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This book teaches the importance of UX and UI designers and introduces the practices of good software design, all while stimulating readers with unique, engaging activities.
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FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you'll then move on to the fundamentals and architectural details of FMX. You'll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you'll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you'll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you'll learn about FMX's built-in 3D functionalities. By the end of this book, you will be familiar with the FMX framework and be able to build effective cross-platform apps.
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Create modern yet effective multi-platform applications by building interactive UIs following a single codebase approach to boost productivityKey FeaturesDelve into the FireMonkey framework and explore its powerful capabilitiesEnhance the user experience by using various technologies included in Delphi and FMXBoost developer productivity through the cross-platform capabilities enabled by the frameworkBook DescriptionFireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.What you will learnExplore FMX’s fundamental components with a brief comparison to VCLAchieve visual responsiveness through alignment capabilities and layout componentsEnrich the user experience with the help of transitions and visual animationsGet to grips with data access and visual data bindingBuild exciting and responsive UIs for desktop and mobile platformsUnderstand the importance of responsive applications using parallel programmingCreate visual continuity through your applications with TFrameStand and TFormStandExplore the 3D functionalities offered by FMXWho this book is forThis book is for Delphi developers who are looking to discover the full potential of the FireMonkey framework in order to build interactive cross-platform GUI applications and achieve an optimal UI/UX. Basic familiarity with Delphi programming and the VCL will be beneficial but not mandatory.
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It is all too common for products, such as consumer appliances, information systems, mobile apps, and websites, to cause trouble and frustration. For example, products are often difficult or dull to use, make tasks less flexible or more tedious, shift attention away from important or gratifying activities, and simply fail to deliver expected benefits or experiences. By identifying such trouble and frustration in the lab prior to widespread use, usability tests have proven a valuable method for informing redesign efforts. A usability test consists of having test users exercise a product and think aloud about their experience using it, while an evaluator observes the users and listens in on their thoughts. On this basis the evaluator identifies usability problems and assesses the user experience. This book describes how to conduct usability tests. After providing context about concepts and testing, the main chapters of the book cover the steps involved in preparing for a usability test, executing the test sessions, and analyzing the test data. Throughout the chapters, concrete guidance is balanced against more complex issues with an impact on the robustness, validity, completeness, impact, and cost of a usability test. The book concludes with an outlook to variations of usability testing and alternatives to it.
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Ideal for those wanting to get a grip quickly on Windows 10, and to get the most out of it. Updated for the November 2019 Update.
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This book covers the role of front-end developer in terms of typical responsibilities, required skills and relevant tools, methods and techniques. Career progression for front-end developers is also discussed.
User interfaces (Computer systems) --- Computer software --- Development.
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This book, 'Exploring Web Components: Build Reusable UI Web Components with Standard Technologies' by Andrea Chiarelli, focuses on the use of web components to create reusable and interoperable user interface elements across various web development frameworks. It addresses the challenges of fragmentation in web development created by libraries like React and Angular and provides a practical guide to building web components using standard technologies supported by modern browsers. The book covers topics such as custom elements, encapsulation with Shadow DOM, HTML templates, and integration with other libraries. It is intended for software developers and engineers interested in enhancing their web development skills with modern, standardized approaches to UI design.
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Many people find statistics confusing, and perhaps even more confusing given recent publicity about problems with traditional p-values and alternative statistical techniques including confidence intervals and Bayesian statistics. This book aims to help readers navigate this morass: to understand the debates, to be able to read and assess other people's statistical reports, and make appropriate choices when designing and analysing their own experiments, empirical studies, and other forms of quantitative data gathering.
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Design now has many meanings. For some, it is the creation of value. For others, it is the conception and creation of artefacts. For still others it is fitting things to people. These differences reflect disciplinary values that both overlap and diverge. All involve artefacts: we always design things. Each definition considers people and purpose in some way. Each handles evaluation differently, measuring against aesthetics, craft standards, specifications, sales, usage experiences, or usage outcomes. There are both merits and risks in these differences, without an appropriate balance. Poor balance can result from professions claiming the centre of design for their discipline, marginalising others. Process can also cause imbalance when allocating resources to scheduled stages. Balance is promoted by replacing power centres with power sharing, and divisive processes with integrative progressions. A focus on worth guides design towards worthwhile experiences and outcomes that generously exceed expectations. This book places a worth focus (Wo-Fo) in the context of design progressions that are Balanced, Integrated, and Generous (BIG). BIG and Wo-Fo are symbiotic. Worth provides a focus for generosity. Effective Wo-Fo needs BIG practices.
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