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This book gathers some of the latest approaches to Lexicology and Lexicography, which span from research on language for specific purposes to the study of lexical constellations and translation. This book aims to present a multifaceted insight on current trends and, thus, includes papers that explore lexical processes in several areas, which comprise fields so diverse and riveting such as the language of cinema, fashion, tourism, or even comics. In addition, other papers examine the lexicon o...
English language --- Lexicology. --- Language and languages --- Germanic languages --- Lexicography. --- Study and teaching --- Computer-assisted instruction. --- Translating into Spanish. --- Dictionaries --- History and criticism --- Lexicology
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"The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement."--Bloomsbury Publishing.
Video games --- Social aspects --- Design --- Terminology --- Television games --- Videogames --- Electronic games --- #KVHA:Taalkunde --- #KVHA:Tekstanalyse; videospellen --- Lexicology. Semantics --- Pragmatics --- Sociolinguistics --- Mathematical linguistics --- Video games - Social aspects --- Video games - Design --- Video games - Terminology --- Design. --- Social aspects. --- Terminology. --- Computer games --- Internet games --- Games
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