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Spain --- Espagne --- Civilization --- Periodicals --- Civilisation --- Périodiques --- Periodicals. --- #ANTIL9805 --- Social Sciences --- Journalism, Mass Communication, Media & Publishing --- Périodiques --- DOAJ-E EJETUDE EJHISTO EJSOCIA EPUB-ALPHA-A EPUB-PER-FT --- cultural studies --- cultural trends --- humanities --- social issues --- social philosophy --- Civilization. --- Spain.
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"Video games are often thought to draw children out of nature and into isolated, closed spaces. In The Lure of Pokémon: Video Games and the Savage Mind, however, Nakazawa Shinichi shows how the Pokémon series of video games, far from standing in opposition to nature, actually seeks to represent the true, hidden essence of the natural world. From humble beginnings as a video game launched in the mid-90s, Pokémon has become a global entertainment franchise, even reaching into the real world with "augmented reality" via the mobile game Pokémon Go. Nakazawa argues that the Pokémon worldview is the best contemporary example of Lévi-Strauss's "savage mind" (la pensée sauvage). As the natural environment is transformed around them, the author suggests, children that would once have directly observed and explored nature encounter it through technology instead. Contemporary games and other narratives can often be viewed as attempts to reconnect the human unconscious with nature, undoing the separation effected by the scientific, rational thought of Western modernity. Nakazawa also shows how games like Pokémon recreate deep-rooted social patterns. When characters capture monsters, carry them around in "Poké Balls," and swap them with other characters, they are part of a tradition in which trade is more than just the exchange of goods. Barter is a much more profound form of communication in which each participant also receives part of the other. The author supports his argument through close analysis of the history and even prehistory of video games in Japanese culture. Drawing on mythology, Freudian and Lacanian psychoanalysis, and other resources, he explores cultural touchstones like Space Invaders, Ultraman, and the RPG as a genre, showing how their rich, direct expression appeals directly to the urges and impulses within children themselves, helping them come to terms with their place in the world. The Lure of Pokémon: Video Games and the Savage Mind is both a work of game criticism revealing la pensée sauvage within today's video games and an examination of Japanese culture as the context from which the Pokémon phenomenon was born"--
J6895 --- J4143 --- Japan: Games toys and hobbies -- computer and video games --- Japan: Sociology and anthropology -- cultural trends and movements -- popular culture --- Video games --- Video games and children --- Structuralism. --- Pokémon (Game). --- Video games. --- Video games and children. --- Japan.
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"Specifically designed for use on a range of undergraduate and graduate courses, Introducing Japanese Popular Culture is a comprehensive textbook offering an up-to-date overview of a wide variety of media forms. It uses particular case studies as a way into examining the broader themes in Japanese culture and provides a thorough analysis of the historical and contemporary trends that have shaped artistic production, as well as, politics, society, and economics in Japan. As a result, more than being a time capsule of influential trends, this book teaches enduring lessons about how popular culture reflects the societies that produce and consume it. With contributions from an international team of scholars, representing a range of disciplines from history and anthropology to art history and media studies, the book's sections include: Television, Videogames, Music, Popular Cinema, Anime, Manga, Popular Literature, Fashion, Contemporary Art. Written in an accessible style by a stellar line-up of international contributors, this textbook will be essential reading for students of Japanese culture and society, Asian media and popular culture and Asian Studies in general."--Provided by publisher.
