligence. --- Artificial intelligence. --- Medical education. --- Nursing—Study and teaching. --- Biomedical engineering. --- Computational Intelligence. --- Artificial Intelligence. --- Medical Education. --- Nursing Education. --- Biomedical Engineering and Bioengineering. --- Clinical engineering --- Medical engineering --- Bioengineering --- Biophysics --- Engineering --- Medicine --- Medical personnel --- Professional education --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Intelligence, Computational --- Artificial intelligence --- Soft computing --- Education
Choose an application
This book constitutes the thoroughly refereed proceedings of the Fourth International Conference on Arts and Technology, ArtsIT 2014, held in Istanbul, Turkey, in November 2014. The 17 revised full papers presented were carefully selected and reviewed from numerous submissions. ArtsIT has become a leading scientific forum for the dissemination of cutting-edge research results in the area of arts, design, and technology. The papers focus on IT technologies, artists, designers and industrial members and offer content creators tools that expand the means of expression of the traditional design field.
Computer Science. --- Computer Appl. in Arts and Humanities. --- Computer science. --- Information systems. --- Informatique --- Art, Architecture & Applied Arts --- Fine Arts - General --- Information storage and retrieval systems --- Systèmes d'information --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Informatics --- Science
Choose an application
This book constitutes the thoroughly refereed proceedings of the Fourth International Conference on Arts and Technology, ArtsIT 2014, held in Istanbul, Turkey, in November 2014. The 17 revised full papers presented were carefully selected and reviewed from numerous submissions. ArtsIT has become a leading scientific forum for the dissemination of cutting-edge research results in the area of arts, design, and technology. The papers focus on IT technologies, artists, designers and industrial members and offer content creators tools that expand the means of expression of the traditional design field.
Human sciences (algemeen) --- Programming --- Computer architecture. Operating systems --- Computer. Automation --- applicatiebeheer --- apps --- informatica --- sociale wetenschappen --- architectuur (informatica)
Choose an application
This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research−interdisciplinary initiative that are already profoundly impacting society. .
Engineering. --- Artificial intelligence. --- Biomedical engineering. --- Computational Intelligence. --- Artificial Intelligence (incl. Robotics). --- Biomedical Engineering. --- Virtual reality therapy --- Physical Medicine --- Health Services --- Psychotherapy --- Therapeutics --- Sensory Art Therapies --- Computer Systems --- Complementary Therapies --- Analytical, Diagnostic and Therapeutic Techniques and Equipment --- Behavioral Disciplines and Activities --- Health Care Facilities, Manpower, and Services --- Medicine --- Computing Methodologies --- Information Science --- Health Occupations --- Psychiatry and Psychology --- Health Care --- Disciplines and Occupations --- Rehabilitation --- Computers --- Play Therapy --- Engineering & Applied Sciences --- Psychiatry --- Health & Biological Sciences --- Computer Science --- Sandplay --- Sandplay Therapy --- Therapy, Play --- Play Therapies --- Sandplay Therapies --- Sandplays --- Therapies, Play --- Therapies, Sandplay --- Therapy, Sandplay --- Calculators, Programmable --- Computer Hardware --- Computers, Digital --- Hardware, Computer --- Calculator, Programmable --- Computer --- Computer, Digital --- Digital Computer --- Digital Computers --- Programmable Calculator --- Programmable Calculators --- Habilitation --- Disease --- Community-Based Distribution --- Contraceptive Distribution --- Delivery of Healthcare --- Dental Care Delivery --- Distribution, Non-Clinical --- Distribution, Nonclinical --- Distributional Activities --- Healthcare --- Healthcare Delivery --- Healthcare Systems --- Non-Clinical Distribution --- Nonclinical Distribution --- Delivery of Dental Care --- Health Care Delivery --- Health Care Systems --- Activities, Distributional --- Activity, Distributional --- Care, Health --- Community Based Distribution --- Community-Based Distributions --- Contraceptive Distributions --- Deliveries, Healthcare --- Delivery, Dental Care --- Delivery, Health Care --- Delivery, Healthcare --- Distribution, Community-Based --- Distribution, Contraceptive --- Distribution, Non Clinical --- Distributional Activity --- Distributions, Community-Based --- Distributions, Contraceptive --- Distributions, Non-Clinical --- Distributions, Nonclinical --- Health Care System --- Healthcare Deliveries --- Healthcare System --- Non Clinical Distribution --- Non-Clinical Distributions --- Nonclinical Distributions --- System, Health Care --- System, Healthcare --- Systems, Health Care --- Systems, Healthcare --- Health Professions --- Health Occupation --- Health Profession --- Occupation, Health --- Occupations, Health --- Profession, Health --- Professions, Health --- Information Sciences --- Science, Information --- Sciences, Information --- High Performance Computing --- Methodologies, Computing --- Computing Methodology --- Computing, High Performance --- Methodology, Computing --- Performance Computing, High --- Medical Specialities --- Medical Specialties --- Medical Specialty --- Specialities, Medical --- Specialties, Medical --- Specialty, Medical --- Medical Speciality --- Speciality, Medical --- Healthcare Facilities, Manpower, and Services --- Alternative Therapies --- Therapy, Alternative --- Therapy, Complementary --- Alternative Medicine --- Complementary Medicine --- Medicine, Alternative --- Medicine, Complementary --- Therapies, Alternative --- Therapies, Complementary --- Organization, Computer Systems --- Computer Architecture --- Computer Systems Development --- Computer Systems Evaluation --- Computer Systems Organization --- Real-Time Systems --- Architecture, Computer --- Architectures, Computer --- Computer Architectures --- Computer System --- Computer Systems Evaluations --- Development, Computer Systems --- Evaluation, Computer Systems --- Evaluations, Computer Systems --- Real Time Systems --- Real-Time System --- System, Computer --- System, Real-Time --- Systems, Computer --- Systems, Real-Time --- Art Therapies, Sensory --- Therapies, Sensory Art --- Therapy --- Treatment --- Therapeutic --- Therapies --- Treatments --- Clinical Psychotherapists --- Logotherapy --- Psychotherapists --- Clinical Psychotherapist --- Logotherapies --- Psychotherapies --- Psychotherapist --- Psychotherapist, Clinical --- Psychotherapists, Clinical --- Services, Health --- Health Service --- Service, Health --- Medicine, Physical --- Physiatrics --- Physical Medicine and Rehabilitation --- Physiatry --- VRT (Virtual reality therapy) --- Clinical engineering --- Medical engineering --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Construction --- rehabilitation --- therapy --- Computational intelligence. --- Virtual reality therapy. --- Virtual reality in medicine --- Artificial Intelligence. --- Biomedical Engineering and Bioengineering. --- Bioengineering --- Biophysics --- Engineering --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Industrial arts --- Technology --- Intelligence, Computational --- Artificial intelligence --- Soft computing
Choose an application
This book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact. A common thread throughout the book is human-centered, uni and multi-modal strategies across the range of human technologies, including sensing and stimuli; virtual and augmented worlds; games for serious applications;accessibility; digital-ethics and more. Focusing on engaging, meaningful, and motivating activities that at the same time offer systemic information on human condition, performance and progress, the book is of interest to anyone seeking to gain insights into the field, be they students, teachers, practicing professionals, consultants, or family representatives. By offering a wider perspective, it addresses the need for a core text that evokes and provokes, engages and demands and stimulates and satisfies.
