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"Since the early 2000's there has been an explosion in interest in printed electronics and flexible displays both in terms of exploring the potential to develop new business opportunities and also in terms of developing the technology base. The opportunity to exploit flexible substrates in R2R production has been one that has excited the interest of the plastic films and associated processing and coating industries. To replace a rigid substrate such as glass however, a plastic substrate needs to be able to offer some or all of the properties of glass ie clarity, dimensional stability, thermal stability, barrier, solvent resistance, low coefficient of thermal expansion (CLTE) coupled with a smooth surface. In addition a further functionality such as a conductive layer might be required. No plastic film offers all these properties so any plastic based substrate replacing glass will almost certainly be a multilayer composite structure1,2,3. Not all applications however require such a demanding property set and over the past decade plastic films have found application in areas broader than the flexible OLED displays initially envisaged in the early days of the technology development. These include applications such as electrophoretic displays driven by TFT arrays printed on plastic film, printed memory and sensors. In addition there has been a smearing of the boundary between flexible devices and the use of printed electronics and or flexible substrates in rigid devices an example being the use of conductive films in touchscreens incorporated into smart phones and tablets."--
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Advances in 3D Printing presents an overview of various types of advances in 3D printing. It discusses current research trends, problems, and applications of 3D printing processes and materials. The book also discusses advances in bioprinting, tissue generation, radiotherapy, and safety issues in health care. It showcases applications of 3D printing in digital design, body part surrogates, rheological models, airway stents, 3D-printed cermets, and more. It also discusses advances in biomimetic nanocomposite materials, intellectual property concerns, and safety issues in 3D printing technology.
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This volume celebrates the storied career of Stephen N. Fliegel, the former Robert Bergman Curator of Medieval Art at the Cleveland Museum of Art (CMA). Authors of these essays, all leading curators in their fields, offer insights into curatorial practices by highlighting key objects in some of the most important medieval collections in North America and Europe: Metropolitan Museum of Art, The Louvre, the British Museum, Victoria & Albert Museum, the Getty, the Groeningemuseum, The Morgan Library, Vienna’s Kunsthistorisches Museum, and, of course, the CMA, offering perspectives on the histories of collecting and display, artistic identity, and patronage, with special foci on Burgundian art, acquisition histories, and objects in the CMA.
Collecting. --- Curatorial Practices. --- Display. --- Medieval Art.
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An easy-to-understand course book, based on the authentic lectures and detailed research, conducted by the authors themselves, on information optics, holography and MATLAB. This book is the first to highlight the incoherent optical system, provide up-to-date, novel digital holography techniques, and demonstrate MATLAB codes to accomplish tasks such as optical image processing and pattern recognition. This title is a comprehensive introduction to the basics of Fourier optics as well as optical image processing and digital holography. A step-by-step guide which details the vast majority of the derivations, without omitting essential steps, to facilitate a clear mathematical understanding. This book also features exercises at the end of each chapter, providing hands-on experience and consolidating understanding. An ideal companion for graduates and researchers involved in engineering and applied physics, as well as interested in the growing field of information optics.
Information display systems. --- Optical communications. --- Optics. --- MATLAB.
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3D Environment Design with Blender is an exclusive guide to creating photorealistic 3D environments, something that most 3D designers have trouble with. With this essential handbook, you'll be able to build stunning environments and animations with ease using tips, tricks, and hands-on projects.
Three-dimensional display systems. --- Computer graphics. --- Blender (Computer file)
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Unity is a well-established player in the mobile game development sphere, and its new release, Unity 2022, is packed with new, exciting features. In Unity 2022 Mobile Game Development, the third edition in this popular series, you'll get to grips with the Unity game engine by building a mobile game and publishing it on the most popular mobile app stores as well as exploring the all-new features. This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you'll delve into various essential aspects needed to successfully create and publish your game. You'll acquire a range of skills, such as incorporating touch gestures, monetizing your game with Unity Ads and in-app purchases, designing an intuitive UI, and seamlessly integrating social media functionalities. Additionally, you'll gain valuable insights into player preferences and behavior using Unity's analytics tools. You'll also explore features of augmented reality in Unity 2022, enhancing your game's appeal. By the end of this book, you'll be well-equipped to reap the power of Unity 2022 to build, optimize, and publish robust cross-platform mobile games with C#, as well as widening your skill set and enhancing your credentials as a game developer.
Video games --- Three-dimensional display systems. --- Programming. --- Unity (Electronic resource)
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Aeronautical instruments --- Automatic dependent surveillance--broadcast (Air traffic control) --- Aeronautical instruments. --- Display systems. --- Aeronautics --- Aircraft instruments --- Airplanes --- Instruments, Aeronautical --- Electronic instruments --- ADS-B (Air traffic control) --- Aids to air navigation --- Air traffic control --- Airborne display systems --- Pictorial display systems, Airborne --- Pictorial navigation displays --- Information display systems --- Instruments
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Art --- History of civilization --- art market --- exhibiting --- galleries [display spaces] --- art collections --- anno 1500-1799 --- Europe
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Unreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format. Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you'll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency. By the end of this book, you'll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!
Video games --- Three-dimensional display systems. --- UnrealScript (Computer program language) --- Programming. --- Design.
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