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Book
Mathématiques pour l'économie : analyse : cours, exercices corrigés et applications économiques
Authors: --- ---
ISBN: 9782340085701 2340085705 Year: 2024 Publisher: Paris: Ellipses,

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Abstract

Cet ouvrage propose de réaliser des activités portant sur des notions mathématiques étudiées pendant vos années de licence universitaire en sciences économiques et gestion. Certains éléments seront approfondis et également mobilisés dans des applications économiques pour comprendre la finalité d'un tel apprentissage scientifique. Il est scindé en deux parties. La première partie présente les outils mathématiques qui définissent les notions de base nécessaires à tout apprentissage de mathématiques dans l'enseignement supérieur.La seconde partie traite des fonctions de plusieurs variables et d'optimisation. Elle présente la résolution de ces problèmes complexes (ce qui ne veut pas dire difficile ! ). Les activités de ce livre sont découpées pour respecter trois grands piliers de l'apprentissage. L'application immédiate de chaque chapitre succédant aux rappels de cours permet l'engagement actif de l'apprenant car comprendre nécessite de le mobiliser.Les exercices mathématiques et les applications économiques de chaque chapitre procurent à l'apprenant un retour d'apprentissage qui donne lieu à la correction des erreurs de prédiction. Les problèmes mathématiques et économiques corrigés qui finissent chaque partie valident la consolidation des acquis pour que s'effectue l'étape d'automatisation de l'application d'une notion mathématique. Ce manuel s'adresse à tout apprenant souhaitant comprendre les mathématiques sans oublier que les mathématiques ne sont qu'un outil pour résoudre des problèmes scientifiques ou économiques.Il a été conçu pour les étudiants inscrits en Licence d'études de sciences économiques et de gestion ou en classes préparatoires filière Economique et Commerciale Générale (ECG)


Book
Bienvenue en économie de guerre !
Author:
ISBN: 9782492301445 9782492301445 2492301443 2492301443 Year: 2024 Publisher: Paris: Novice,

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Abstract

L'année 2022 marque une rupture générationnelle d'une ampleur insoupçonnée. Elle met fin à un cycle de trente ans, ouvert en 1989 avec la chute du mur de Berlin. Deux évènements majeurs sont à l'origine de cette cassure : la guerre menée par la Russie en Ukraine et le XXe congrès du Parti communiste chinois. En résultent deux mutations profondes : d'une part, l'économie de guerre succède à l'économie de paix ; d'autre part, la Terre se transforme en « planète du chaos ». La guerre devient hybride, fusionnant business et géopolitique. Les entreprises doivent affronter de profonds transferts de valeurs et apprendre à développer une chaos competence. Cette Seconde Guerre froide, la Chine s'y prépare depuis dix ans, les Etats-Unis s'y sont adaptés rapidement, l'Europe commence à peine à s'y éveiller. Elle doit de toute urgence adopter une nouvelle version de l'ESG : « Energie, Sécurité, Guerre ». Elle trouvera son salut si gouvernements, entreprises et citoyens réussissent à construire ensemble une société de combats. L'économie de guerre sera l'affaire de tous !


Dissertation
Les REITs belges protègent-ils de l'inflation ?
Authors: --- ---
Year: 2024 Publisher: Liège Université de Liège (ULiège)

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Abstract

This study attempts to assess the ability of Belgian REITs to protect against inflation. The methodology used to assess this ability is based on the extension of Fisher’s hypothesis (1930) developed by Fama and Schwert (1977). A linear regression estimated by ordinary least squares as well as a vector error correction model are used to provide both short and long term answers. As far as the data is concerned, monthly returns of Belgian REITs from January 2000 to March 2024 compiled manually by the author are treated.


Dissertation
Impacts et limites du Bitcoin dans la constitution d'un portefeuille d'actions individuelles
Authors: --- ---
Year: 2024 Publisher: Liège Université de Liège (ULiège)

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Dans cette étude, nous revenons donc sur la création du Bitcoin, et sur son rôle encore trouble dans l’univers économique moderne, entre monnaie d’échange et actif spéculatif. &#13;Ensuite, nous exposons, dans la théorie de gestion de portefeuille moderne, les outils qui nous permettent de comprendre et d’étudier des portefeuilles d’actifs financiers. &#13;Sur la base de ces outils, nous avons généré un portefeuille d’actions représentatif de la diversité sectorielle du S&P500, et y avons adjoint du Bitcoin. Les résultats montrent que l’ajout de Bitcoin permet d’une part une plus grande diversification du portefeuille, et d’autre part une augmentation notable de sa rentabilité. Pour vérifier nos résultats, nous avons procédé à la même simulation en prenant trois horizons temporels différents, intégrant différentes phases de marché, qui confirment nos premières conclusions. &#13;Afin d’optimaliser ces résultats, nous avons analysé l’évolution de la corrélation entre le Bitcoin et les différentes actions sélectionnées. Nous avons ensuite calculé et comparé le ratio de Sharpe pour chacun des portefeuilles, et avons constaté que les deux portefeuilles offrent des augmentations de rendement similaires par unité de risque prise. Nous avons complété cette analyse du risque en calculant la VaR95 et la VaR99 des portefeuilles. &#13;Nous avons également testé la normalité de nos données, ce qui nous a indiqué que les outils traditionnels de la gestion de portefeuille étaient davantage efficients pour étudier le Bitcoin que pour étudier les actions du S&P500 reprises ici.&#13;Finalement, nous avons complété cette étude par une critique rappelant certaines limites de la simulation, et proposé aux lecteurs intéressés des recherches complémentaires permettant une approche plus approfondie du sujet.


