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Build enhanced visual experiences and design and deploy modern, easy-to-maintain, client applications across a variety of platforms. This book will show you how these applications can take advantage of the latest user interface components, 3D technology, and cloud services to create immersive visualizations and allow high-value data manipulation. The Definitive Guide to Modern Java Clients with JavaFX is a professional reference for building Java applications for desktop, mobile, and embedded in the Cloud age. It offers end-to-end coverage of the latest features in JavaFX and Java 13. After reading this book, you will be equipped to upgrade legacy client applications, develop cross-platform applications in Java, and build enhanced desktop and mobile native clients. You will: Create modern client applications in Java using the latest JavaFX and Java 13 Build enterprise clients that will enable integration with existing cloud services Use advanced visualization and 3D features Deploy on desktop, mobile, and embedded devices.
Java (Computer program language). --- Mobile computing. --- Programming languages (Electronic computers). --- Java. --- Mobile Computing. --- Programming Languages, Compilers, Interpreters. --- Computer languages --- Computer program languages --- Computer programming languages --- Machine language --- Electronic data processing --- Languages, Artificial --- Context-aware computing --- Portable computers --- Object-oriented programming languages --- JavaSpaces technology --- JavaFX (Electronic resource) --- Java (Computer program language)
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JavaFX 8: Introduction by Example shows you how to use your existing Java skills to create graphically exciting client applications with the JavaFX 8 platform. The book is a new and much improved edition of JavaFX 2.0: Introduction by Example, taking you through a series of engaging, fun-to-work examples that bring you up to speed on the major facets of the platform. It will help you to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity. Entirely example-based, JavaFX 8: Introduction by Example begins with the fundamentals of installing the software and creating a simple interface. From there, you'll move in progressive steps through the process of developing applications using JavaFX’s standard drawing primitives. You'll then explore images, animations, media, and web. This new edition incorporates the changes resulting from the switch to Java 8 SDK. It covers advanced topics such as custom controls, JavaFX 3D, gesture devices, and embedded systems. Best of all, the book is full of working code that you can adapt and extend to all your future projects. Entirely example-based Filled with fun and practical code examples Covers all that's new in Java 8 relating to JavaFX such as Lambda expressions and Streams Covers gesture devices, 3D display, embedded systems, and other advanced topics.
Java (Computer program language) --- Graphical user interfaces (Computer systems) --- Computer network resources. --- JavaFX (Electronic resource) --- GUIs (Computer systems) --- User interfaces (Computer systems) --- Object-oriented programming languages --- JavaSpaces technology --- Java (Computer program language). --- Software engineering. --- Computer science. --- Java. --- Software Engineering/Programming and Operating Systems. --- User Interfaces and Human Computer Interaction. --- Informatics --- Science --- Computer software engineering --- Engineering --- User interfaces (Computer systems). --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction
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Create media-rich client applications using JavaFX 9 and the Java 9 platform. Learn to create GUI-based applications for mobile devices, desktop PCs, and even the web. Incorporate media such as audio and video into your applications. Interface with hardware devices such as Arduino and Leap Motion. Respond to gesture control through devices such as the Leap Motion Controller. Take advantage of the new HTTP2 API to make RESTful web requests and WebSockets calls. New to this edition are examples of creating stylized text and loading custom fonts, guidance for working with Scene Builder to create visual layouts, and new content on developing iOS and Android applications using Gluon mobile. The book also covers advanced topics such as custom controls, JavaFX 3D, gesture devices, printing, and animation. Best of all, the book is full of working code that you can adapt and extend to all your future projects. Is your goal to develop visually exciting applications in the Java language? Then this is the book you want at your side. JavaFX 9 by Example is chock-full of engaging, fun-to-work examples that bring you up to speed on the major facets of JavaFX 9. You'll learn to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity. The book: Has been updated with new content on modular development, new APIs, and an example using the Scene Builder tool Is filled with fun and practical code examples that you can modify and drop into your own projects Includes an example using Arduino and an accelerometer sensor to track motion in 3D Helps you create JavaFX applications for iOS and Android devices What You'll Learn: Work with touch-based interfaces Interpret gesture-based events Use shapes, color, text, and UI controls animation to create a si mple click and point game Add audio and video to your projects Utilize JavaFX 3D Create custom controls using CSS, SVG, and Canvas APIs Organize code into modules using Java Platform Module System (Project Jigsaw).
Computer science. --- Programming languages (Electronic computers). --- User interfaces (Computer systems). --- Computer Science. --- Java. --- User Interfaces and Human Computer Interaction. --- Programming Languages, Compilers, Interpreters. --- Java (Computer program language) --- Graphical user interfaces (Computer systems) --- JavaFX (Electronic resource) --- GUIs (Computer systems) --- User interfaces (Computer systems) --- Object-oriented programming languages --- JavaSpaces technology --- Java (Computer program language). --- Informatics --- Science --- Computer languages --- Computer program languages --- Computer programming languages --- Machine language --- Electronic data processing --- Languages, Artificial --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction
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Use the JavaFX platform to create rich-client Java applications and discover how you can use this powerful Java-based UI platform, which is capable of handling large-scale data-driven business applications for PC as well as mobile and embedded devices. The expert authors cover the new more modular JavaFX 9 APIs, development tools, and best practices and provide code examples that explore the exciting new features provided with JavaFX 9, part of Oracle's new Java 9 release.Pro JavaFX 9: A Definitive Guide to Building Desktop, Mobile, and Embedded Java Clients also contains engaging tutorials that cover virtually every facet of JavaFX development and reference materials on JavaFX that augment the JavaFX API documentation. New material in this edition includes JavaFX UI controls and CSS APIs for modularization. Additionally, there is coverage of the Shader DSL for JavaFX that allows you to generate Shaders for OpenGL and Direct3D. After reading and using this book, you'll have the knowledge to give you an edge in your next JavaFX-based project. You will: Create a user interface in JavaFX Use SceneBuilder to create a user interface Build dynamic UI layouts in JavaFX and using the JavaFX UI controls Create charts in JavaFX Use the media classes, including JavaFX 3D Design and deploy for embedded, mobile and tablet Leverage JavaFX languages and markup .
