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Games and Rules : Game Mechanics for the »Magic Circle«
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Year: 2019 Publisher: Bielefeld, Germany : transcript Verlag,

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Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.

Keywords

Computer games.


Book
Games and Rules : Game Mechanics for the »Magic Circle«
Authors: --- ---
Year: 2019 Publisher: Bielefeld, Germany : transcript Verlag,

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Abstract

Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.

Keywords

Computer games.


Book
The pyramid of game design : designing, producing and launching service games
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ISBN: 0429815662 0429815670 042944463X Year: 2019 Publisher: Boca Raton ; London ; New York : CRC Press, Taylor & Francis Group,

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Book
Les métiers du jeu vidéo
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ISBN: 9782273014502 2273014503 Year: 2019 Publisher: Lognes: Office national d'information sur les enseignements et les professions,

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The advanced game narrative toolbox
Authors: --- --- --- --- --- et al.
ISBN: 9781138499638 Year: 2019 Publisher: Boca Raton, FL CRC Press, Taylor & Francis Group

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"The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter and end with an exercise encouraging you to try out what you learned."--


Book
Unreal engine 4 virtual reality projects : build immersive, real-world VR applications using UE4, C++, and unreal blueprints
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ISBN: 1789133882 Year: 2019 Publisher: Birmingham ; Mumbai : Packt Publishing Ltd,

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Proceedings of the 14th International Conference on the Foundations of Digital Games
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Year: 2019 Publisher: New York : Association for Computing Machinery,

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Now in its 14th edition, FDG seeks to promote the exchange of information concerning the foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed.

Keywords

Computer games --- Design


Book
Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2019
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Year: 2019 Publisher: New York, NY : Association for Computing Machinery,

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Book
Blueprints visual scripting for Unreal Engine : the faster way to build games using UE4 Blueprints
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ISBN: 1789348420 Year: 2019 Publisher: Birmingham, England ; Mumbai : Packt,

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Develop high-quality interactive games with the power of Unreal Engine's visual scripting language and Blueprints framework Key Features Design a fully functional game in UE4 without writing a single line of code Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligence Deploy your game on multiple platforms and share it with the world Book Description Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game. By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience. What you will learn Understand programming concepts in Blueprints Create prototypes and iterate new game mechanics rapidly Build user interface elements and interactive menus Use advanced Blueprint nodes to manage the complexity of a game Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph Get to grips with object-oriented programming (OOP) concepts and explore the Gameplay Framework Learn Virtual Reality development with UE Blueprint Who this book is for This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary. Downloading the example code for this ebook: ...


Book
The advanced game narrative toolbox
Author:
ISBN: 1351014390 1351014382 Year: 2019 Publisher: Boca Raton : CRC Press LLC,

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Abstract

The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter.

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