Listing 1 - 3 of 3 |
Sort by
|
Choose an application
"Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. The book looks at the different facets of diversity and games, exploring the issues and solutions within game development, studio management, event planning, and more. It provides people with practical advice about being a marginalized person in the games industry and how to be heard, how studios can support inclusive practices, and events can actively become more accessible to a diverse audience."-- Publisher's website
Computer games industry --- Video games industry --- Diversity in the workplace --- Social aspects --- Social aspects
Choose an application
"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"---
Ethnology --- Video games industry --- Video game designers --- Video game industry --- Electronic games industry --- Designers --- Cultural anthropology --- Ethnography --- Races of man --- Social anthropology --- Anthropology --- Human beings --- Social aspects --- Job satisfaction --- Employees --- video games, labor studies, e-sports, game development, gender inequality. --- Computer games industry --- Internet games industry --- Electronic industries --- Toy industry
Choose an application
The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising messages remains unexploited. *Digital Gaming and the Advertising Landscape* explores the different ways advertising messages can be embedded within digital games. An interdisciplinary approach is used to help explain how persuasive communication works within digital games. It does so by forging new links within the area of game studies where the emphasis of this book clearly lies, while also taking up new subjects such as design theories and their relation to games as well as how this relationship may be used in a practical context.
Advertising. --- Video games. --- Television games --- Videogames --- Electronic games --- Ads --- Advertisements --- Advertising --- Advertising, Consumer --- Advertising, Retail --- Advertising, Store --- Commercial speech --- Consumer advertising --- Retail advertising --- Speech, Commercial --- Store advertising --- Business --- Communication in marketing --- Industrial publicity --- Retail trade --- Advertisers --- Branding (Marketing) --- Propaganda --- Public relations --- Publicity --- Sales promotion --- Selling --- Video games --- Video games industry. --- Economic aspects. --- Marketing. --- Electronic toys --- Games --- Video game industry --- Electronic games industry --- E-books --- Advergames, persuasive games, advertising, entertaining persuasive communication. --- Computer games industry --- Internet games industry --- Electronic industries --- Toy industry --- Computer games --- Internet games
Listing 1 - 3 of 3 |
Sort by
|