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“The Mad Max films have been understood from numerous perspectives, from auteurism to national cinema to action adventure to gender to science fiction to dystopia. Mick Broderick and Katie Ellis have surpassed that literature with this exciting and profound work. Trauma and Disability is more than a new optic through which to view a storied series; it is a challenge to film studies and cultural analysis more broadly to wake up, smell the burning guzzoline, and rethink normativity.” — Professor Toby Miller, Loughborough University London, UK “Mad Max is more relevant today than ever, with climate change destroying the Earth and many despot leaders worldwide. Broderick and Ellis critique the imagery of trauma within the films and focus attention on the many narratives involving disabled characters. Their explication of representations of bodies, disabled and nondisabled, makes a significant contribution to our understanding of multiple Mad Max films, specifically, and popular culture, generally.” — Professor Beth Haller, Towson University, USA This book explores the inter-relationship of disability and trauma in the Mad Max films (1979-2015). George Miller’s long-running series is replete with narratives and imagery of trauma, both physical and emotional, along with major and minor characters who are prominently disabled. The Mad Max movies foreground representations of the body – in devastating injury and its lasting effects – and in the broader social and historical contexts of trauma, disability, gender and myth. Over the franchise’s four-decade span significant social and cultural change has occurred globally. Many of the images of disability and trauma central to Max’s post-apocalyptic wasteland can be seen to represent these societal shifts, incorporating both decline and rejuvenation. These shifts include concerns with social, economic and political disintegration under late capitalism, projections of survival after nuclear war, and the impact of anthropogenic climate change. Drawing on screen production processes, textual analysis and reception studies this book interrogates the role of these representations of disability, trauma, gender and myth to offer an in-depth cultural analysis of the social critiques evident within the fantasies of Mad Max. Mick Broderick is Associate Professor of Media Analysis at Murdoch University, Australia. Katie Ellis is Associate Professor in Internet Studies and Director of the Centre for Culture and Technology at Curtin University, Australia. .
Motion pictures. --- Australasia. --- Popular Culture. --- People with disabilities. --- Communication. --- Australasian Cinema and TV. --- Popular Culture . --- Disability Studies. --- Media and Communication. --- Communication, Primitive --- Mass communication --- Sociology --- Cripples --- Disabled --- Disabled people --- Disabled persons --- Handicapped --- Handicapped people --- Individuals with disabilities --- People with physical disabilities --- Persons with disabilities --- Physically challenged people --- Physically disabled people --- Physically handicapped --- Persons --- Disabilities --- Sociology of disability --- Culture, Popular --- Mass culture --- Pop culture --- Popular arts --- Communication --- Intellectual life --- Mass society --- Recreation --- Culture --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- Audio-visual materials --- Mass media --- Performing arts --- History and criticism --- Popular culture.
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Virtual Realities presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences, Virtual Realities deploys an analytic and critical methodology that is sensitive to the bodily and cognitive impact of immersive media, especially via the body of an appropriately attentive researcher-critic. Virtual Realities provokes a rethinking of many of the taken-for-granted ideas and assumptions circulating in the field of immersive media. These include concepts of empathy, embodiment, the affective impact of textual and immersive properties on the users' experience, as well as the "gee-whizz" mentality often associated with approaches to the medium. The case studies provide fresh engagement with immersive media such as cinematic VR at a time when dominant attitudes about the technology display an evangelical fascination with VR and other mixed realities as inexorably beneficial. Virtual Realities makes a compelling case for VR-phenomenology to be employed as a methodology by humanities scholars and also in cross-disciplinary applications of immersive media in fields such as psychology, human-computer interaction studies and the health sciences.
Virtual reality --- Phenomenology. --- Philosophy, Modern --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- Philosophy.
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During the past one hundred years or so, the depiction of traumatic historical events and experiences has been a recurrent theme in the work of artists and media professionals-including those in literature, theatre, visual art, architecture, cinema, and t
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This book explores the inter-relationship of disability and trauma in the Mad Max films (1979-2015). George Miller's long-running series is replete with narratives and imagery of trauma, both physical and emotional, along with major and minor characters who are prominently disabled. The Mad Max movies foreground representations of the body - in devastating injury and its lasting effects - and in the broader social and historical contexts of trauma, disability, gender and myth.Over the franchise's four-decade span significant social and cultural change has occurred globally. Many of the images of disability and trauma central to Max's post-apocalyptic wasteland can be seen to represent these societal shifts, incorporating both decline and rejuvenation. These shifts include concerns with social, economic and political disintegration under late capitalism, projections of survival after nuclear war, and the impact of anthropogenic climate change.Drawing on screen production processes, textual analysis and reception studies this book interrogates the role of these representations of disability, trauma, gender and myth to offer an in-depth cultural analysis of the social critiques evident within the fantasies of Mad Max.
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"Virtual Realities provides an engaging, wide-ranging tour of virtual reality and beyond; with a good eye for balanced appraisal, careful consideration, and understanding of VR in context. A nuanced guide to evaluating VR applications, with an important emphasis upon direct experience and the potential to help researchers and developers produce experiences capable of instigating more meaningful change in the world." - Tom Garner, University of Portsmouth Virtual Realities presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences, Virtual Realities deploys an analytic and critical methodology that is sensitive to the bodily and cognitive impact of immersive media, especially via the body of an appropriately attentive researcher-critic. Virtual Realities provokes a rethinking of many of the taken-for-granted ideas and assumptions circulating in the field of immersive media. These include concepts of empathy, embodiment, the affective impact of textual and immersive properties on the users' experience, as well as the "gee-whizz" mentality often associated with approaches to the medium. The case studies provide fresh engagement with immersive media such as cinematic VR at a time when dominant attitudes about the technology display an evangelical fascination with VR and other mixed realities as inexorably beneficial. Virtual Realities makes a compelling case for VR-phenomenology to be employed as a methodology by humanities scholars and also in cross-disciplinary applications of immersive media in fields such as psychology, human-computer interaction studies and the health sciences. Stuart Marshall Bender is senior lecturer in the School of Media, Creative Arts and Social Inquiry at Curtin University. His research expertise in violent media aesthetics and emotional impact is the focus of multiple digital and immersive media productions, monographs, and journal articles. Mick Broderick is adjunct professor of media and creative arts at Curtin University. He has produced over 100 scholarly works, including research monographs, edited books, journal articles, book chapters, curated exhibitions and digital media productions. .
Higher education --- Pure sciences. Natural sciences --- Engineering sciences. Technology --- Mass communications --- Film --- HO (hoger onderwijs) --- TV (televisie) --- sociale media --- communicatie --- technologie --- wetenschappen
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Art --- installations [visual works] --- sculpting --- Jackson, Matthew Day
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