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Sich eine eigene Hardware »basteln« und per Software selbst programmieren, ist heute kinderleicht. Mit dem Arduino Mikrocontroller, der aus Hardware und Software besteht, kann man eigenständige Objekte steuern oder mit Software-Anwendungen auf Computern zusammenarbeiten. Erik Schernich zeigt dir in dieser erweiterten Neuauflage Schritt für Schritt und leicht verständlich, wie man die Hardware für sich arbeiten lässt und mit der integrierten Entwicklungsumgebung spannende kleine Projekte realisiert. Du lernst zum Beispiel, wie du LEDs zum Leuchten bringst und Morsezeichen absetzt. Dann geht es richtig zur Sache: Du kannst mit Sensoren Messwerte erfassen oder durch Motoren Bewegung mit dem Arduino erzeugen. Baue einfach einen kleinen Ventilator und eine Sekundenuhr, die wie ein Timer nach 30 Sekunden ein akustisches Signal aussendet. Viele Tipps zum Lesen von Quellcode anderer Entwickler und zur Fehlersuche geben dir die Sicherheit, eigene Ideen zu verwirklichen. Durch Fragen und Aufgaben am Ende jedes Kapitels erhältst du zusätzlich jede Menge Anregungen. Am Ende des Buches lernst du sogar, wie man selbst eine Tastatur entwickelt und mithilfe des integrierten Speichers eine Blackbox wie bei einem Flugzeug konstruiert. Die Projekte im Buch: • Mehrfarbige LEDs blinken lassen • Morsezeichen abgeben • Spiel Der heiße Draht • Text mit dem Arduino senden • Debuggen mit System • Eine LED-Lichterkette basteln • Einen Handventilator bauen • Einen Servo-Motor nutzen • Eine Sekundenuhr entwickeln • Stromstärke und Stromspannung messen • Einen kleinen Webserver mit dem Arduino entwickeln • Tastaturfunktionen mit dem Arduino Leonardo • Sicherheitstoken für Passwörter • C++ als Herz des Arduino • Eine Blackbox wie in einem Flugzeug konstruieren Schaltpläne in Farbe zum Download unter www.mitp.de/580 Eine Liste der Materialien, die du benötigst, findest du in Anhang C. Systemvoraussetzungen: Windows, Linux und Mac OS X Ab 12 Jahre, aber auch für Erwachsene, die eine wirklich einfache Einführung suchen.
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A cool guide to help kids develop robots and electronics About This Book Get clearly-written code with descriptions and comments that explain each code section The book comes with separate code files, one entire program at a time, as well as many diagrams and separate downloadable files that contain colored photos explaining steps in the book Kids can build multiple projects during the course of the book; by the end, they will have working projects of their own Who This Book Is For This book is for children aged 9 and up, and their parents, who may or may not have a technical background. This book is tailored around the central idea of introducing electronics as a fun and a curiosity-inducing exercise. This book can act as a bonding exercise between parent and child over a single weekend. What You Will Learn Write simple programs using variables, functions, loops, arrays, and libraries Set up the Arduino and understand its internal functioning Get to grips with connections in electronics and arrive at ways to connect various components yourself Delve into various sensors and their selection and build your own sensor Unravel the concept of resistors and capacitors along with understanding the physics of electronics Become an inventor through interactive exercises (such as making a friend happy with a proximity sensor, and giving "life" to a plant) In Detail The mission of this book is to integrate technology with the tools that children already use for crafts so that they feel that the technology is an extension of their playtime. We use coding, sensors, and micro-controllers integrated with art and craft supplies, origami, and Playdough. There are 10 fun-filled chapters that talk to children directly, and give clear instructions for non-technical parents too. We use Arduino as the controller of choice due to its easy availability and large community. By the end of the book, children will comfortably be able to set up their Arduino, read and understand code, manipulate code, and ultimately write their own code for projects. They will also be able to use basic sensors and know how components connect to each other. All the learning takes place with lots of colorful pictures and the circuits are neatly presented using wiring. Style and approach This book will show you the glamour of common and easily available sensors, so that kids and parents waste no time searching for parts. We provide simple yet fun projects with step-by-step instructions that...
