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316.774:654.19 --- 32.019.5 --- #SBIB:309H1525 --- #SBIB:309H1332 --- #SBIB:309H271 --- #SBIB:309H2821 --- Omroepwezen--(communicatiesociologie); technologische aspecten zie {654.19} --- Openbare mening. Publieke opinie --- Radio- en/of televisieprogammas’s met een educatieve functie --- Films met een educatieve functie --- Politieke communicatie: toepassingsgebieden --- Reclameboodschap: functies, genres, taalgebruik historiek --- 32.019.5 Openbare mening. Publieke opinie --- 316.774:654.19 Omroepwezen--(communicatiesociologie); technologische aspecten zie {654.19}
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Advertising, Political --- Advertising, Political. --- Television in politics. --- Psychological aspects. --- 316.774:654.19 --- 32.019.5 --- -Television in politics --- #SBIB:309H1525 --- #SBIB:309H1332 --- #SBIB:309H271 --- #SBIB:309H2821 --- Political broadcasting (Television) --- Politics, Practical --- Advertising in politics --- Political advertising --- Press and politics --- Omroepwezen--(communicatiesociologie); technologische aspecten zie {654.19} --- Openbare mening. Publieke opinie --- Psychological aspects --- Radio- en/of televisieprogammas’s met een educatieve functie --- Films met een educatieve functie --- Politieke communicatie: toepassingsgebieden --- Reclameboodschap: functies, genres, taalgebruik historiek --- 32.019.5 Openbare mening. Publieke opinie --- 316.774:654.19 Omroepwezen--(communicatiesociologie); technologische aspecten zie {654.19}
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Human-computer interaction --- Virtual reality --- Interaction homme-machine (Informatique) --- Réalité virtuelle --- Human-computer interaction. --- Virtual reality. --- 621.391 --- #SBIB:309H1710 --- General questions of electrical communication engineering. Cybernetics. Information theory. Signal theory --- Telematica, algemene werken --- 621.391 General questions of electrical communication engineering. Cybernetics. Information theory. Signal theory --- Réalité virtuelle --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems)
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This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium.
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Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of “being there” inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.
Computer Science. --- User Interfaces and Human Computer Interaction. --- Computer Applications. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Computer science. --- Computer vision. --- Informatique --- Vision par ordinateur --- Engineering & Applied Sciences --- Computer Science --- Virtual reality --- Presence (Philosophy) --- Psychological aspects. --- Philosophy. --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Absence (Philosophy) --- User interfaces (Computer systems). --- Computer graphics. --- Application software. --- Computer simulation --- Reality --- Metaphysics --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Informatics --- Science --- Optical data processing. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment
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Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of “being there” inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.
Programming --- Computer architecture. Operating systems --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- applicatiebeheer --- apps --- grafische vormgeving --- informatica --- architectuur (informatica) --- interfaces
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No detailed description available for "The Semiotic Web 1989".
Semiotics. --- Semantics.
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