Engineering. --- Rehabilitation. --- Artificial intelligence. --- Computational intelligence. --- Biomedical engineering. --- Computational Intelligence. --- Artificial Intelligence (incl. Robotics). --- Biomedical Engineering. --- Rehabilitation technology. --- Engineering, Rehabilitation --- Rehabilitation engineering --- Rehabilitative engineering --- Technology, Rehabilitation --- Clinical engineering --- Medical engineering --- Bioengineering --- Biophysics --- Engineering --- Medicine --- Intelligence, Computational --- Artificial intelligence --- Soft computing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Construction --- Industrial arts --- Technology --- Biomedical engineering --- Artificial Intelligence. --- Biomedical Engineering and Bioengineering. --- Clinical psychology. --- Mentally ill—Rehabilitation. --- Rehabilitation Psychology. --- Psychiatry --- Psychology, Applied --- Psychological tests
Choose an application
Choose an application
This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research−interdisciplinary initiative that are already profoundly impacting society. .
Human biochemistry --- Applied physical engineering --- Artificial intelligence. Robotics. Simulation. Graphics --- neuronale netwerken --- fuzzy logic --- medische biochemie --- cybernetica --- serious games --- biochemie --- KI (kunstmatige intelligentie) --- ingenieurswetenschappen --- robots --- AI (artificiële intelligentie)
Choose an application
This book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact. A common thread throughout the book is human-centered, uni and multi-modal strategies across the range of human technologies, including sensing and stimuli; virtual and augmented worlds; games for serious applications;accessibility; digital-ethics and more. Focusing on engaging, meaningful, and motivating activities that at the same time offer systemic information on human condition, performance and progress, the book is of interest to anyone seeking to gain insights into the field, be they students, teachers, practicing professionals, consultants, or family representatives. By offering a wider perspective, it addresses the need for a core text that evokes and provokes, engages and demands and stimulates and satisfies.
Social policy and particular groups --- Human biochemistry --- Applied physical engineering --- Biotechnology --- Artificial intelligence. Robotics. Simulation. Graphics --- neuronale netwerken --- fuzzy logic --- medische biochemie --- cybernetica --- bio-engineering --- biotechnologie --- rehabilitatie --- sociale integratie --- KI (kunstmatige intelligentie) --- ingenieurswetenschappen --- AI (artificiële intelligentie)
Choose an application
In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors from around the globe contributing to this impactful third edition to the series following a 2014 Springer book on Technologies for Inclusive Well-Being and a 2017 Springer book Recent Advances in Technologies for Inclusive Well-Being. Digital technologies are pervasive in life and the contributions herein focus on specific attributes and situations, especially in training and treatment programmes spanning across ranges of diagnosis, conditions, ages, and targeted impacts. This volume purposefully does not cover all (even if that was possible) aspects on how virtual interactive space can align to statial computing, which in turn can align with related embodied entities (whatever the terms used e.g. Virtual, Augmented, Extended, Mixed Realities) along with AI, Deep Learning etc. It also doesn't cover what some may refer to as 'trendy terms' such as 360 degree, video, WebXR, cryptocurrency, blockchain, virtual goods, AR museums, travel and teleportation...however, what is covered in this book, and the prior volumes it builds upon (as above), is a sharing and questioning of advancing technologies for inclusive well-being through research and practices from an avant-garde perspective.
Didactics of medicine --- Higher education --- Human biochemistry --- Nursing --- Biotechnology --- Artificial intelligence. Robotics. Simulation. Graphics --- HO (hoger onderwijs) --- neuronale netwerken --- fuzzy logic --- medische biochemie --- cybernetica --- bio-engineering --- geneeskunde --- biotechnologie --- verpleegkunde --- KI (kunstmatige intelligentie) --- AI (artificiële intelligentie)
Choose an application
Didactics of medicine --- Higher education --- Human biochemistry --- Nursing --- Biotechnology --- Artificial intelligence. Robotics. Simulation. Graphics --- HO (hoger onderwijs) --- neuronale netwerken --- fuzzy logic --- medische biochemie --- cybernetica --- bio-engineering --- geneeskunde --- biotechnologie --- verpleegkunde --- KI (kunstmatige intelligentie)
Listing 1 - 10 of 10 |
Sort by
|