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In the context of this thesis, a descriptive research was performed to decipher if digital video storytelling has an impact on the consumer experience. This study focuses on the affective, the cognitive and the visit intentions dimensions of the customer experience. Additionally, the elements of celebrity identification and destination tourism within the context of storytelling were discussed to fathom if these elements influence the consumer experience.
storytelling --- digital video storytelling --- consumer experience --- narrative transportation --- destination --- celebrity --- tourism --- Sciences économiques & de gestion > Marketing
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Breaking new ground as the first transdisciplinary reader in this field, Video Theories is a resource that will form the basis for further research and teaching. While theories of video have not yet formed an academic discipline comparable to the more canonized theories of photography, film, and television, the reader offers a major step toward bridging this "video gap" in media theory, which is remarkable considering today's omnipresence of the medium through online video portals and social media. Consisting of a selection of eighty-three annotated source texts and twelve chapter introductions written by the editors, this book considers fifty years of scholarly and artistic reflections on the topic, representing an intergenerational and international set of voices. This transdisciplinary reader offers a conceptual framework for diverging and contradictory viewpoints, following the continuous transformations of what video was, is, and will be.
Video recordings. --- Digital video. --- Video art. --- Vidéo. --- Vidéo numérique. --- Art vidéo. --- Vidéo --- Vidéo numérique --- Art vidéo --- Vidéo --- Vidéo numérique --- Art vidéo
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Get a broad overview of the different modalities of immersive video technologies-from omnidirectional video to light fields and volumetric video-from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies.
Digital video. --- Technological innovations. --- Breakthroughs, Technological --- Innovations, Industrial --- Innovations, Technological --- Technical innovations --- Technological breakthroughs --- Technological change --- Creative ability in technology --- Inventions --- Domestication of technology --- Innovation relay centers --- Research, Industrial --- Technology transfer --- Digital motion video --- PC video --- Video, Digital --- Computer graphics --- Digital media --- Image processing --- Multimedia systems --- Digital techniques --- Digital video --- Virtual reality.
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Computer vision. --- Digital video. --- Machine learning. --- Learning, Machine --- Artificial intelligence --- Machine theory --- Digital motion video --- PC video --- Video, Digital --- Computer graphics --- Digital media --- Image processing --- Multimedia systems --- Machine vision --- Vision, Computer --- Pattern recognition systems --- Digital techniques
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Computer vision. --- Digital video. --- Machine learning. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Learning, Machine --- Machine theory --- Digital motion video --- PC video --- Video, Digital --- Computer graphics --- Digital media --- Multimedia systems --- Digital techniques
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Using paratextual theory to address the accusations of gimmickry often directed towards extreme art films, Cultivating Extreme Art Cinema focuses upon the DVD and Blu-ray object, analysing how sleeve designs, blurbs, and special features shape the identity of the film.
Experimental films. --- Avant-garde films --- Experimental videos --- Personal films --- Underground films --- Motion pictures --- Video art --- Sex in motion pictures. --- Violence in motion pictures. --- DVD-Video discs. --- Exploitation films. --- Sex in moving-pictures --- Erotic films --- Pornographic films --- Sensationalism in motion pictures --- Digital video discs --- Digital videodiscs --- DVD videodiscs --- DVDs --- Videodiscs --- Violence in moving-pictures
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