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A Guide to Designing Curricular Games : How to "Game" the System
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ISBN: 3319423932 3319423924 Year: 2017 Publisher: Cham : Springer International Publishing : Imprint: Springer,

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Abstract

This book walks readers through the process of turning a class into a curricular game. This way teachers can co-opt the pedagogical techniques of video games such as immersion, just-in-time feedback, and leveling up instead of competing with them. This manual provides a step-by-step process that guides teachers through designing their own curricular game at their level of technological expertise by showing readers how to do so without any technology or by repurposing tech tools familiar to most readers, thus allowing all readers to get their game on!

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