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Cinemachines : an essay on media and method
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ISBN: 9780226656731 9780226656564 Year: 2020 Publisher: Chicago : The University of Chicago Press

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"This book explores the cultural and mechanical contrivances that subtend the modernist invention and practice of cinema. This book ponders the place of authorial intention in making a movie: how and when does the author break through the technical/narrative framework that defines what movies are and can do. Important films and filmmakers are discussed"-- The hero stands on stage in high-definition 3-D while doubled on a crude pixel screen in Billy Lynn’s Long Halftime Walk. Alien ships leave Earth by dissolving at the conclusion of Arrival. An illusory death spiral in Vertigo transitions abruptly to a studio set, jolting the spectator. These are a few of the startling visual moments that Garrett Stewart examines in Cinemachines, a compelling, powerful, and witty book about the cultural and mechanical apparatuses that underlie modern cinema. Engaging in fresh ways with revelatory special effects in the history of cinematic storytelling—from Buster Keaton’s breaching of the film screen in Sherlock Jr. to the pixel disintegration of a remotely projected hologram in Blade Runner 2049—Stewart’s book puts unprecedented emphasis on technique in moving image narrative. Complicating and revising the discourse on historical screen processes, Cinemachines will be crucial reading for anyone interested in the evolution of the movies from a celluloid to a digital medium.


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The kinematic turn : film in the digital era and its ten problems
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ISBN: 9780981191430 0981191436 Year: 2012 Publisher: Montréal Caboose

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Transnational cinematography studies
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Year: 2017 Publisher: Lanham, Maryland : Lexington Books,

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Digital cinema
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ISBN: 9780813596273 9780813596266 Year: 2019 Publisher: New Brunswick (N.J.) : Rutgers university press,

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The VES handbook of virtual production
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ISBN: 1000957683 Year: 2024 Publisher: New York, NY : Routledge,

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3D movie making : stereoscopic digital cinema from script to screen
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ISBN: 1136137734 1282120662 1136137742 1282252941 9786612120664 9786612252945 0080877966 Year: 2009 Publisher: Amsterdam ; Boston : Focal Press/Elsevier,

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Hollywood is going 3D, read this book to understand why and how, and to secure your next job on a 3D movie. Making a 3D movie is much more than shooting with a 3D camera and showing it in a 3D theater. Each and every step of the movie production cycle will be affected by 3D, just like sound and color affected the whole industry. After an introduction on how the human brain perceive depth, this book explains, in a step-by-step approach, how 3D affects screen writing, art direction, principal photography, editing, visual effects and even movies distribution. It's a must read for anyone in the

New digital cinema : reinventing the moving image
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ISBN: 9781904764250 1904764258 Year: 2005 Publisher: London : Wallflower,

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Fondu au noir : le film à l'heure de sa reproduction numérisée
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ISBN: 9782912539458 Year: 2013 Publisher: [Paris] : Éditions Paris expérimental,

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Periodical
Digital video.
Year: 2011 Publisher: New York, NY : NewBay Media,

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Book
How to Cheat in Adobe Flash CC
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ISBN: 1136146539 1138428590 0240525957 1136146547 9781136146541 9781306802703 1306802709 9780240525952 9781136146534 0240525914 9780240525914 9780240525914 9781138428591 Year: 2014 Publisher: Burlington, MA Focal Press

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Move beyond the limitations of programming standards and license agreements and get back to animating with a new edition of the bestselling How to Cheat in Adobe Flash, the real world guide to developing dynamic and fun Flash content. Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Flash CSX revision. With practical applications and step by step tutorials solve problems quickly to develop creative projects to time and to budget. Want to hone your Flash skills so you can remain competitive in a diverse market while concentrating on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline and to a budget. Each technique is designed as a double-page spread so you can prop the book up behind your keyboard or next to your monitor as a visual reference while working alongside it. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else! With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CSX, How to Cheat in Flash CSX, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it. New! CSX cheats and examples with practical solutions for the busy animator with a focus on Action Script, Flash for mobile applications, specifically for Android development, as well as a focus on an improved physics engine. Put the Adobe Flash CSX cheats to the test with the fully updated companion website with downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CSX!

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