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Essential Interventional Radiology Review : A Question and Answer Guide
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ISBN: 9783030841720 9783030841713 9783030841737 Year: 2022 Publisher: Cham Springer International Publishing

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The book is a question-and-answer guide to interventional radiology. This pocket resource addresses both general IR and subspecialty topics, providing accurate, on-the-spot answers. Students can read the text from cover to cover to gain a general foundation of knowledge that can be built upon when they begin their rotation or use specific chapters to review a subspecialty before starting a new rotation or joining a new service. The book begins with a general introduction to IR and its common procedures and tools, and is then organized by subspecialties (like vascular disease, oncology, and genitourinary), focusing on common conditions. The book's two-column format provides questions on the left and answers on the right to facilitate rapid-fire review that includes many classic images to facilitate pattern recognition skills. This book is an ideal, on-the-spot reference for medical students, residents, and practicing interventional radiologists seeking fast facts on diagnosis and treatment with interventional radiology.


Book
Essential Interventional Radiology Review
Authors: --- --- --- ---
ISBN: 9783030841720 9783030841713 9783030841737 Year: 2022 Publisher: Cham Springer International Publishing :Imprint: Springer

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Persuasive gaming in context

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The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called "persuasive games", that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion, by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.

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