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This text uses mathematics to analyze games of chance and skill. Roulette, craps, blackjack, backgammon, poker, bridge, lotteries and horse races are considered here in a way that reveals their mathematical aspects. The tools used include probability, expectation, and game theory.
Geometry, Modern. --- Modern geometry --- Sphere --- Games of chance (Mathematics) --- Gambling problem (Mathematics) --- Chance --- Game theory --- Mathematics --- Geometry --- Geometry, Projective. --- Graphic methods. --- Competitions. --- Data processing. --- Geometry, projective --- Geometry, Modern --- Géometrie descriptive --- Géometrie descriptive --- 51-8 --- 51-8 Mathematical games and recreations --- Mathematical games and recreations --- Mathematic --- Competitions --- Geometry, modern --- Collection de problemes --- Olympiades mathematiques --- Histoire des mathematiques --- Geometrie
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The Annual High School Mathematics Examination (AHSME) began as a local contest in New York City in 1950. By 1960, 150,000 students throughout the United States and Canada took the AHSME. The 1982 Examination was administered to 418,000 participants in the United States and Canada and to 20,000 students in various countries of other continents. In the United States and Canada, one use of AHSME is to select approximately one hundred participants in the U.S.A. Mathematical Olympiad, and the Olympiads are used in the selection of a student team to represent the United States in the International Mathematical Olympiad. Since the difficulty of problems appearing in the AHSME varies over a wide range, they are a valuable teaching aid for all high school students interested in mathematics.
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