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There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning
Educational technology. --- Education --- Video games and children. --- Children and video games --- Children --- Technological innovations --- Instructional technology --- Technology in education --- Technology --- Educational innovations --- Instructional systems --- Teaching --- Effect of technological innovations on. --- Aids and devices --- Educational technology --- Video games and children --- #SBIB:309H17 --- #SBIB:316.334.1O443 --- Effect of technological innovations on --- Computer- en videogames --- Onderwijsgedrag: met behulp van leermachines
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Television and children. --- Child development. --- Cognitive learning. --- Learning --- Child study --- Children --- Development, Child --- Developmental biology --- Children and television --- Development --- Cognition in children --- Digital media --- Mass media and children --- Computers and children --- Cognition --- Child Development --- Mass Media --- Computers --- Internet
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