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Launched by the First Lady, Let's Move! task force focuses on: creating a healthy start for children; empowering parents and caregivers; providing healthy food in schools; improving access to healthy, affordable foods; increasing physical activity. Site coverage includes sign-up link for Let's Move! cities, towns and counties program, facts, food & nutrition, physical activity, and current event news via blogs.
Obesity in children --- School children --- Expanded Food and Nutrition Education Program. --- Nutrition --- Children --- Prevention. --- Food --- Study and teaching --- Health and hygiene --- Let's Move! (Campaign : U.S.)
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This is the official, archived version of First Lady Michelle Obama's campaign to end childhood obesity within a generation. Presents a comprehensive approach to health, nutrition, and physical education for children and those who care for them.
Obesity in children --- Children --- School children --- Prevention. --- Health and hygiene --- Government policy --- Food --- Let's Move! (Campaign : U.S.) --- United States.
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This book focuses on the coordination between family life and professional career under the condition of repeated mobilities. It analyses the division between the labour force work and the care work of couples of highly-skilled migrants settling in either Switzerland or Germany.
Career Strategies --- Döring --- Family --- Family Strategies --- Florian --- Gender --- Germany --- Highly --- Highly-Skilled Migration --- International Work --- Migrants --- Move --- Skilled --- Switzerland --- Tissot --- Ulrike
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This book focuses on the coordination between family life and professional career under the condition of repeated mobilities. It analyses the division between the labour force work and the care work of couples of highly-skilled migrants settling in either Switzerland or Germany.
Career Strategies --- Döring --- Family --- Family Strategies --- Florian --- Gender --- Germany --- Highly --- Highly-Skilled Migration --- International Work --- Migrants --- Move --- Skilled --- Switzerland --- Tissot --- Ulrike
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USA --- 'Opaque Community' --- threats --- vulnerabilities --- disaster and contingency planning --- constitutionally protected activities --- Federal versus State Authorities --- divergent worldviews --- Branch Davidians --- Seventh-Day Adventism --- polygamist activity at Mount Carmel --- David Koresh --- the Anti-Koresh Coalition --- Federal investigation --- diverging views of Federal Firearms Laws --- Davidian Women --- situational awareness deficits --- religious fervency --- MOVE --- John Africa --- MOVE ideology --- Philadelphia --- civic disobedience --- armed resistance --- deferral and defense --- threat escalation --- Powelton Village --- Mayor Goode's Appeasement Campaign --- Osage Avenue --- MOVE children --- child custody --- Fundamentalist Latter Day Saints --- persecution --- FLDS --- Yearning for Zion Ranch --- Schleicher County --- Warren Jeffs --- political pressure --- criminal complaints --- Texas --- proving bigamy --- misinformed presumptions and situational intelligence --- the YFZ Ranch Raid --- countering violent extremism strategies
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When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind.
Board games -- Psychological aspects. --- Chess -- Psychological aspects. --- Electronic books. -- local. --- Chess --- Social Sciences --- Recreation & Sports --- Psychological aspects --- Board games --- Psychological aspects. --- Move games --- Games --- Gameboards --- Mathematical recreations --- Cognitive psychology --- COMPUTER SCIENCE/Artificial Intelligence
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From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.
Board games --- Libraries --- School libraries --- Library & Information Science --- Social Sciences --- Documentation --- Public institutions --- Librarians --- Move games --- Games --- Gameboards --- Public school libraries --- Instructional materials centers --- Libraries and schools --- Special collections --- Activity programs
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"A critical investigation of a massive commercial phenomenon, the so-called "Euro" or "German"-style tabletop board games whose basic goal is explore, expand, exploit, and exterminate"--
Imperialism in board games. --- Board games --- Move games --- Games --- Gameboards --- Moral and ethical aspects. --- GAMES & ACTIVITIES / Board Games --- POLITICAL SCIENCE / Colonialism & Post-Colonialism --- SOCIAL SCIENCE / Anthropology / Cultural & Social --- Imperialism --- Imperialism. --- Board games. --- Social aspects.
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English summary
Graphic arts --- Recreation. Games. Sports. Corp. expression --- History of civilization --- anno 1700-1799 --- anno 1800-1999 --- anno 1600-1699 --- Netherlands --- 794.5 --- 688.72 --- Tafelspelen: modelspelen; puzzles; solitair --- Toys --- 688.72 Toys --- 794.5 Tafelspelen: modelspelen; puzzles; solitair --- Board games --- Paper toys --- Paper work --- Move games --- Games --- Gameboards --- History --- cultuurgeschiedenis --- speelgoed
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Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificia
Board games --- Cognitive psychology. --- Experimentele psychologie --- Psychological aspects. --- denken, begripsvorming en problem solving --- denken, begripsvorming en problem solving. --- Psychology, Cognitive --- Cognitive science --- Psychology --- Move games --- Games --- Gameboards --- Jeu --- Loisir --- Processus cognitif --- Resolution de problemes --- Strategie cognitive --- Jeux de pions. --- Board games. --- Aspect psychologique --- Psychological aspects