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Quicktime for the web
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ISBN: 1281049301 9786611049300 0080489583 9780080489582 1558609040 9781558609044 9781281049308 6611049304 Year: 2004 Publisher: Amsterdam Boston Morgan Kaufmann Publishers

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QuickTime is the industry standard for developing and distributing multimedia content on the Web and CD-ROM, for both Windows and Macintosh computers. This book includes QuickTime Pro 6 and a full set of content development tools for both Windows and Macintosh developers. This third edition of the best-selling and award-winning QuickTime for the Web is a hands-on guide showing how to integrate animation, video, recorded sound, MIDI, text, still images, VR, live streams, games, and user interactivity into a Web site. It now also covers how to benefit from QuickTime support for the MPEG-4

Advanced movie playback and media types
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ISBN: 9780120884018 0120884011 012088402X 9786611046286 1281046280 008054018X 9786611046279 1281046272 0080540171 9780080540177 9780080540184 Year: 2004 Publisher: Amsterdam ; Boston : Morgan Kaufmann,

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QuickTime Toolkit fills in the gap?providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. More importantly, [this book] goes beyond 'how' and into 'why' -providing readers with a deeper understanding of QuickTime and how to benefit from using i

3D graphics programming with QuickDraw 3D
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ISBN: 0201489260 Year: 1995 Publisher: Reading, Mass. Addison-Wesley

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QuickTime toolkit
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ISBN: 9780120884018 0120884011 012088402X Year: 2004 Publisher: Boston Morgan Kaufmann

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"Buried inside QuickTime are a host of powerful tools for creating, delivering, and playing digital media. The official QuickTime documentation explains 'what' each API function does. But knowing what each function does isn't enough to allow a developer to take full advantage of QuickTime. 'QuickTime Toolkit' fills in the gap-providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. More importantly, [this book] goes beyond 'how' and into 'why' &#151providing readers with a deeper understanding of QuickTime and how to benefit from using it in their own products." -Peter Hoddie, cofounder of Kinoma and former QuickTime architect QuickTime Toolkit, Volume Two continues the step-by-step investigation of programming QuickTime, the elegant and powerful media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This second collection of articles from the author's highly regarded column in 'MacTech Magazine' builds upon the discussion of playback techniques and media types presented in the first volume to cover advanced types of QuickTime media data, including video effects, Flash tracks, and skins. It shows how to capture audio and video data, broadcast that data to remote computers, play movies full screen, and load movies asynchronously. QuickTime Toolkit Volume Two also shows how to integrate Carbon events into your Macintosh application and how to work with Macintosh resources in your Windows application. Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple. *Includes a CD-ROM with numerous code examples in C to help you get started with your own applications *Written by one of Apple's premier media engineers skilled in revealing QuickTime's sophisticated technology to programmers *Offers many undocumented insider tips for

QuickTime toolkit
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ISBN: 9780120884025 012088402X Year: 2004 Publisher: Boston Morgan Kaufmann

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"Buried inside QuickTime are a host of powerful tools for creating, delivering, and playing digital media. The official QuickTime documentation explains 'what' each API function does. But knowing what each function does isn't enough to allow a developer to take full advantage of QuickTime. QuickTime Toolkit fills in the gap--providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. More importantly, [this book] goes beyond 'how' and into 'why' --providing readers with a deeper understanding of QuickTime and how to benefit from using it in their own products."--Peter Hoddie, cofounder of Kinoma and former QuickTime architect QuickTime Toolkit, Volume Two continues the step-by-step investigation of programming QuickTime, the elegant and powerful media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This second collection of articles from the author's highly regarded column in MacTech Magazine builds upon the discussion of playback techniques and media types presented in the first volume to cover advanced types of QuickTime media data, including video effects, Flash tracks, and skins. It shows how to capture audio and video data, broadcast that data to remote computers, play movies full screen, and load movies asynchronously. QuickTime Toolkit Volume Two also shows how to integrate Carbon events into your Macintosh application and how to work with Macintosh resources in your Windows application. Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple. *Includes a CD-ROM with numerous code examples in C to help you get started with your own applications *Written by one of Apple's premier media engineers skilled in revealing QuickTime's sophisticated technology to programmers *Offers many undocumented insider tips for making applications that work well in both Mac OS and Windows.

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Programmer's introduction to the Macintosh family
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Year: 1990 Publisher: Reading, Mass. Addison-Wesley

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Macintosh gebruikershandleiding voor Macintosh bureaucomputers
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Year: 1991 Publisher: Zeist

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MacApp tutorial (C++) : For MacApp 3.0
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Year: 1992 Publisher: Cupertino (California) Apple Computer, Inc.

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Référence de Macintosh
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Year: 1991 Publisher: Paris : Apple computer France,

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Designing cards and drivers for Macintosh II and Macintosh SE
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ISBN: 020119256X Year: 1987 Publisher: Cupertino, California : Apple Computer, Inc.,

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