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Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. It provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials.
Virtual reality. --- Humanities --- Social sciences --- Behavioral sciences --- Human sciences --- Sciences, Social --- Social science --- Social studies --- Civilization --- Learning and scholarship --- Classical education --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- Research --- Computer simulation. --- Methodology. --- Creative research methods; Digital methods; Immersive environments; New technology; Research methods; Social research methods; Virtual reality
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