Popular culture --- Popular culture. --- Japan. --- Culture, Popular --- Mass culture --- Pop culture --- Popular arts --- Communication --- Intellectual life --- Mass society --- Recreation --- Culture --- J4143 --- Japan: Sociology and anthropology -- cultural trends and movements -- popular culture
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History of Asia --- National movements --- anno 1900-1999 --- Sri Lanka --- Japan --- China --- Taiwan --- Malaysia --- Ethnicity --- Ethnicity. --- Nationalism --- Nationalism. --- J4520 --- J4122 --- J4142 --- Japan: Economy and industry -- commerce and trade -- retail and consumption --- Japan: Sociology and anthropology -- nationalism --- Japan: Sociology and anthropology -- cultural trends and movements in general
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Art [Korean ] --- Art coréen --- Koreaanse kunst --- Korean art --- Kunst [Koreaanse ] --- Arts, Korean --- K9300 --- K9372 --- K9700 --- K9800 --- Korean arts --- Korea: Social sciences -- general, social and cultural history --- Korea: Culture, customs and folklore - cultural trends and movements --- Korea: Literature -- general and history --- Korea: Art and antiquities --- Korea --- Civilization. --- Social life and customs. --- Civilization --- History
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J4143 --- J6800.90 --- Japan: Sociology and anthropology -- cultural trends and movements -- popular culture --- Japan: Performing and media arts -- history -- postwar Shōwa (1945- ), Heisei period (1989- ), contemporary --- Celebrities --- Mass media --- Celebrity culture --- Celebs --- Cult of celebrity --- Famous people --- Famous persons --- Illustrious people --- Well-known people --- Persons --- Fan clubs
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Popular music --- History and criticism --- K9765 --- K9372.80 --- Korea: Performing and media arts -- music --- Korea: Culture, customs and folklore - cultural trends and movements -- popular culture --- Music, Popular --- Music, Popular (Songs, etc.) --- Pop music --- Popular songs --- Popular vocal music --- Songs, Popular --- Vocal music, Popular --- Music --- Cover versions --- Popular music - Korea - History and criticism
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On a longtemps confondu la modernité avec la forme prise par le développement historique des sociétés occidentales. Selon Pierre-François Souyri, l’histoire récente montre au contraire que la modernité telle que nous la concevions n’était que l’aspect particulier d’un phénomène mondial.Au Japon, elle a émergé au moins autant de la pensée japonaise et chinoise que de concepts venus d'Occident : dans les années 1880, la lutte pour la liberté et les droits du peuple et pour un régime constitutionnel s’abreuve des classiques chinois plus que des idées rousseauistes ; celle contre la destruction de la nature par le système industriel puise ses inspirations dans une cosmologie de l’harmonie entre l’homme et l’univers ; le féminisme, qui apparaît dès les années 1910, trouve certaines de ses référence dans le shintô ; et le premier socialisme se nourrit d’une vision du monde largement confucéenne.Par ses remplois d’idéologies du passé, la modernisation japonaise oblige à relativiser le statut exemplaire de l’expérience occidentale. Cette modernisation a de fait fonctionné autant comme le rejet du modèle occidental que comme son adoption. Pourtant, son rythme et les questionnements qu’elle suscite ont été identiques à ceux de l’Occident. Pierre-François Souyri peut dès lors poser ce souriant paradoxe : une grammaire commune de la modernité peut-elle puiser à des sources différentes?
Japan --- History --- Japon --- Civilisation --- Influence occidentale --- Modernism (Aesthetics) --- J4129 --- J4000.70 --- J4144 --- Aesthetics --- History. --- Japan: Sociology and anthropology -- cross-cultural contacts, contrasts and globalization --- Japan: Social history, history of civilization -- Kindai (1850s- ), bakumatsu, Meiji, Taishō --- Japan: Sociology and anthropology -- cultural trends and movements -- modernism --- Intellectual life --- Civilization --- Western influences. --- Occidental influences --- Modernisme (Esthétique) --- Histoire --- Western influences --- Vie intellectuelle --- Modernisme (Esthétique) --- Japan - History
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Culture and globalization --- Rap (Music) --- History and criticism. --- J4143 --- J6700 --- J4129 --- Japan: Sociology and anthropology -- cultural trends and movements -- popular culture --- Japan: Performing arts and entertainment -- music --- Japan: Sociology and anthropology -- cross-cultural contacts, contrasts and globalization --- Hip-hop music --- Rap songs --- Rappin' (Music) --- Rapping (Music) --- African Americans --- Monologues with music --- Popular music --- Trip hop (Music) --- Globalization and culture --- Globalization --- History and criticism