Dissertation
The role and impact of gamification in the luxury sector
Authors: --- ---
Year: 2024 Publisher: Liège Université de Liège (ULiège)

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This thesis explores how gamification, defined as the use of game mechanisms in non-game contexts (Deterding, Dixon, Khaled & Nacke, 2011), can transform marketing and customer engagement in the luxury sector. At a time when digital marketing is essential, gamification is presented as a new way to captivate consumers, offering enriching experiences and enhancing brand loyalty (Mohanty and Christopher, 2023).&#13;&#13;Luxury, characterized by its exclusivity and prestige, is distinguished by the quality, authenticity, and aesthetics of its products (Eloi, 2023). Historically reserved for the elite, the luxury market has expanded with the evolving expectations of consumers, especially Millennials and Generation Z, who seek eco-friendly and high-quality products (Néret, 2018). This work thus examines how digitalization has transformed the sector, creating new opportunities for luxury brands.&#13;&#13;Gamification has already been successfully used in various sectors such as education and sports (Orji & Moffatt, 2018), but its application in luxury remains underexplored. Concrete examples are cited in the research, such as Chanel's virtual loyalty card, which offers challenges to customers to earn exclusive products. These strategies help improve brand image and create emotional connections with customers (Veg-Sala, Geerts, 2021).&#13;&#13;To evaluate the impact of gamification, a quantitative study was conducted, analysing variables such as luxury image, purchase intention, and brand image according to age. The results show that gamification can indeed enhance brand image among young consumers, although its impact is less positive for older consumers. Moreover, the results do not allow conclusions to be drawn regarding consumers' purchase intention or the impact on luxury image.&#13;&#13;This research concludes that although gamification presents significant opportunities for the luxury sector, it must be implemented strategically to avoid diluting the exclusive brand image. Recommendations include personalizing gamified experiences to meet the specific expectations of different consumer segments and harmoniously integrating game elements into the digital ecosystem of luxury brands.


Dissertation
Learning form tutorials - the value of brand tutorials on short-video platforms. (Focus on Tiktok)
Authors: --- ---
Year: 2024 Publisher: Liège Université de Liège (ULiège)

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Nowadays, tutorials have become increasingly popular on social media platforms like TikTok. Tutorials, which typically involve the use of “how-to” videos explaining and facilitating the use of a product or a service. This trend has shaped the way businesses communicate with their target audience, as it presents an easier way to demonstrate how to use their products or services. Therefore, understanding the role of visual appeal and information quality in shaping attitudes towards tutorials is crucial for developing better business strategies. This thesis examines the effect of a brand tutorial on viewer’s attitude, by reviewing previous literature and conducting a survey. This current study also investigates the mediating variables of autonomy, competence, and relatedness needs. Hence, based on the Self- determination theory and the Uses and Gratifications (U&G) theory 2.0, a research model was developed. The findings reveal that visually appealing tutorials that satisfy viewers' needs for autonomy and relatedness have a more positive impact on attitude towards them than information quality and satisfaction of the need for competence. Specifically, a visually appealing tutorial leads to a more favorable attitude towards it. Additionally, tutorials that satisfy the needs for autonomy and relatedness positively influence viewer attitudes, while information quality and competence satisfaction do not significantly affect attitude towards tutorials. Furthermore, the study demonstrates that a positive attitude towards tutorials enhances consumers' purchase intentions. This thesis highlights in the final chapter the theoretical and managerial implications, study limitations, and recommendations for future research.


Dissertation
Gamification in the context of fitness and its impact on consumer subjective wellbeing : Stress & Self-esteem
Authors: --- ---
Year: 2024 Publisher: Liège Université de Liège (ULiège)

