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Become a professional iOS developer with the most in-depth and advanced guide to Swift, Xcode 10, ARKit, and Core ML Key Features Explore the extensive world of iOS development through practical examples Gain detailed insights into core iOS programming concepts such as app extensions and performance Extend your iOS apps by adding augmented reality and machine learning capabilities Book Description The iOS development environment has significantly matured, and with Apple users spending more money in the App Store, there are plenty of development opportunities for professional iOS developers. However, the journey to mastering iOS development and the new features of iOS 12 is not straightforward. This book will help you make that transition smoothly and easily. With the help of Swift 4.2, you'll not only learn how to program for iOS 12, but also how to write efficient, readable, and maintainable Swift code that maintains industry best practices. Mastering iOS 12 Programming will help you build real-world applications and reflect the real-world development flow. You will also find a mix of thorough background information and practical examples, teaching you how to start implementing your newly gained knowledge. By the end of this book, you will have got to grips with building iOS applications that harness advanced techniques and make best use of the latest and greatest features available in iOS 12. What you will learn Build a professional iOS application using Xcode 10 and Swift 4.2 Use AutoLayout to create complex layouts that look great on every device Delve into advanced animations with UIViewPropertyAnimator and UIKit Dynamics Enhance your app by using instruments and building your own profiling tools Integrate iMessage, Siri, and more in your app through app extensions Train and use machine learning models with Core ML 2 and Create ML Create engaging augmented reality experiences with ARKit 2 Who this book is for If you're a developer with some experience in iOS programming and want to enhance your skills by unlocking the full potential of the latest iOS version with Swift to build great applications, this book is for you.
iPhone (Smartphone) --- Application software --- Programming. --- Development.
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iPhone (Smartphone) --- Application software --- Programming. --- Development.
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This book provides information on how to extract the most from mobile applications and easily adapt and integrate them into daily practice. Today mobile applications that can optimize patient flow, help in examinations, perform anterior/posterior segment imaging, offer differential diagnosis and therapeutic options and even serve as patient drug reminders and councilors are easily available. Most of them have been developed by individuals and as a result lack marketing, even though they are free to download and use. Ophthalmology has always been at the forefront of medicine when it comes to adopting the latest developments — be they lasers, off-label anti-VEGF drugs or biocompatible implants. Mobile phones and tablets have infiltrated our private and professional lives and they are here to stay. As such, this book explores the endless possibilities that mobile computing offers, and introduces the vista of opportunities for providing better care, one download at a time. As part of the series “Current Practices in Ophthalmology” this volume is intended for residents and fellows in-training, as well as general and specialist ophthalmologists.
Medicine. --- Ophthalmology. --- Medicine & Public Health. --- Ophthalmology --- Eye --- iPhone (Smartphone) --- Computer network resources. --- Diseases --- Apple iPhone (Smartphone) --- Smartphones --- Eyeball --- Eyes --- Visual system --- Face --- Photoreceptors --- Vision --- Medicine
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Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2 Key Features Learn to create games for iPhone and iPad with the latest Swift Programming language Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others Build Augmented reality games using ARKit for true performance Book Description Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features ? including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. What you will learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit Set up a scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun, repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape Integrate your game with Game Center Develop 2D and 3D Augmented Reality games using Apple's new ARKit framework Publish your game to the App Store Who this book is for If you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.
Computer games --- Swift (Computer program language) --- iPhone (Smartphone) --- Mobile computing. --- Programming. --- Mobile apps. --- Design.
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This book shows readers how to write simple programs in Swift, an easy-to-learn programming language launched by Apple to help programmers develop new applications for both iOS and Mac computers. It provides step-by-step instructions on how to code with Swift and how to write simple programs in Swift that take advantage of the coding language's unique live view of development.
Swift (Computer program language) --- Application software --- iPhone (Smartphone) --- Macintosh (Computer) --- Development --- Programming --- iOS (Electronic resource)
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Leverage the photo taking power of your iPhone with desktop and iOS apps to capture, retouch, manipulate, organize, and sell your photography. This book shows you how to edit photos using Adobe mobile apps and other apps, integrate Adobe mobile apps with desktop applications, such as Adobe Photoshop and Lightroom, and finally sell those photos online. Developing Professional iPhone Photography provides a practical guide to creating a professional photography portfolio with your iPhone and features iPhonoegraphy examples from professional photographers to showcase what can be done. You can then share your workflow with your desktop programs, such as Adobe Photoshop Mix, Photoshop Fix, and Lightroom apps iPhone camera and photography capabilities have dramatically improved to a professional level and mobile and desktop software have come right along with them. Now it’s not only possible to take worthwhile photos on your phone but also to edit and develop them to a professional level. .
Computer science. --- Photography. --- Computer Science. --- Apple and iOS. --- Image processing --- Photography --- iPhone (Smartphone) --- Apple iPhone (Smartphone) --- Digital photography --- Digital image processing --- Digital techniques. --- Smartphones --- Digital electronics --- Apple computer. --- Microcomputers
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Examine how to keep iOS devices safe in the physical world, including creating company policies for iPhones; assessing and defending against cyber vulnerabilities and attacks; working with preinstalled as well as third party tools; and strategies for keeping your data safe including backing up and screen locks. Managing and maintaining iPhones and iPads in a corporate or other business environment inherently requires strict attention to security concerns. Managers and IT professionals need to know how to create and communicate business policies for using iOS devices in the workplace, and implement security and forensics tools to manage and protect them. The iPhone and iPad are both widely used across businesses from Fortune 500 companies down to garage start-ups. All of these devices must have secure and monitorable ways to connect to the internet, store and transmit data without leaks, and even be managed in the event of a physical theft. Pro iOS Security and Forensics covers all these concerns as well as also offering tips for communicating with employees about the policies your business puts in place, why those policies are important, and how to follow them.
