Listing 1 - 7 of 7 |
Sort by
|
Choose an application
A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers.
Robotics --- Virtual humans (Artificial intelligence) --- anthropomorphic design --- computer animation --- computer graphics --- virtual reality --- cognition --- affect --- robotics --- human likeness --- Uncanny Valley Hypothesis --- perception --- Moral and ethical aspects.
Choose an application
A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers.
Robotics --- Virtual humans (Artificial intelligence) --- Moral and ethical aspects. --- anthropomorphic design --- computer animation --- computer graphics --- virtual reality --- cognition --- affect --- robotics --- human likeness --- Uncanny Valley Hypothesis --- perception
Choose an application
A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers.
Robotics --- Virtual humans (Artificial intelligence) --- Moral and ethical aspects. --- anthropomorphic design --- computer animation --- computer graphics --- virtual reality --- cognition --- affect --- robotics --- human likeness --- Uncanny Valley Hypothesis --- perception
Choose an application
"From Shakespeare's religion to his wife to his competitors in the world of early modern theatre, biographers have approached the question of the Bard's life from numerous angles. Shakespeare & Biography offers a fresh look at the biographical questions connected with the famous playwright's life, through essays and reflections written by prominent international scholars and biographers"--
Dramatists, English --- History and criticism. --- Shakespeare, William, --- actor. --- anne hathaway. --- authorship. --- bard of avon. --- biography. --- drama. --- early modern theatre. --- english literature. --- english playwright. --- family. --- greatest dramatist. --- greatest writer in the english language. --- hamlet. --- king lear. --- likeness. --- london. --- macbeth. --- marriage. --- national poet. --- othello. --- performing arts. --- playing company. --- plays. --- playwright. --- poems. --- poetry. --- religion. --- romeo and juliet. --- shakespeare biography. --- shakespeare. --- the bard. --- theatrical career. --- wife. --- william shakespeare.
Choose an application
This volume investigates cultural migrants: people who, from their own free will, move to another country because of their interest in the target language and culture. Chapters include studies on cultural migrants acquiring French, Italian, Spanish and English and consider linguistic, psycholinguistic, sociolinguistic and pragmatic aspects of language acquisition. Cultural migrants have social and psychological advantages when acquiring a second language as adults, and the study of their linguistic knowledge and production increases our understanding of the possibilities and limits of L2 ultimate attainment. The work thus fills a gap in our understanding of high-level proficiency and will be of interest to researchers working in the field of SLA, as well as to social scientists studying the relationship between language, culture and integration.
Linguistic minorities --- Second language acquisition --- Language and languages --- Language and culture --- Study and teaching --- Cultural migration. --- High-level proficiency in L2. --- Individual differences. --- L2 Ultimate attainment. --- Language, culture and integration. --- Native likeness. --- SLA. --- Second language acquisition. --- cultural migrants. --- linguistic knowledge. --- migration. --- psycholinguistics. --- sociolinguistics.
Choose an application
A major source of active compounds, natural products from different sources supply a large variety of molecules that have been approved for clinical use or used as the starting points of optimization programs. This book features nine papers (eight full articles and one review paper) written by more than 45 scientists from around the world. These papers illustrate the development and application of a broad range of computational and experimental techniques applied to natural product research. On behalf of the contributors to the book, our hope is that the research presented here contributes to advancements in the field, and encourages multidisciplinary teams, young scientists, and students to further advance in the discovery of pharmacologically-active natural compounds
n/a --- immunoproteasome --- ginsenoside F1 --- visualization --- chemoinformatics --- soil microorganism --- molecular diversity --- web service --- epigenetics --- bioinsecticides --- Tibetan Plateau --- nanoparticles --- Py-GC/MS --- drug discovery --- consensus diversity plot --- chemical data set --- molecular interactions --- curcumin --- similarity maps --- Alzheimer’s disease --- proteasome inhibitors --- cyclodextrin glycosyltransferase (CGTase) --- classification --- squalene --- docking --- molecular docking --- cholestasis --- protein aggregation --- brain diseases --- structure–activity relationship --- flavonoids --- molecular fingerprints --- cyclodextrin glycosyltransferase --- random forest --- multitarget --- natural products --- inflammation --- natural product-likeness --- chemical space --- epi-informatics --- molecular dynamics --- machine learning --- systematic review --- phenylethanoid glycosides --- ?-glucosyl ginsenoside F1 --- alpine grassland --- Calceolaria --- marine diterpenoid --- Parkinson’s disease --- Alzheimer's disease --- structure-activity relationship --- Parkinson's disease
Choose an application
Religions teach their adherents how to see and feel at the same time; learning to see is not a disembodied process but one hammered from the forge of human need, social relations, and material practice. David Morgan argues that the history of religions may therefore be studied through the lens of their salient visual themes. The Forge of Vision tells the history of Christianity from the sixteenth century through the present by selecting the visual themes of faith that have profoundly influenced its development. After exploring how distinctive Catholic and Protestant visual cultures emerged in the early modern period, Morgan examines a variety of Christian visual practices, ranging from the imagination, visions of nationhood, the likeness of Jesus, the material life of words, and the role of modern art as a spiritual quest, to the importance of images for education, devotion, worship, and domestic life. An insightful, informed presentation of how Christianity has shaped and continues to shape the modern world, this work is a must-read for scholars and students across fields of religious studies, history, and art history.