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This thesis delves into the often-overlooked negative aspects of gamification, focusing on its potential effect on user mental wellbeing, especially users' self-esteem and stress levels. Despite its widespread use as an engagement fostering tool, gamification's impact on users' psychological states has raised concerns in recent years. The research objectives aim to comprehensively investigate how interacting with gamification mechanisms may lead to adverse effects on self-esteem and induce stress among users.&#13;&#13;Through an extensive review of existing literature and empirical studies, this research aims to gain insights into the complex relationship between gamification and mental wellbeing. By identifying potential negative impact on consumers’ subjective wellbeing and the extent of the detrimental effects if any, as well as the moderating role that engagement level and personality traits might play between gamification and subjective wellbeing. The study intends to shed light on the darker consequences of gamification implementation in the context of fitness, especially if gamified fitness applications directly heighten consumers’ stress level and lower their self-esteem.&#13;&#13;The primary focus is on exploring how gamification, which might contain leaderboards, points systems, and competition, may inadvertently trigger stressors and negatively affect users' self-esteem. Moreover, the investigation delves into the potential moderating role of the level of engagement and personality traits, following the Big Five personality traits model (McCrae & Costa, 1985) relying on five major personality traits (openness to experience, conscientiousness, extraversion, agreeableness and neuroticism) that shape one’s personality.&#13;&#13;Data collected through an online questionnaire compared the effects of gamified and non-gamified fitness experiences on participant stress and self-esteem. While our analysis revealed no significant direct influence of gamification on these outcomes, personality emerged as a crucial moderator in the gamification-self-esteem link. Specifically, individuals exhibiting high neuroticism demonstrated a decrease in self-esteem when interacting with the gamified fitness experience.&#13;&#13;Ultimately, this thesis seeks to contribute to a more comprehensive understanding of the dual nature of gamification, helping designers and managers better understand the potential setbacks that the most popular forms of gamification implementations in mobile health and fitness and, therefore, allowing them to reach a balanced and ethical adoption of gamified experiences that safeguard users' mental wellbeing while harnessing the benefits of engagement and motivation.


Dissertation
Mémoire-projet
Authors: --- --- ---
Year: 2024 Publisher: Liège Université de Liège (ULiège)

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Clubs are investing more and more to engage their fans. By actively involving their fans, they are more likely to spend money on the club and remain loyal to it. With this in mind, Standard Liege, an iconic club in the Liege region, set up a team dedicated to fan experience.&#13;However, without any prior experience, it was necessary to understand what strategies could be implemented to deliver the best possible fan experience and maximise fan engagement.&#13;To do this, it is essential to analyse the initiatives put in place by other clubs in the sector to engage their fans. In addition, we need to understand the specific needs of football fans in order to build their loyalty.&#13;The aim is to develop a theoretical model that clubs can follow to optimise fan engagement. It is also relevant to understand Standard's current actions and identify potential improvements to enhance the engagement of their fans.


Dissertation
Mémoire-projet
Authors: --- --- ---
Year: 2024 Publisher: Liège Université de Liège (ULiège)

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Ces dernières années, les médias ont considérablement évolué, en grande partie grâce aux avancées technologiques qui ont profondément influencé notre quotidien. Parmi ces évolutions, la télévision a subi des transformations majeures. Alors que la consommation de la télévision reste présente, elle ne se fait plus de la même manière qu'il y a quelques années. La télévision linéaire tend à disparaître au profit des plateformes de streaming, qui offrent la possibilité de regarder ce que l'on veut, où l'on veut et quand on le veut. Cette digitalisation de la télévision impacte directement les entreprises comme Mindshare, qui doivent se réinventer pour atteindre leur audience de manière efficace et répondre aux attentes des annonceurs.&#13;Ce mémoire vise à comprendre comment les habitudes de consommation évoluent et comment les plateformes de streaming influencent la publicité télévisée. Dans ce paysage médiatique en constante mutation, cette recherche a pour but d'aider Mindshare à élaborer une stratégie publicitaire adaptée à une audience désormais fragmentée à travers diverses plateformes. Il est crucial pour des entreprises comme Mindshare de s'adapter pour rester compétitives et performantes.


Dissertation
Mémoire-projet
Authors: --- --- ---
Year: 2024 Publisher: Liège Université de Liège (ULiège)

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The cosmetics market presents a dynamic and competitive panorama, marked by sustained growth and a diversification of offerings. Companies must therefore adopt innovative and differentiated approaches to succeed. One of the most promising strategies is the creation and development of brand communities. &#13;This thesis focuses on the practical case of FORMY, a young Belgian cosmetic brand wishing to make a sustainable place on this market, and aims to guide it in its development. After a detailed presentation of the context and the company, a literature review explores key concepts such as customer engagement, loyalty, and the benefits of a brand community for companies. &#13;The research aims to provide concrete recommendations for optimising FORMY's community practices and strengthening its market position. The methodology adopted is based on an internal analysis and a two-stage approach. The first stage involved benchmarking communities according to predefined criteria. The results suggest that a thoughtful and relevant distribution of the content offered to members is essential to stimulate engagement. &#13;The second stage involved focus groups to identify the needs of FORMY's target customers. The analysis reveals that, although expectations vary considerably depending on the age of the participants, the main finding is that members of this community are primarily motivated by personal relationships. In addition, this stage includes specific observations for each age group surveyed, providing a detailed understanding of the specific expectations of each group.&#13;Finally, this work provides conclusions for increasing the engagement and loyalty of FORMY's customers through its community. Practical implications for the brand include developing its community by strengthening engagement strategies tailored to each age group. The managerial recommendations therefore highlight the importance of considering different consumer profiles and understanding how these can influence engagement and be an asset to community development.

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