Computer science. --- Software engineering. --- User interfaces (Computer systems). --- Computer Science. --- Java. --- Software Engineering/Programming and Operating Systems. --- User Interfaces and Human Computer Interaction. --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer software engineering --- Engineering --- Informatics --- Science --- JavaFX (Electronic resource) --- Java (Computer program language) --- Graphical user interfaces (Computer systems) --- Application software --- Development. --- GUIs (Computer systems) --- User interfaces (Computer systems) --- Object-oriented programming languages --- JavaSpaces technology --- Development of application software --- Java (Computer program language).
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In Pro JavaFX 8 expert authors show you how to use the JavaFX platform to create rich-client Java applications. You'll discover how you can use this powerful Java-based UI platform, which is capable of handling large-scale data-driven business applications for PC as well as now mobile and embedded devices. Covering the JavaFX API, development tools, and best practices, this book provides code examples that explore the exciting new features provided with JavaFX 8 which comes as part of Oracle's new Java (SE) 8 release. This book also contains engaging tutorials that cover virtually every facet of JavaFX development and reference materials on JavaFX that augment the JavaFX API documentation. After reading and using this book, you'll have the authoritative knowledge that should give you an edge in your next JavaFX-based application projects for your job or your clients.
Java (Computer program language) --- Graphical user interfaces (Computer systems) --- JavaFX (Electronic resource) --- GUIs (Computer systems) --- User interfaces (Computer systems) --- Object-oriented programming languages --- JavaSpaces technology --- Java (Computer program language). --- Software engineering. --- Computer science. --- Java. --- Software Engineering/Programming and Operating Systems. --- User Interfaces and Human Computer Interaction. --- Informatics --- Science --- Computer software engineering --- Engineering --- User interfaces (Computer systems). --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Human-computer interaction. --- Software Engineering. --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design
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Learn JavaFX 8 shows you how to start developing rich-client desktop applications using your Java skills and provides comprehensive coverage of JavaFX 8's features. Each chapter starts with an introduction to the topic at hand, followed by a step-by-step discussion of the topic with small snippets of code. The book contains numerous figures aiding readers in visualizing the GUI that is built at every step in the discussion. The book starts with an introduction to JavaFX and its history. It lists the system requirements and the steps to start developing JavaFX applications. It shows you how to create a Hello World application in JavaFX, explaining every line of code in the process. Later in the book, author Kishori Sharan discusses advanced topics such as 2D and 3D graphics, charts, FXML, advanced controls, and printing. Some of the advanced controls such as TableView, TreeTableView and WebView are covered at length in separate chapters. This book provides complete and comprehensive coverage of JavaFX 8 features; uses an incremental approach to teach JavaFX, assuming no prior GUI knowledge; includes code snippets, complete programs, and pictures; covers MVC patterns using JavaFX; and covers advanced topics such as FXML, effects, transformations, charts, images, canvas, audio and video, DnD, and more. So, after reading and using this book, you'll come away with a comprehensive introduction to the JavaFX APIs as found in the new Java 8 platform.
Computer Science. --- Computer Science, general. --- User Interfaces and Human Computer Interaction. --- Computer science. --- Informatique --- Engineering & Applied Sciences --- Electrical & Computer Engineering --- Telecommunications --- Computer Science --- Graphical user interfaces (Computer systems) --- Human-computer interaction. --- JavaFX (Electronic resource) --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- GUIs (Computer systems) --- User interfaces (Computer systems). --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Informatics --- Science --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Java (Computer program language). --- Software engineering. --- Java. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering --- Object-oriented programming languages --- JavaSpaces technology
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Enough about learning the fundamentals of the intriguing JavaFX platform; it's now time to start implementing visually stunning and dynamic Java-based rich Internet applications (RIAs) for your desktop or mobile front end. This book will show you what the JavaFX platform can really do for Java desktop and mobile front ends. It presents a number of excellent visual effects and techniques that will make any JavaFX application stand out—whether it's animation, multimedia, or a game. The techniques shown in this book are invaluable for competing in today's market, and they'll help set your RIAs apart from your competitor's. Create visual effects that perform well. Add subtle animations to bring any application to life. Use the graphical power of the JavaFX platform.
Application software -- Development. --- Internet programming. --- Java (Computer program language). --- Java (Computer program language) Graphical user interfaces (Computer systems). --- JavaFX (Electronic resource). --- Java (Computer program language) --- Computer Science --- Engineering & Applied Sciences --- Graphical user interfaces (Computer systems) --- Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- GUIs (Computer systems) --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- Object-oriented programming languages --- JavaSpaces technology --- User interfaces (Computer systems) --- Computer vision. --- Java. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Optical data processing. --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment
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