Narrow your search

Library

KU Leuven (7)

AP (5)

KBC (5)

KDG (5)

Odisee (5)

Thomas More Kempen (5)

Thomas More Mechelen (5)

UCLL (5)

UGent (5)

ULB (5)

More...

Resource type

book (13)

digital (5)


Language

English (16)

German (2)


Year
From To Submit

2020 (6)

2019 (1)

2018 (2)

2017 (7)

2014 (1)

More...
Listing 11 - 18 of 18 << page
of 2
>>
Sort by

Book
Huawei Goes Global
Authors: --- --- ---
ISBN: 9783030475796 Year: 2020 Publisher: Cham Springer International Publishing :Imprint: Palgrave Macmillan

Loading...
Export citation

Choose an application

Bookmark

Abstract


Digital
Cultural Distance in International Ventures : Exploring Perceptions of European and Chinese Managers
Authors: --- --- ---
ISBN: 9783319621937 Year: 2017 Publisher: Cham Springer International Publishing :Imprint: Palgrave Macmillan

Loading...
Export citation

Choose an application

Bookmark

Abstract

'This original book addresses the important issue of cultural distance and provides insights for the sustainable development of both the green technology industry and international collaboration. It does so with a multidisciplinary perspective and uses the cases of two highly relevant regions. It is a must-read for scholars and practitioners interested in the role of culture in Sino-European relations and green technology.’ —Vasyl Taras, Associate Professor, University of North Carolina at Greensboro, USA This book uses the concepts of both cultural and psychic distance to analyse managers’ perceptions in international business settings, with a specific focus on European and Chinese ventures in the green technology industry. The key concept of ‘distance’ refers to the variations of cultures, languages, business practices, policies and regulations that distinguish different countries. Offering empirical case studies and theoretical refinements on how scholars can conceptualise and operationalise the psychic distance construct, the authors provide a comprehensive examination of European foreign direct investment (FDI) to China and Chinese FDI to Europe. Contributing to the Marie Curie scheme, Partnering Opportunities between Europe and China in the Renewable Energy and Environmental iNdustries (POREEN), this book is an invaluable read for managers and practitioners.


Book
Gamification

Loading...
Export citation

Choose an application

Bookmark

Abstract

Keywords


Digital
Gamification : Using Game Elements in Serious Contexts
Authors: --- --- --- ---
ISBN: 9783319455570 Year: 2017 Publisher: Cham Springer International Publishing

Loading...
Export citation

Choose an application

Bookmark

Abstract

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.


Book
Gamification : Using Game Elements in Serious Contexts
Authors: --- --- --- ---
Year: 2017 Publisher: Cham : Springer International Publishing : Imprint: Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.


Book
Gamification : Using Game Elements in Serious Contexts
Authors: --- --- --- ---
Year: 2017 Publisher: Cham : Springer International Publishing : Imprint: Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.


Book
China rules : globalization and political transformation.
Authors: --- --- --- ---
ISBN: 9780230576254 Year: 2009 Publisher: Basingstoke Palgrave Macmillan

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Gamification : Using Game Elements in Serious Contexts
Authors: --- --- --- ---
Year: 2017 Publisher: Cham : Springer International Publishing : Imprint: Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.

Listing 11 - 18 of 18 << page
of 2
>>
Sort by