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Long description: Während Usability (Gebrauchstauglichkeit) und User Experience (Benutzererlebnis) viele Jahre als Schlagwort für die Produkte einiger weniger Hersteller wahrgenommen wurden, finden ihre inzwischen genormten Konzepte heute mit guten Resultaten in der industriellen Praxis breite Anwendung.Gebrauchstaugliche Produkte, die ein positives Benutzererlebnis erzeugen, sind das Ergebnis eines systematischen Prozesses. Das Wissen der Teammitglieder über die Konzepte, den Prozess und notwendige Prozessergebnisse in Entwicklungsprojekten rund um Usability und User Experience bildet dabei die Basis für eine hohe Nutzungsqualität.Die Autoren geben einen fundierten Einstieg und praxisorientierten Überblick über die Kompetenzfelder "Usability und User Experience" und deren Zusammenspiel. Dabei erläutern zahlreiche Beispiele für Gestaltungsprinzipien, Gestaltungsregeln, Design Patterns, Benutzererfordernisse und Nutzungsanforderungen die methodischen Grundlagen. Behandelt werden im Einzelnen:Grundlegende Begriffe und KonzepteDer menschzentrierte GestaltungsprozessDen Nutzungskontext verstehen und spezifizierenNutzungsanforderungen spezifizierenGebrauchstaugliche Gestaltungslösungen erzeugenGestaltungslösungen evaluierenDas Buch orientiert sich am Lehrplan zum "Certified Professional for Usability and User Experience – Foundation Level (CPUX-F)" nach UXQB® (International Usability and User Experience Qualification Board) und eignet sich mit vielen Kontrollfragen inkl. Lösungshinweisen gleichermaßen für das Selbststudium wie als Begleitliteratur zu entsprechenden Schulungen. Biographical note: Thomas Geis ist Geschäftsführer der ProContext Consulting GmbH und seit 25 Jahren Vollzeit im Arbeitsgebiet Usability-Engineering tätig. Er ist Vorsitzender des International Usability and User Experience Qualification Board (UXQB) und Gründer des Arbeitskreises Qualitätsstandards des deutschen Berufsverbands der Usability und User Experience Professionals (German UPA), Leiter des ISO-Ausschusses "Common Industry Format for Usability", Editor von ISO 9241-110 "Grundsätze der Dialoggestaltung" und von ISO 25060 "Common Industry Format (CIF) for Usability - General Framework for Usability-related Information", Leiter des DIN-Ausschusses "Benutzungsschnittstellen" sowie Träger des Usability Achievement Award der German UPA (2013).Guido Tesch ist Senior Consultant Usability Engineering bei der ProContext Consulting GmbH in Köln und seit 2001 als Usability Engineer mit Schwerpunkten in Konzeption, UX Architecture, UI Design, UI Guidelines, User Research, Anforderungsanalyse, Usability Testing, UCD-Prozesse tätig. Er arbeitet im DIN-Ausschuss zur Erarbeitung der zentralen Normen rund um Usability und UX mit und ist zertifiziert in CPUX-F (Foundation Level) und CPUX-UR (User Requirements Engineering).
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Over 90 recipes to help you develop widgets, forms, layouts, charts, and much more using the latest features of Python 3 Key Features Use object-oriented programming to develop impressive GUIs in Python Create interesting charts to visually represent data using Matplotlib Develop GUIs with the latest versions of tkinter, PyQt5, and wxPython frameworks Book Description Python is a multi-domain, interpreted programming language that is easy to learn and implement. With its wide support for frameworks to develop GUIs, you can build interactive and beautiful GUI-based applications easily using Python. This third edition of Python GUI Programming Cookbook follows a task-based approach to help you create effective GUIs with the smallest amount of code. Every recipe in this book builds upon the last to create an entire, real-life GUI application. These recipes also help you solve problems that you might encounter while developing GUIs. This book mainly focuses on using Python's built-in tkinter GUI framework. You'll learn how to create GUIs in Python using simple programming styles and object-oriented programming (OOP). As you add more widgets and expand your GUI, you will learn how to connect to networks, databases, and graphical libraries that greatly enhance the functionality of your GUI. You'll also learn how to use threading to ensure that your GUI doesn't become unresponsive. Toward the end, you'll learn about the versatile PyQt GUI framework, which comes along with its own visual editor that allows you to design GUIs using drag and drop features. By the end of the book, you'll be an expert in designing Python GUIs and be able to develop a variety of GUI applications with ease. What you will learn Create amazing GUIs with Python's built-in tkinter module Customize GUIs using layout managers to arrange GUI widgets Advance from the typical waterfall coding style to an OOP style using Python Develop beautiful charts using the free Matplotlib Python module Use threading in a networked environment to make GUIs responsive Discover ways to connect GUIs to a MySQL database Understand how unit tests can be created and internationalize GUI Delve into the world of GUI creation using PyQt5 Who this book is for If you're a programmer or developer looking to enhance your Python skills by writing powerful GUI applications, this book is for you. Familiarity with the Python programming language is necessary to get the most out of the book. Downloading the examp...
