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Art, Modern --- Artificial intelligence --- Art and technology
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The aim of Global Tools 1973-1975 is to provide a tool for the understanding and reconstruction of this experience while simultaneously contextualizing it within a more complex network of references and connections. To perform this task, the critical perspectives offered by the contributions of experts and scholars are employed to shed light on those aspects of contemporary experience shared by this pedagogical utopia with the wider world.
Architecture radicale --- Mouvement moderne --- Utopie --- Expérimentation --- Art, Modern --- Art --- Art movements --- Art and technology --- Italie
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Ouvrage abordant les travaux d'artistes contemporains qui explorent le choc né de la rencontre entre les mondes numériques et le monde physique. En utilisant des tactiques de décontextualisation, de rematérialisation et de déplacement, ces artistes nous proposent une prise de recul, un espace de réflexion sur notre monde en devenir. L'ouvrage étend la réflexion à travers des entretiens et des essais d'artistes, de théoriciens et philosophes actuels.
Art and technology --- Art et technologie. --- Humanités numériques. --- Matérialité --- Dans l'art.
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If you attend a contemporary art exhibition today, you're unlikely to see much traditional painting or sculpture. Indeed, artists today are preoccupied with what happens when you leave behind assumptions about particular media-such as painting, or woodcuts-and instead focus on collisions between them, and the new forms and ideas that those collisions generate. Garrett Stewart in Transmedium dubs this new approach Conceptualism 2.0, an allusion in part to the computer images that are so often addressed by these works. A successor to 1960s Conceptualism, which posited that a material medium was unnecessary to the making of art, Conceptualism 2.0 features artworks that are transmedial, that place the aesthetic experience itself deliberately at the boundary between often incommensurable media. The result, Stewart shows, is art whose forced convergences break open new possibilities that are wholly surprising, intellectually enlightening, and often uncanny.
Multimedia (Art) --- Multimedia installations (Art) --- Conceptual art. --- Art and technology. --- conceptual art. --- digital convergence. --- media specification. --- moving image. --- still image.
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The participatory turn in media, arts and design along with interrelated developments in the proliferation of social and network media have changed our understanding of the contemporary mediascape.
Art and technology. --- New media art. --- Artists --- Information technology --- Smartphones --- Effect of technological innovations on. --- Social aspects. --- Aspect social.
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Science --- Conservation. Restoration --- Modern [style or period] --- research [function] --- preserving --- restoration [process] --- anno 1800-1899 --- Art and technology --- Artists' materials --- Art --- History --- Technique --- History.
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Die Porträts von Chuck Close weisen seit den 1960er Jahren eine große Affinität zum Technischen auf: Seine seriellen Bildverfahren führen eine systematische Aneignung und Reflexion technischer Prinzipien mit malerischen Mitteln vor, die eine Zuordnung zum Fotorealismus widerlegen. Dieser technoide Grundzug reicht von der extremen Annäherung an die Fotografie bis zu quasi-digitalen Formen, die sich vor dem Hintergrund ihrer Zeit begreifen lassen. Sie antizipieren aber zugleich die technologisch veränderte Bildkultur und das Menschenbild der Gegenwart. Ce Christina Jian zeigt, dass Closes Werk für die Frage, wie Malerei auf neue Bildmedien reagieren kann, ohne ihren Eigenwert einzubüßen, nichts an Aktualität verloren hat.
German literature. --- Close, Chuck, --- Close, Charles Thomas, --- Malerei; Fotomalerei; Fotorealismus; Abstraktion; Amerikanische Kunst; Cool Art; Allover; Minimal Art; Process Art; Porträt; Serialität; Raster; Druckgrafik; Technisches Bild; Digitales Bild; Polaroid; Kybernetik; Kunst und Technologie; Kunst; Bild; Kunstgeschichte des 20. Jahrhunderts; Bildwissenschaft; Fotografie; Kunstwissenschaft; Painting; Photo Painting; Photorealism; Abstraction; American Art; Portrait; Seriality; Grid; Print; Technical Image; Digital Image; Cybernetics; Art and Technology; Art; Image; Art History of the 20th Century; Visual Studies; Photography; Fine Arts --- Abstraction. --- Allover. --- American Art. --- Art History of the 20th Century. --- Art and Technology. --- Art. --- Cool Art. --- Cybernetics. --- Digital Image. --- Fine Arts. --- Grid. --- Image. --- Minimal Art. --- Photo Painting. --- Photography. --- Photorealism. --- Polaroid. --- Portrait. --- Print. --- Process Art. --- Seriality. --- Technical Image. --- Visual Studies. --- Criticism and interpretation. --- 1900-1999
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"Collecting and recontextualizing writings from the last twenty years of John Cayley's research-based practice of electronic literature, Grammalepsy introduces a theory of aesthetic linguistic practice developed specifically for the making and critical appreciation of language art in digital media. As he examines the cultural shift away from traditional print literature and the changes in our culture of reading, Cayley coins the term "grammalepsy" to inform those processes by which we make, understand, and appreciate language. Framing his previous writings within the overall context of this theory, Cayley eschews the tendency of literary critics and writers to reduce aesthetic linguistic making - even when it has multimedia affordances - to "writing." Instead, Cayley argues that electronic literature and digital language art allow aesthetic language makers to embrace a compositional practice inextricably involved with digital media, which cannot be reduced to print-dependent textuality."--Bloomsbury Publishing.
