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"LEGOfied: Building Blocks as Media offers a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers in LEGO's emergence as a ubiquitous transmedia franchise. This book examines a range of LEGO hobbyism and their attendant forms of mediated self-expression and identity (their "technicities"): artists, aspiring Master Builders, collectors, and entrepreneurs who refashion LEGO bricks into new commodities (sets, tchotchkes, and minifigures). The practices and perspectives that constitute this diverse scene lie at the intersection of multiple transformations in contemporary culture, including the shifting relationships between culture industries and the audiences that form their most ardent consumer base, but also the emerging forms of entrepreneurialism, professionalization, and globalization that characterize the burgeoning DIY movement."--
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This book provides an introductory look at LEGO, detailing its history, key innovations, and future prospects. It explores the origins of LEGO from its beginnings in 1932 in Denmark, founded by Ole Kirk Christiansen, and the evolution of its iconic interlocking brick system patented in 1958. The book highlights significant developments such as the introduction of minifigures in 1978, the opening of LEGOLAND theme parks, and LEGO's expansion into multimedia with products like Mindstorms and The LEGO Movie. Designed for young readers aged 8-10, the book includes a glossary, index, and bibliography for further exploration, making it an engaging resource for those new to LEGO or interested in learning more about the brand's global impact.
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"The LEGO toy company was founded in 1934 by a Danish carpenter who loved making wooden pull toys. From its humble beginnings, the company has lived up to its name--which comes from the Danish phrase meaning to always "play well"--encouraging children to use their imagination and build whatever they can dream up. In this book, author Jim O'Connor describes how a simple concept--small plastic bricks that snap together--morphed into a cultural phenomenon"--
LEGO toys --- History --- Kirk Christiansen, Ole, --- Kirk Christiansen, Godtfred, --- LEGO koncernen (Denmark)
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Der Arduino ist ein universeller Steuerungs-Controller, an den sich unzählige Sensoren, Motoren und andere Aktoren anschließen lassen. Kombiniert mit dem Baukastensystem fischertechnik lassen sich so Modellroboter mit erstaunlicher Leistungsfähigkeit zum Nachbauen und Weiterentwickeln entwickeln:- kleine, wendige »Turtle«-Roboter mit Fernsteuerung und Spurfolger- Ein teilautonomes Fahrzeug mit zahlreichenFahrerassistenzsystemen- Lasse einen hochpräzisen Selbstbau-Plotter Grafiken zeichnen- Programmiere schnelle und vielseitige Roboterarme- Versuche einen Delta-Roboter im Tic-Tac-Toe zu schlagen Das Buch möchte zum Weiterbauen und Experimentieren anregen und enthält zahlreiche Ideen und Vorschläge, welche weiteren Modelle und Steuerungen sich aus diesen vier Grundmodellen konstruieren lassen.
Steuerung --- Programmierung --- Modelle --- Innovationen --- Modellbau --- Hubschrauber --- LEGO --- Technikgrundlagen --- 3D-Bauanleitungen --- Konstruktionsanleitung --- Funktionsweisen --- Dampfmaschine --- Flaschenzug --- Rechenmaschine
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Have you ever run a meeting and felt like you weren't getting the best out of the people in the room? You know they have the talent and the ideas, but it wasn't coming out in the conversation.What if you could change that dynamic? Imagine a meeting where that same group of people are engaged, using their talents, and producing quality insights that drive real business outcomes.That's what the LEGO® Serious Play® Method can do.It might sound ridiculous to use a child's toy to tackle serious topics like strategy and innovation. But when a group's processes are deeply entrenched, it's hard to facilitate change. LEGO® Serious Play® provides the valuable shake-up organisations often need.In The LSP Method, expert facilitator, Michael Fearne, lays out the practical steps for you to harness this world-renowned method and run your own LEGO® Serious Play® sessions. Covering everything from key activities to customised sessions, this hands-on guide shows how this simple method can revolutionise your work.
Creativiteit --- Visualisatie --- Design thinking --- Oplossingsgericht denken --- Neurologie --- Creatief denken --- Innovatie --- Probleemoplossend denken --- Brainstorming --- Hersenen --- Denkproces --- Lego
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This book investigates a paradox of creative yet scripted play—how LEGO invites players to build ‘freely’ with and within its highly structured, ideologically-laden toy system. First, this book considers theories and methods for deconstructing LEGO as a medium of bricolage, the creative reassembly of already-significant elements. Then, it pieces together readings of numerous LEGO sets, advertisements, videogames, films, and other media that show how LEGO constructs five ideologies of play: construction play, dramatic play, digital play, transmedia play, and attachment play. From suburban traffic patterns to architectural croissants, from feminized mini-doll bodies to toys-to-life stories, from virtual construction to playful fan creations, this book explores how the LEGO medium conveys ideological messages—not by transmitting clear statements but by providing implicit instructions for how to reassemble meanings it had all along. Jonathan Rey Lee teaches at Cascadia University, USA. In the spirit of “hard fun,” he deconstructs material play media such as toys and tabletop games. Jonathan lives and plays in Seattle and has previously published articles on the material philosophy of the LEGO System and the ideology of creativity in The LEGO Movie.
LEGO toys. --- Play --- Culture --- Popular culture. --- Culture, Popular --- Mass culture --- Pop culture --- Popular arts --- Communication --- Intellectual life --- Mass society --- Recreation --- Cultural studies --- Toys --- Social aspects. --- Study and teaching. --- Youth—Social life and customs. --- Culture. --- Popular Culture. --- Youth Culture. --- Global/International Culture. --- Popular Culture . --- Cultural sociology --- Sociology of culture --- Civilization --- Popular culture --- Social aspects
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