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Dissertation
Recherches experimentales sur les naico-celes vesiculaires.
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Year: 1931 Publisher: Strasbourg : libr. universitaire d'Alsace,

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Pathophysiologie des kolloidosmotischen Druckes : untersuchungen im posttraumatischen Geschehen beim Kaninchen.
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Year: 1976 Publisher: [S.l.] [s.n.]

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Narrative Mechanics : Strategies and Meanings in Games and Real Life
Authors: --- ---
ISBN: 3839453453 3837653455 Year: 2021 Publisher: Bielefeld transcript Verlag

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What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.


Book
Recherches expérimentales sur les mucocèles vésiculaires()
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Year: 1931 Publisher: Strasbourg Libr. universitaire d'Alsace

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Games and Rules : Game Mechanics for the “Magic Circle”
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ISBN: 9783839443040 Year: 2018 Publisher: Bielefeld Transcript

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Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.

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Games and rules : game mechanics for the "Magic Circle"
Authors: --- --- ---
ISBN: 3839443040 3837643042 Year: 2019 Publisher: Bielefeld, Germany transcript Verlag

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Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.


Book
Superspreader - Popkultur und mediale Diskurse im Angesicht der Pandemie
Authors: --- --- --- --- --- et al.
ISBN: 3839471974 Year: 2024 Publisher: Bielefeld : transcript Verlag,

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Als die Covid-19-Pandemie im Frühjahr 2020 ausbrach, konnte die mediale Kommunikation an bereits vorhandenes Wissen, Narrative und ein Bilderreservoir anknüpfen, die aus der populärkulturellen Auseinandersetzung mit ansteckenden Krankheiten und Seuchenkatastrophen stammen: In zahllosen Comics, Spielfilmen, TV-Serien und digitalen Spielen werden bereits seit Jahrzehnten Diskurse von Ansteckung und Abschottung, von kollabierenden Gesundheitssystemen und gesellschaftlichen Ausnahmezuständen konstruiert, kommuniziert und konsumiert. Die Beiträger*innen bieten eine breit gefächerte aktuelle Topografie des popkulturellen Wissens um Pandemien in ihren medial-diskursiven Erscheinungsformen - und helfen so, das kulturelle Gedächtnis zum Thema zu bewahren.

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