Language arts. --- Art and technology. --- Technology and art --- Technology --- Communication arts --- Language arts --- Communication --- Study and teaching --- Technology general issues. --- Literature --- Hypertext literature. --- Digital media. --- Philosophy. --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism --- Digital literature (Hypertext literature) --- Electronic literature (Hypertext literature) --- Literature and philosophy --- Philosophy and literature --- Theory --- Film & Media --- Literature, Media and Technology (Lit Studies) --- Media Theory (Film & Media) --- Digital Art and Media (Film & Media) --- Literary Studies
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Featuring essays by leading curators, scholars, and critics, this book provides an in-depth look at how the internet has impacted visual art over the past three decades. From the fall of the Berlin Wall to Black Lives Matter, the internet's promise to foster communication across borders and democratize information has evolved alongside its rapidly developing technologies. While it has introduced radical changes to how art is made, disseminated, and perceived, the internet has also inspired artists to create inventive and powerful work that addresses new conceptions of community and identity, modes of surveillance, and tactics for resistance. Art in the Age of the Internet, 1989 to Today traces the relationship between internet culture and artistic practice through the work of contemporary artists such as Ed Atkins, Camille Henrot, and Anicka Yi, and looks back to pre-internet pioneers including Nam June Paik and Lynn Hershman Leeson. Conversations between artists reveal how they have tackled similar issues using different technological tools. Touching on a variety of topics that range from emergent ideas of the body and human enhancement to the effects of digital modes of production on traditional media, and featuring more than 200 images of works including painting, performance, photography, sculpture, video, and web-based projects, this volume is packed with insightful revelations about how the internet has affected the trajectory of contemporary art.
MAD-faculty 18 --- kunst en maatschappij --- kunst en technologie --- Digitale kunst --- Actuele kunst --- 20e eeuw --- 21e eeuw --- Art numérique --- Média --- Art vidéo --- Internet --- Art and the Internet --- Art and technology --- Art, Modern --- Social aspects --- History --- kunst --- kunsttheorie --- 7.039 --- internet --- twintigste eeuw --- eenentwintigste eeuw --- Technology and art --- Technology --- DARPA Internet --- Internet (Computer network) --- Wide area networks (Computer networks) --- World Wide Web --- Internet and art --- Exhibitions
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"This project captures the spirit and contributions of women working in digital arts media and education in the Midwest--a region that, beginning in the mid-1980s, established itself as a center for the technological revolution. Bringing together historical research and interviews with key participants in the development of digital arts, this volume explores seminal events at the University of Illinois and the School of the Art Institute in Chicago that led to the establishment of interdisciplinary Renaissance Teams in advanced academic computing communities, which created a bridge to the humanities and to Chicago's emerging art scene. Digital games, virtual reality, supercomputing graphics, and internet, browser-based art all evolved during this revolution, underscored by the region's history of widespread social change and artistic innovation, and women artists and computing experts were integral to the devleopment of these new media. Spurred by a dynamic of social feminist change, these events fostered an atmosphere of creative expression, innovation, interdisciplinary collaboration, while crossing gender lines and incorporating an artistic approach in a scientific environment. Ultimately, these events ushered in the digital age and paved the way for social media, which was both a product and a result of the confluence of the social relationships and human relationships nurtured by digital arts exploration in the region"--
SOCIAL SCIENCE / Women's Studies. --- HISTORY / United States / State & Local / Midwest (IA, IL, IN, KS, MI, MN, MO, ND, NE, OH, SD, WI). --- ART / Digital. --- Technology and women --- Women computer artists --- New media art --- Art and technology --- History --- Technology and art --- Technology --- Arts, Modern --- Computer artists --- Women artists --- Women and technology --- Women --- Sociology of the family. Sociology of sexuality --- Mass communications --- Art --- digital art [visual works] --- women [female humans]
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