Computer science. --- Computer security. --- Computer Science. --- Apple and iOS. --- Security. --- Systems and Data Security. --- Computer privacy --- Computer system security --- Computer systems --- Computers --- Cyber security --- Cybersecurity --- Electronic digital computers --- Protection of computer systems --- Security of computer systems --- Data protection --- Security systems --- Hacking --- Informatics --- Science --- Protection --- Security measures --- iOS (Electronic resource) --- i Operating system --- iOS 4.0 --- iOs 5 --- iOS operating system --- iPhone OS --- Security measures. --- iPhone (Smartphone) --- iPad (Computer) --- Apple iPad (Computer) --- Apple computer --- Tablet computers --- Apple iPhone (Smartphone) --- Smartphones --- Apple computer. --- Data protection. --- Data governance --- Data regulation --- Personal data protection --- Protection, Data --- Electronic data processing --- Microcomputers
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Learn how to build apps using Apple’s native APIs for the Internet of Things, including the Apple Watch, HomeKit, and Apple Pay. You'll also see how to interface with popular third-party hardware such as the Raspberry Pi, Arduino, and the FitBit family of devices. Program the Internet of Things with Swift and iOS is an update to the previous version and includes all new Swift 4 code. This book is a detailed tutorial that provides a detailed "how" and "why" for each topic, explaining Apple-specific design patterns as they come up and pulling lessons from other popular apps. To help you getting up and running quickly, each chapter is framed within a working project, allowing you to use the sample code directly in your apps. The Internet of Things is not limited to Apple devices alone, so this book also explains how to interface with popular third-party hardware devices, such as the Fitbit and Raspberry Pi, and generic interfaces, like Restful API’s and HTTPS. You'll also review new API's like Face ID and new design considerations, and look more closely at SSL and how to make IoT connected apps more resistant to hackers. The coverage of Apple Watch has been expanded as well. The Internet of Things is waiting — be a part of it!
Swift (Computer program language) --- iPhone (Smartphone) --- Apple iPhone (Smartphone) --- Smartphones --- Programming. --- Apple computer. --- Computer input-output equipment. --- Computer Communication Networks. --- Computer science. --- Apple and iOS. --- Hardware and Maker. --- Computer Science, general. --- Informatics --- Science --- Computer hardware --- Computer I/O equipment --- Computers --- Electronic analog computers --- Electronic digital computers --- Hardware, Computer --- I/O equipment (Computers) --- Input equipment (Computers) --- Input-output equipment (Computers) --- Output equipment (Computers) --- Computer systems --- Microcomputers --- Input-output equipment --- Computer communication systems. --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Electronic data processing --- Network computers --- Distributed processing --- iOS (Electronic resource)
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In het Belgische rechtsstelsel, en specifiek in het arbeidsrecht, is tot op vandaag weinig aandacht besteed aan de bijzondere problematiek van technostress die hand in hand gaat met de informatisering van het bedrijfsleven.Dit werk geeft in het eerste deel een korte schets van de ontwikkeling van de smartphone en van de intrede van het toestel in het professionele leven van werknemers. Daarnaast wordt het begrip technostress toegelicht en wordt er ingegaan op de gevolgen van dit fenomeen voor werknemers.In het tweede deel wordt een grondige analyse doorgevoerd van de bestaande Europese en nationale regelgeving die rechtstreeks of onrechtstreeks de problematiek van technostress omkadert. Er wordt systematisch een overzicht gegeven van de betrokken regelgeving, waarbij op zoek wordt gegaan naar bestaande pijnpunten in verband met technostress.Het derde deel omvat een rechtsvergelijkende analyse van de Franse arbeidsrecht, met bijzondere aandacht voor het nieuw ingevoerde droit à la déconnexion. Er wordt onder andere aan de hand van praktische voorbeelden weergegeven hoe ondernemingen een recht op deconnectie kunnen implementeren.Dit werk sluit af met een antwoord op de vraag of het recht op deconnectie al dan niet een oplossing biedt voor het probleem technostress.Bron: https://shop.wolterskluwer.be/shop/nl_BE/navigation/363/De-smartphone-en-technostress-Het-recht-op-deconnectie-als-antwoord-?p=BPSPSBI18004
personeelsbeleid --- management --- arbeidsrecht --- welzijn --- sociaal recht --- gestion du personnel --- droit du travail --- bien-être --- droit social --- management. --- Droit du travail. --- Gestion du personnel. --- Droit social. --- Bien-être. --- Mass communications --- Personnel management --- Social law. Labour law --- Stress management --- iPhone (Smartphone) --- Arbeidsrecht --- Smartphones --- Technostress --- Beleid --- Gezondheid --- Arbeidsomstandigheden --- Welbevinden --- Smartphone --- Digitale stress --- Analyse --- Evaluatie --- Voeding --- Gedrag --- Drank --- Patiënt --- Belgique
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