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"Teixeira and Park present over 60 different magic tricks while introducing students to high-level math areas. Readers will learn really interesting ideas that will better prepare them for future courses and help them finding areas they might want to study deeper. And as a "side effect" students will learn amazing magic tricks, century-old secrets, and details from famous magicians and mathematicians. The material was written to quickly present key concepts in several mathematical areas in direct way. Little or no proficiency in math is assumed. In fact, students do not require any Calculus knowledge. And since chapters are almost independent from each other, this book also work as introduction to several other courses. Topics covered include mathematical proofs, probability, abstract algebra, linear algebra, mathematical computing, number theory, coding theory, geometry, topology, real analysis, numerical analysis and history of math"--
Magic tricks in mathematics education. --- Mathematics --- Jeux mathématiques --- Mathématiques --- Study and teaching. --- Prestidigitation. --- Étude et enseignement
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Games that show how mathematics can solve the apparently unsolvable. This book presents a series of engaging games that seem unsolvable--but can be solved when they are translated into mathematical terms. How can players find their ID cards when the cards are distributed randomly among twenty boxes' By applying the theory of permutations. How can a player guess the color of her own hat when she can only see other players' hats' Hamming codes, which are used in communication technologies. Like magic, mathematics solves the apparently unsolvable. The games allow readers, including university students or anyone with high school-level math, to experience the joy of mathematical discovery.
Games in mathematics education. --- Mathematical recreations. --- Mathematical puzzles --- Number games --- Recreational mathematics --- Recreations, Mathematical --- Puzzles --- Scientific recreations --- Games in mathematics education --- Magic squares --- Magic tricks in mathematics education --- Educational games --- Mathematics --- Mathematical recreations --- Study and teaching
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This book convenes a selection of 200 mathematical puzzles with original solutions, all celebrating the inquisitive and inspiring spirit of Nobuyuki “Nob” Yoshigahara – a legend in the worldwide community of mathematical and mechanical puzzles. A graduate from the Tokyo Institute of Technology, Yoshigahara invented numerous mechanical puzzles and published over 80 puzzle books. In 2003, he was honored with the Sam Loyd Award, given by the Association for Games & Puzzles International to individuals who have been made a significant contribution to the world of mechanical puzzles. In this work, the reader will find some of the most ingenious puzzles ever created, organized in ten categories: Logic, matchstick, maze, algorithmic, combinatorial, digital, number, geometric, dissection, and others. Some of them could rivalry with those found at Mathematical Olympiads tests around the globe; others will work as powerful brain teasers for those with an interest in problem-solving. Math teachers, curious students of any age and even experienced mathematicians with a taste for the fun in science can find in this book unconventional paths to develop their problem-solving skills in a creative way.
Mathematics. --- Mathematics, general. --- Math --- Science --- Mathematical recreations. --- Yoshigahara, Nobuyuki, --- Mathematical puzzles --- Number games --- Recreational mathematics --- Recreations, Mathematical --- Puzzles --- Scientific recreations --- Games in mathematics education --- Magic squares --- Magic tricks in mathematics education --- Yoshigakkehara, Nobuyukki, --- Lu-ko-chih, Yüan-shen, --- Yoshigahara, Nob, --- 芦ケ原伸之,
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