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Avant-garde (Music). --- Avant-garde (Musique) --- Avant-garde (Muziek) --- Experimental films --- Experimental theater. --- History and criticism. --- Experimental theater --- History and criticism --- Avant-garde (Music) --- Avant-garde (esthétique) --- Experimental theatre
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'Digital Practices' offers a description of a range of art and performance practices that have emerged within the context of a broad-based technological infiltration of all areas of human experience. They are integral to alternative and also to mainstream performance and culture, and demand perceptive strategies that can address the interface between the physical and the virtual. In this pioneering study, Susan Broadhurst explores the aesthetic theorisation of these practices and extends her analysis to include other approaches, including those offered by recent research into neuroesthetics.
Engineering sciences. Technology --- Computer. Automation --- Theatrical science --- Médias numériques --- Art --- Digital electronics. --- Technology and the arts. --- Philosophy. --- Digital media --- Performing arts --- Technologie et arts --- Electronique numérique --- Médias numériques --- Arts du spectacle --- Philosophie
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The term liminal refers to a marginalized space of fertile chaos and creative potential where nothing is fixed or certain. Liminal performance is an emerging genre which has surfaced only in recent times and describes a range of interdisciplinary, highly experimental, performative works in theatre and performance, film and music-performances which can be seen to prioritize the body, the technological and the primordial. Broadhurst argues that traditional and contemporary critical and aesthetic theories are ultimately deficient in interpreting liminal performance. This revolutionary work first
Experimental theater. --- Experimental films --- Avant-garde (Music) --- History and criticism.
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This book investigates the implications of technology on identity in embodied performance; the discussion within it forms a forum of debate exploring the interrelationship of and between identities in performance practices, informed by new technologies. This collection considers how identity is formed, de-formed, constructed, deconstructed, blurred and celebrated within diverse approaches to technological performance practices. Digital practices as experimental artworks and performances both serve as critique and have an indirect affect on the social and political. The discussions included in this collection highlight how a redefinition of the latter term comes about in as much as they question the very nature of our accepted ideas and belief systems regarding new technologies. These essays demonstrate how embodied technological practice, as with all avant-garde art, presents itself and any analysis applied to it as an experimental extension of the socio-political and cultural experience of an epoch.
Engineering sciences. Technology --- Theatrical science --- Performing arts --- Art and technology. --- Technological innovations. --- Philosophy.
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This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities. Crucially, Digital Bodies foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity.
Culture --- Communication. --- Motion picture acting. --- Performing arts. --- Technology in literature. --- Humanities --- Cultural and Media Studies. --- Performing Arts. --- Digital Humanities. --- Media and Communication. --- Screen Performance. --- Literature and Technology/Media. --- Study and teaching. --- Digital libraries. --- Performing arts --- Technological innovations. --- Philosophy. --- Show business --- Arts --- Performance art --- Humanities-Digital libraries. --- Film acting --- Moving-picture acting --- Acting --- Communication, Primitive --- Mass communication --- Sociology --- Humanities—Digital libraries.
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This exciting and timely collection of writings from international contributors who specialize in a diverse range of digital art and performance practices, surveys various aspects of performance and technology. The discussions interrogate the interaction between new technologies and performance practice. Furthermore, in an innovative way, they link the sensuous contact that must exist between the physical and virtual, together with the resultant corporeal transformation. Not only do bodies morph and (de)morph but their identities consequently become destabilized. In certain technological practices, physicality is both transcended and ludically inscribed - the play (jouer)being all. Consequently, digital practices potentiate creative and aesthetic possibilities and demand new perceptive strategies that not only affirm sensate presence but also 'deceive'. This ground-breaking volume identifies a new performance practice at the cutting-edge of experimentation and, at the same time, explores the evolution of new art practices. Especially, practices that are pivotal in alternative and also mainstream performance and popular culture. Featuring contributions from both key academics and practitioners, this collection will be essential reading for all those interested in the links between new technologies (including motion tracking, artificial intelligence, biotechnology and animation, amongst others) and performance.
Engineering sciences. Technology --- Theatrical science --- Digital art. --- Technology and the arts. --- Performing arts --- Computer art --- Arts du spectacle --- Technologie et arts --- Art par ordinateur --- Technological innovations --- Innovations
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This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities. Crucially, Digital Bodies foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity.
Human sciences --- Library automation --- Philosophy --- Engineering sciences. Technology --- Mass communications --- Information systems --- Film --- Theatre management --- Theatrical science --- Recreation. Games. Sports. Corp. expression --- Literature --- performances (kunst) --- bibliotheekautomatisering --- sociale media --- theater --- communicatie --- literatuur --- humanisme --- creativiteit
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