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David Wolinsky's book provides an in-depth exploration of Gamergate, a significant cultural and societal phenomenon that emerged in 2014 as a harassment campaign targeting women in the gaming industry. Through oral history methodology, Wolinsky assembles a diverse array of voices, including game designers, journalists, and academics, to provide a comprehensive analysis of the movement's impact on internet culture and societal norms. The book delves into themes such as misogyny, extremism, and the dynamics of online communities, offering a critical examination of how Gamergate reflects broader issues of digital discourse and social media's role in shaping public opinion. The work aims to serve as an essential resource for understanding the complexities of online interactions and their implications. It is intended for readers interested in internet culture, gaming, and contemporary social issues.
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