Narrow your search
Listing 1 - 10 of 11 << page
of 2
>>
Sort by

Book
3DCVE : 2018 IEEE fourth VR International Workshop on Collaborative Virtual Environments : 19 March 2018, Reutlingen, Germany
Author:
ISBN: 1538651327 1538651335 Year: 2018 Publisher: Piscataway, New Jersey : Institute of Electrical and Electronics Engineers,


Book
Virtual reality blueprints : create compelling VR experiences for mobile and desktop
Authors: --- ---
ISBN: 1786465035 9781786465030 9781786462985 1786462982 9781786462985 Year: 2018 Publisher: Birmingham, [England] ; Mumbai, [India] : Packt,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop, mobile, and web-based games.


Periodical
Journal of virtual exchange.
Author:
ISSN: 26474832 Year: 2018 Publisher: Groningen : University of Groningen Press,

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Research handbook on the law of virtual and augmented reality
Authors: ---
ISBN: 9781786438584 1786438585 9781800370975 Year: 2018 Publisher: Cheltenham, UK Edward Elgar Publishing

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
State of the art virtual reality and augmented reality knowhow
Authors: ---
ISBN: 1789231639 1789231620 1838815414 Year: 2018 Publisher: IntechOpen

Loading...
Export citation

Choose an application

Bookmark

Abstract

State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.


Book
VAR4Good : 2018 IEEE Workshop on Augmented and Virtual Realities for Good : 18 March 2018, Reutlingen, Germany
Author:
ISBN: 1538659778 1538659786 Year: 2018 Publisher: Piscataway, New Jersey : Institute of Electrical and Electronics Engineers,

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
2018 International Conference on Virtual Reality and Intelligent Systems : 10-11 August 2018, Changsha, China
Authors: ---
ISBN: 1538680319 1538680327 Year: 2018 Publisher: Piscataway, New Jersey : Institute of Electrical and Electronics Engineers,


Book
Working through synthetic worlds
Authors: ---
ISBN: 9780754677123 9780754694304 0754694305 1282344854 9781282344853 0754677125 1134783329 9781134783328 1134783256 9781134783250 9786612344855 6612344857 131554637X 1138077887 Year: 2018 Publisher: Boca Raton, FL : CRC Press, an imprint of Taylor and Francis,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Virtual environments (VE) are human-computer interfaces in which the computer creates a sensory-immersing environment that interactively responds to and is controlled by the behaviour of the user. Since these technologies will continue to become more reliable, more resolute and more affordable, it's important to consider the advantages that VEs may offer to support business processes. The term 'synthetic world' refers to a subset of VEs, having a large virtual landscape and a set of rules that govern the interactions among participants. Currently, the primary motivators for participation in these synthetic worlds appear to be fun and novelty. As the novelty wears off, synthetic worlds will need to demonstrate a favourable value proposition if they are to survive. In particular, non-game-oriented worlds will need to facilitate business processes to a degree that exceeds their substantial costs for development and maintenance. Working Through Synthetic Worlds explores a variety of different tasks that might benefit by being performed within a synthetic world. The editors use a distinctive format for the book, consisting of a set of chapters composed of three parts: ¢ a story or vignette that describes work conducted within a synthetic world based loosely on the question, 'what will work be like in the year 2025?', founded on the expert authors' expectations of plausible future technologies ¢ a scholarly review of the technologies described by the stories and the current theories related to those technologies ¢ a prescription for future research required to bridge the current state-of-the-art with the notional worlds described in the stories. The book will appeal to undergraduate and graduate students, professors, scientists and engineers, managers in high-tech industries and software developers.


Book
Echoes of Other Worlds: Sound in Virtual Reality : Past, Present and Future
Author:
ISBN: 3319657089 3319657070 Year: 2018 Publisher: Cham : Springer International Publishing : Imprint: Palgrave Macmillan,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This book explores the nature and importance of sound in virtual reality (VR). Approaching the subject from a holistic perspective, the book delivers an emergent framework of VR sound. This framework brings together numerous elements that collectively determine the nature of sound in VR; from various aspects of VR technology, to the physiological and psychological complexities of the user, to the wider technological, historical and sociocultural issues.  Garner asks, amongst other things: what is the meaning of sound? How have fictional visions of VR shaped our expectations for present technology? How can VR sound hope to evoke the desired responses for such an infinitely heterogeneous user base? This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.


Book
Internet, mes parents, mes profs et moi
Authors: ---
ISBN: 9782804197131 2804197131 Year: 2018 Publisher: [Louvain-la-Neuve]: De Boeck,

Listing 1 - 10 of 11 << page
of 2
>>
Sort by