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Arts --- Technology and the arts. --- Artificial intelligence. --- Data processing. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Arts and technology
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Emotions, creativity, aesthetics, artistic behavior, divergent thoughts, and curiosity are both fundamental to the human experience and instrumental in the development of human-centered artificial intelligence systems that can relate, communicate, and understand human motivations, desires, and needs. In this book the editors put forward two core propositions: creative artistic behavior is one of the key challenges of artificial intelligence research, and computer-assisted creativity and human-centered artificial intelligence systems are the driving forces for research in this area. The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games. The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.
Human sciences --- Didactics of the arts --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Art --- neuronale netwerken --- fuzzy logic --- cybernetica --- sociale media --- kunst --- kunstonderwijs --- creativiteit --- KI (kunstmatige intelligentie) --- AI (artificiële intelligentie)
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Human sciences --- Didactics of the arts --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Art --- neuronale netwerken --- fuzzy logic --- cybernetica --- sociale media --- kunst --- kunstonderwijs --- creativiteit --- KI (kunstmatige intelligentie)
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