Imagination --- Christianity and art --- Protestant churches --- Word (Theology) --- Christianity --- Church history --- 246 --- Religion --- Art and Christianity --- Art --- Imagery, Mental --- Images, Mental --- Mental imagery --- Mental images --- Educational psychology --- Intellect --- Psychology --- Reproduction (Psychology) --- Protestant sects --- Christian sects --- Protestantism --- Religious aspects&delete& --- History --- Catholic Church&delete& --- Protestant churches&delete& --- Relations&delete& --- Catholic Church --- Philosophy --- Christelijke kunst en symbolisme --- Jesus Christ --- Christ --- Cristo --- Jezus Chrystus --- Jesus Cristo --- Jesus, --- Christ, Jesus --- Yeh-su --- Masīḥ --- Khristos --- Gesù --- Christo --- Yeshua --- Chrystus --- Gesú Cristo --- Ježíš --- Isa, --- Nabi Isa --- Isa Al-Masih --- Al-Masih, Isa --- Masih, Isa Al --- -Jesus, --- Jesucristo --- Yesu --- Yeh-su Chi-tu --- Iēsous --- Iēsous Christos --- Iēsous, --- Kʻristos --- Hisus Kʻristos --- Christos --- Jesuo --- Yeshuʻa ben Yosef --- Yeshua ben Yoseph --- Iisus --- Iisus Khristos --- Jeschua ben Joseph --- Ieso Kriʻste --- Yesus --- Kristus --- ישו --- ישו הנוצרי --- ישו הנצרי --- ישוע --- ישוע בן יוסף --- المسيح --- مسيح --- يسوع المسيح --- 耶稣 --- 耶稣基督 --- 예수그리스도 --- Jíizis --- Yéshoua --- Iėsu̇s --- Khrist Iėsu̇s --- عيسىٰ --- History. --- Relations --- Protestant churches. --- Christian dogmatics --- Christian church history --- anno 1500-1799 --- anno 1800-1999 --- anno 2000-2099 --- Christianity and the arts --- Idols and images --- Visualization --- Visualisation --- Visual perception --- Imagery (Psychology) --- Iconography --- Images and idols --- Religious images --- Statuettes --- Animism --- Art, Primitive --- Art and religion --- Fetishism --- Magic --- Sculpture, Primitive --- Symbolism --- Gods in art --- Arts and Christianity --- Arts --- Religious aspects --- Art. --- Catholic Church. --- Church of Rome --- Roman Catholic Church --- Katholische Kirche --- Katolyt︠s︡ʹka t︠s︡erkva --- Römisch-Katholische Kirche --- Römische Kirche --- Ecclesia Catholica --- Eglise catholique --- Eglise catholique-romaine --- Katolicheskai︠a︡ t︠s︡erkovʹ --- Chiesa cattolica --- Iglesia Católica --- Kościół Katolicki --- Katolicki Kościół --- Kościół Rzymskokatolicki --- Nihon Katorikku Kyōkai --- Katholikē Ekklēsia --- Gereja Katolik --- Kenesiyah ha-Ḳatolit --- Kanisa Katoliki --- כנסיה הקתולית --- כנסייה הקתולית --- 가톨릭교 --- 천주교 --- art historians. --- art history. --- art. --- artists. --- catholic art. --- catholicism. --- christian art. --- christianity. --- christians. --- church history. --- church. --- divine art. --- early modern religion. --- faith. --- history of christianity. --- history. --- holy art. --- holy images. --- holy vision. --- image of christ. --- likeness of jesus. --- modern art. --- modern christianity. --- protestantism. --- religion. --- religious art. --- religious education. --- religious imagination. --- religious studies. --- sacred art. --- sacred images. --- visible word. --- visual culture.
Listing 1 - 7 of 7 |
Sort by
|