Robots --- Arduino (Programmable controller) --- Arduino (Microcontroller) --- Programmable controllers --- Automata --- Automatons --- Robotics --- Manipulators (Mechanism) --- Mecha (Vehicles) --- Design and construction
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FN Herstal has developed for many years metrological systems specially dedicated to the gunsmith business. Among these, we will focus on speed measurement devices dedicated to projectiles and moving parts. These measurements are carried out either during the development phase, for the creation of new products, or during the production phase, in order to ensure the tuning and the quality control of the products. The first task I needed to accomplish was the entire development, from the hardware to the software, of a counting module whose main purpose is measuring a time separating two events. I was able to build a completely functional prototype, mounted on a pre-drilled board, with a microcontroller coded in C, and equipped with the necessary interface. In addition, all customer requirements were met. One of the applications of this module was the measurement of the average speed of a projectile, which transits through two existing speed barriers, outputting a digital signal triggered by the transit of the projectile. Once plugged to the built module, the projectile speed is correctly computed. The created module is also able to detect every possible defect that could be caused by the speed barriers. An accuracy analysis, taking the form of an uncertainty budget of the whole package, speed barriers and counting module, was carried out. The uncertainty of the measurement is now accurately estimate and all major contributions of the error have been identified. The last challenge was to develop a device which measures the average speed of the moving parts, inside a FN MAG machine gun, when these moving parts are going backwards (from the barrel to the butt). The prototype relies on a sensing method based on magnetic flux detection with strong magnets and Hall probes.
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Leverage .NET and Sketch in Arduino development implementation and integrate it into your .NET program. There are many Arduino models and compatible shields thn beat ca used in Arduino boards. Integrating between an Arduino platform and .NET technology or Sketch can produce more advantages. Arduino Programming using .NET and Sketch shows readers how to do so with practical Arduino projects, such as preparing a development environment, performing sensing and actuating with external devices, implementing Windows Remote Arduino and building a simple IoT program. Use this quick reference to learn the basics of the Arduino platform and start your Arduino programming in .NET and Sketch today.
Computer science. --- Computer Science. --- Hardware and Maker. --- Arduino (Programmable controller) --- Programmable controllers. --- Microcontrollers --- Electronics --- Programming. --- Data processing. --- Computers on a chip --- Embedded microcontrollers --- MCUs (Microcontrollers) --- Electronic controllers --- Microprocessors --- Controllers, Programmable --- Automatic control --- Arduino (Microcontroller) --- Programmable controllers --- Computer input-output equipment. --- Computer hardware --- Computer I/O equipment --- Computers --- Electronic analog computers --- Electronic digital computers --- Hardware, Computer --- I/O equipment (Computers) --- Input equipment (Computers) --- Input-output equipment (Computers) --- Output equipment (Computers) --- Computer systems --- Input-output equipment --- Microsoft .NET Framework.
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This book presents the fundamentals of PLCs and explains in a practical approach how to draw Ladder Logic diagrams to represent PLC design methods for wide variety of automated applications. Building Arduino PLCs starts by explaining how to build and test a simple Arduino-based 5V DC PLC with Arduino hardware and Grove base shield. You'll then learn how to build 12V DC PLC with Arduino hardware, relays, and various passive components. Then the final part of the book will show readers how to control 120v/240V applications with PLCs by enhancing the design with optocouplers and relays. The Arduino development environment, including Arduino UNO, Arduino Ethernet board, Arduino Ethernet shield, and Arduino WiFi shield are also featured in building a set of simple to complex PLCs.
Arduino (Programmable controller) --- Wireless sensor networks. --- Electronics --- Data processing. --- WSNs (Sensor networks) --- Arduino (Microcontroller) --- Computer science. --- Logic design. --- Control engineering. --- Computer Science. --- Hardware and Maker. --- Logic Design. --- Control. --- Programmable controllers --- Computer networks --- Low voltage systems --- Sensor networks --- Wireless communication systems --- Context-aware computing --- Computer input-output equipment. --- Control and Systems Theory. --- Design, Logic --- Design of logic systems --- Digital electronics --- Electronic circuit design --- Logic circuits --- Machine theory --- Switching theory --- Computer hardware --- Computer I/O equipment --- Computers --- Electronic analog computers --- Electronic digital computers --- Hardware, Computer --- I/O equipment (Computers) --- Input equipment (Computers) --- Input-output equipment (Computers) --- Output equipment (Computers) --- Computer systems --- Input-output equipment --- Control engineering --- Control equipment --- Control theory --- Engineering instruments --- Automation
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