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When you depend on users to perform specific actions, like buying tickets, playing a game, or riding public transit, sell-placed words are most effective. But how do you choose the right words? And how do you know if they work? With this practical book, you'll learn how to write strategically for UX, using tools to build foundational pieces for UI text and UX voice strategy. UX content strategist Torrey Podmajersky provides strategies for converting, engaging, supporting, and re-attracting users. You'll use frameworks and patterns for content, methods to measure the content's effectiveness, and processes to create the collaboration necessary for success. You'll also structure your voice throughout so that the brand is easily recognizable to its audience.
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It is our great pleasure to welcome you to the 2019 ACM International Conference on Interactive Surfaces and Spaces (ISS), held from November 10-13, 2019 in Daejeon, South Korea. As the 14th event in an annual series that started in 2006, ACM ISS (formerly known as ACM ITS) is the premier venue for research addressing the design, development, evaluation, and use of new and emerging digital surfaces, interactive spaces, and multi-surface technologies. Interactive surfaces and spaces have become increasingly prevalent in our everyday life, appearing in various shapes and sizes, as well as in diverse application contexts, offering a rich variety of ways to interact.Daejeon, one of the major cities in Korea and the hub in the southwestern region, boasts itself as the science and research capital of the country. As a science town, it is surrounded by government research institutes, government-invested corporate research institutes, corporate research centers, and venture companies. In addition, Daejeon is in the heart of the ancient "Baekjae" Kingdom (18 BC to 660 AD) whose distinctive cultural heritage still resonates to this day. Daejeon will be the ideal location for bringing together researchers and innovators from a variety of backgrounds from all over the world, giving them a unique opportunity to share their research and innovation with others while enjoying unique cultural experiences.Sponsored by ACM SIGCHI and generously supported by Microsoft, Korea Advanced Institute of Science and Technology (KAIST), KAIST's College of Engineering, Electronics and Telecommunications Research Institute (ETRI), Korea Institute of Science and Technology (KIST), LOUNGE'LAB, and Daejeon International Marketing Enterprise (DIME), the conference brings together researchers and innovators from a variety of backgrounds from all over the world. This year's conference continues its main goal of providing an engaging, inspiring, and highquality program. The program features a strong selection of papers devoted both to research and to concrete applications. The conference received 85 paper submissions, of which 26 were selected, leading to an acceptance rate of 30.6%. Each submission underwent a rigorous peer review. They were assessed by a program committee consisting of 36 experts and by 148 external reviewers. The accepted papers reflect the variety of topics and perspectives that comprise the ISS community, ranging from multi-touch surfaces and interactive 3D spaces to interactive mid-air displays and novel interaction modalities. The conference includes an exciting demo session, comprising 10 interactive demonstrations. The program further includes 11 posters that provide an opportunity for the ISS community to discuss late-breaking work. Finally, three pre-conference tutorials on surface haptics, navigation in virtual reality, and an open source visualization toolkit for immersive data analytics will enable attendees to learn new skills and knowledge about interactive surfaces and spaces.
Interactive multimedia --- User interfaces (Computer systems)
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It is our great pleasure to welcome you to the ACM International Conference on Multimedia Retrieval - WCRML'19. Learning from data in different modalities has been a popular research topic in both academia and industry. Utilizing information cross-modalities is particularly important in scenarios where multi-modal data is easy to obtain but only few of the modalities are richly annotated. In contrast to multimodal learning that mainly focuses on information fusion from multiple modalities, cross-modal learning involves semantic interactions between different modalities and has been shown to create interesting applications such as image captioning and visually indicated sounds.This workshop is of interest to audiences from both academia and industry. For academic attendees, the targeted audience includes researchers who develop models and systems interacting with heterogeneous data and who would like to see how their models and systems can be applied in industry scenarios. For students who will be applying for jobs after graduation, this workshop will show them possible research challenges that are relevant to industry. In recent years, an increasing number of industry researchers have also been joining top artificial intelligence and machine learning conferences. This workshop creates opportunities for them to exchange their experiences from different business areas, and learn from the latest advances in academia.
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It is our great pleasure to welcome you to the 2019 ACM First International Workshop on Search as Learning with Multimedia Information - SALMM 2019. It is the first workshop which addresses multimedia aspects in the context of learning-oriented search on the Web. As such, SALMM offers a unique forum for interdisciplinary research and discussion and aims to bridge the gap between the communities of multimedia, psychology, and information retrieval research on this topic. The call for papers attracted submissions from Asia and Europe. All submissions were reviewed by three members of the program committee with respect to the scientific quality and the suitability to the workshop's topic. Submissions were accepted if all three reviewers agreed to accept, or if their average score was above zero (scores ranged from strong accept (+3) to strong reject (-3)). Consequently, two of the five submissions were accepted for presentation during the workshop (acceptance rate 40%).
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Touch screen panels (TSPs) have become an integral part of modern-day lifestyle. To enhance user experience, attributes such as form-factor flexibility, multi-dimensional sensing, low power consumption and low cost have become highly desirable. This Element addresses the design of multi-functional TSPs with integrated concurrent capture of ubiquitous capacitive touch signals and force information. It compares and contrasts interactive technologies and presents design considerations for multi-dimensional touch screens with high detection sensitivity, accuracy and resolution.
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