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The social museum in the Caribbean
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ISBN: 9088905940 9789088905940 9088905924 9789088905926 9088905932 9789088905933 Year: 2018 Publisher: Leiden

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Practicing Decoloniality in Museums : A Guide with Global Examples
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ISBN: 9048554837 Year: 2021 Publisher: Amsterdam : Amsterdam University Press,

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The cry for decolonization has echoed throughout the museum world. Although perhaps most audibly heard in the case of ethnographic museums, many different types of museums have felt the need to engage in decolonial practices. Amidst those who have argued that an institution as deeply colonial as the museum cannot truly be decolonized, museum staff and museologists have been approaching the issue from different angles to practice decoloniality in any way they can. This book collects a wide range of practices from museums whose audiences, often highly diverse, come together in sometimes contentious conversations about pasts and futures. Although there are no easy or uniform answers as to how best to deal with colonial pasts, this collection of practices functions as an accessible toolkit from which museum staff can choose in order to experiment with and implement methods according to their own needs and situations. The practices are divided thematically and include, among others, methods for decentering, improving transparency, and increasing inclusivity.


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Practicing decoloniality in museums : a guide with global examples
Authors: ---
ISBN: 9463726969 9789463726962 Year: 2022 Publisher: Amsterdam : Amsterdam University Press,

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The cry for decolonization has echoed throughout the museum world. Although perhaps most audibly heard in the case of ethnographic museums, many different types of museums have felt the need to engage in decolonial practices. Amidst those who have argued that an institution as deeply colonial as the museum cannot truly be decolonized, museum staff and museologists have been approaching the issue from different angles to practice decoloniality in any way they can. This book collects a wide range of practices from museums whose audiences, often highly diverse, come together in sometimes contentious conversations about pasts and futures. Although there are no easy or uniform answers as to how best to deal with colonial pasts, this collection of practices functions as an accessible toolkit from which museum staff can choose in order to experiment with and implement methods according to their own needs and situations. The practices are divided thematically and include, among others, methods for decentering, improving transparency, and increasing inclusivity.


Book
The interactive past : archaeology, heritage & video games
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ISBN: 9789088904363 9789088904370 9789088904387 9088904375 9088904383 9088904367 Year: 2017 Publisher: Leiden Sidestone Press

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"The Interactive Past brings together a diverse group of thinkers--including archaeologists, heritage scholars, game creators, conservators and more--who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa."--Page [4] of cover.


Book
Return to the Interactive Past
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ISBN: 9088909148 9789088909146 Year: 2021 Publisher: Leiden Sidestone Press

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A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present.Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past, the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?.


Book
Return to the interactive past : the interplay of video games and histories
Authors: --- --- --- ---
ISBN: 9789088909122 9789088909139 9088909121 Year: 2021 Publisher: Leiden : Sidestone Press,

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A defining fixture of our contemporary world video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment and encourage reflection. They are intricate achievements of coding and creative works of art. Histories ranging from the personal to the global are reinterpreted and retold for broad audiences in playful digital experiences The medium also magnifies our already complicated and confrontational relation with the past for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play working towards a better understanding of how we represent and experience the past in the present. 'Return to the Interactive Past' offers a new collection of engaging writings by game creators historians computer scientists archaeologists and others It shows us the thoughtful processes developers go through when they design games as well as the complex ways in which players interact with games. Building on the themes explored in the book 'The Interactive Past' the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans? voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and gamemaking

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