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Ships, Wooden --- Shipbuilding --- Boats and boating --- History --- Egypt --- Civilization --- Ships --- Wooden ships --- Naval architecture --- Wood --- Naval construction --- Ship-building --- Boatbuilding --- Shipyards --- Boat handling --- Boating --- Boats --- Boats, Primitive --- Pleasure boating --- Recreation boating --- Recreational boating --- Recreational boats --- Watercraft --- Locomotion --- Ship handling --- Aquatic sports --- Sailing --- Design and construction --- Recreational use --- Civilization. --- History. --- Ships, Wooden - Egypt --- Shipbuilding - Egypt - History --- Boats and boating - Egypt - History --- Egypt - Civilization
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Boatmen --- Inland water transportation --- History --- Shipping --- -Inland water transportation --- -Inland shipping --- Shipping, Inland water --- Water transportation, Inland --- Inland navigation --- Boat operators --- Boat users --- Boatwomen --- Pleasure boaters --- Recreational boaters --- Persons --- -History --- -Shipping --- -Boatmen --- Inland shipping --- Boaters (Persons) --- History. --- Boatmen - Egypt - History - To 1500 --- Inland water transportation - Egypt - History - To 1500 --- Shipping - Nile River - History - To 1500
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In The Craft of a Good Scribe, Steve Vinson offers a comprehensive study of the Demotic Egyptian First Tale of Setne Khaemwas (Third Century BCE), the first to appear since 1900. "First Setne" is the most important extant Demotic literary text, and among the most important fictional compositions from any period of ancient Egypt. The tale, which is by turns lurid, tragic and ultimately comic, deals with Setne's theft a magic book written by the god Thoth himself, and subsequently Setne's punishment through a hallucinatory encounter with the ghostly femme fatale Tabubue. Vinson provides a new textual edition and commentary, and explores the tale's cultural background, its modern reception, and approaches to its interpretation as a work of literature.
Egyptian literature --- Inscriptions, Egyptian --- Papyrus démotiques. --- Contes égyptiens anciens --- History and criticism. --- Antiquité. --- Tales --- Egyptian language --- Egyptian literature. --- Khamweset, --- Legends --- Demotic literature --- History and criticism --- Afroasiatic languages --- Translations into English. --- Chaemwese, --- Kha-em-Uast, --- Khaʻemwēset, --- Papyrus démotiques. --- Contes égyptiens anciens --- Antiquité.
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Egyptian language --- Afroasiatic languages --- Brooklyn Museum --- Museum of Art (Brooklyn, New York, N.Y.) --- Brooklyn Institute of Arts and Sciences. Museum --- Brooklyn Museum of Art --- Égyptien ancien (langue) --- Papyrus démotiques --- Ostraca --- Brooklyn museum (New York, N. Y.) --- Écriture démotique --- Textes
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"This volume of collected studies take stock of most recent developments in Egyptology and the Digital Humanities, considering future directions for the application of new technologies in Egyptology. The book presents the results of an international conference held in 2019 at Indiana University - Bloomington, in which Egyptologists and digital humanists with interest in Egyptology gathered in 2019 to present current projects in 3D modeling, virtual and augmented reality, game technology, digital pedagogy, database projects, computational and corpus linguistics and E-publications. Those projects, along with a selection of others that were not presented in Bloomington, are now described and discussed in this volume"--
Egyptology --- Digital humanities --- Three-dimensional imaging in archaeology --- Information visualization --- Data processing --- Methodology --- Three-dimensional archaeological imaging --- Archaeology --- Ancient Egyptian studies --- Humanities
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"This volume of collected studies take stock of most recent developments in Egyptology and the Digital Humanities, considering future directions for the application of new technologies in Egyptology. The book presents the results of an international conference held in 2019 at Indiana University - Bloomington, in which Egyptologists and digital humanists with interest in Egyptology gathered in 2019 to present current projects in 3D modeling, virtual and augmented reality, game technology, digital pedagogy, database projects, computational and corpus linguistics and E-publications. Those projects, along with a selection of others that were not presented in Bloomington, are now described and discussed in this volume"--
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