Listing 1 - 6 of 6 |
Sort by
|
Choose an application
Environmental planning --- Architecture --- comprehensive plans [reports] --- parks [public recreation areas] --- Boom
Choose an application
Bacterial pollution of water --- Viral pollution of water --- Water --- Recreation areas --- Sampling --- Health aspects
Choose an application
Public lands --- Recreation areas --- User charges --- Recreational use --- Law and legislation
Choose an application
Public lands --- Land titles --- Oil and gas leases --- Recreation areas --- Wilderness areas --- Registration and transfer --- Law and legislation
Choose an application
Art --- sculpture [visual works] --- outdoor sculpture --- feminism --- color [perceived attribute] --- monumental [size or dimensions] --- parks [public recreation areas] --- playgrounds --- architecture [object genre] --- interactive art --- human figures [visual works] --- women [female humans] --- Saint-Phalle, de, Niki
Choose an application
"How new media forms can influence spatial design and placemaking"-- Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers.In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play—in the sense of acting for one's own enjoyment rather than to achieve a goal—that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them.The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.
Public spaces --- Play environments. --- Augmented reality. --- Digital media --- Psychological aspects. --- Espaces publics --- Aires de jeux --- Réalité augmentée --- Médias numérique --- Aspect psychologique --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism --- AR (Augmented reality) --- Computer-augmented reality --- Reality --- Child play areas --- Children's play areas --- Children's play environments --- Play areas --- Play environment --- Recreation areas --- Public places --- Social areas --- Urban public spaces --- Urban spaces --- Cities and towns --- SOCIAL SCIENCE / Media Studies --- ARCHITECTURE / Design, Drafting, Drawing & Presentation --- COMPUTERS / Programming / Games
Listing 1 - 6 of 6 |
Sort by
|