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This book guides the adoption, design, development and expectation of future digital teaching and learning projects/programs in K12 schools. It provides a series of case studies and reports experiences from international digital teaching and learning projects in K12 education. The book also furnishes advice for future school policy and investment in digital teaching and learning projects. Finally, the book provides an explanation of the future capacity and sustainability of digital teaching and learning in K12 schools.
Learning. --- Instruction. --- Educational technology. --- Learning & Instruction. --- Educational Technology. --- Instructional technology --- Technology in education --- Technology --- Educational innovations --- Instructional systems --- Teaching --- Learning process --- Comprehension --- Education --- Aids and devices
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education --- technology --- information --- data science --- computer software --- Educational technology --- Teaching --- Educational technology. --- Aids and devices --- Aids and devices. --- Curriculum materials --- Educational media --- Instructional materials --- Teaching materials --- Media programs (Education) --- Instructional technology --- Technology in education --- Technology --- Educational innovations --- Instructional systems
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Early childhood education --- Computers and children. --- Educational technology. --- Computer-assisted instruction. --- Instructional technology --- Technology in education --- Technology --- Educational innovations --- Instructional systems --- Teaching --- Children and computers --- Children --- Education --- Aids and devices
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"... provides techniques to help teaching and learning in an age where technology untethers instruction from the classroom, from semester seat-time, and from a single source of expertise. The book brings together researchers and practitioners from diverse academic fields, including library perspectives, and presents interdisciplinary discussions from both theoretical and applied areas. It is unique in its goal of bringing educators and librarians together to explore the challenges that are faced by students and faculty in any time, any place, any path, and any pace learning. In spite of the fact that the mobile revolution has definitively arrived, students and faculty alike aren't ready to make the leap to mobile learning. The pressures of technological advances, along with the changing nature of learning, will demand increasingly profound changes in education. Researchers have begun to address this issue, but the revolution in mobile communication has not been accompanied by a concomitant growth in pedagogical resources for educators and students. More importantly, such growth needs to be under-girded by sound learning theories and examples of best practice."--
Educational technology. --- Educational innovations. --- Education --- Innovations, Educational --- Technological change in education --- Educational planning --- Educational change --- Educational technology --- Instructional technology --- Technology in education --- Technology --- Educational innovations --- Instructional systems --- Teaching --- Innovations --- Technological innovations --- Experimental methods --- Aids and devices
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Teachers --- Educational technology. --- Educación. --- Maestro. --- Instructional technology --- Technology in education --- Technology --- Educational innovations --- Instructional systems --- Teaching --- Teacher education --- Teacher training --- Teachers, Training of --- Training of. --- Aids and devices
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Education, Higher --- Internet in higher education. --- Educational technology. --- Effect of technological innovations on. --- Computer-assisted instruction. --- Instructional technology --- Technology in education --- Technology --- Educational innovations --- Instructional systems --- Teaching --- Technological innovations --- Aids and devices
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The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game. .
Education. --- Educational technology. --- Learning & Instruction. --- Educational Technology. --- Instructional technology --- Technology in education --- Technology --- Educational innovations --- Instructional systems --- Teaching --- Aids and devices --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Training --- Education --- Learning. --- Instruction. --- Learning process --- Comprehension
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This book proposes and validates an information flow approach to analyzing knowledge co-construction and predicting group performance in the context of collaborative learning. In addition, it highlights the importance of socially shared regulation in collaborative learning, and illustrates in detail how it can be analyzed and promoted. The book investigates several innovative examples, including: Methodological approaches to studying and analyzing knowledge building and regulation in collaborative learning; Social software tools for capturing the dynamics of knowledge building and regulation in collaborative learning; Collective regulatory mechanisms to scaffold socially shared regulation in real-life collaborative learning; and Scripts and interventions to facilitate effective and productive collaborative learning on the basis of several case studies. The original methodological contributions to the analysis of knowledge building and scaffolding socially shared regulation make this an essential read for anyone interested in collaborative learning. This book will also be of interest to a wide audience of researchers, teachers, and students in the field of collaborative learning, as well as the rapidly growing community of people investigating how collaborative learning can be effectively used in education.
Education. --- Educational Technology. --- Learning & Instruction. --- Computers and Education. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Education --- Educational technology. --- Learning. --- Instruction. --- Education—Data processing. --- Learning process --- Comprehension --- Instructional technology --- Technology in education --- Technology --- Educational innovations --- Instructional systems --- Aids and devices
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This book addresses the theory and practice of using digital resources for contemporary learning, and how such resources can be designed, developed, and employed in a variety of learning activities and with various devices. Drawing on insights into learning theory, educational research and the practical design of digital resources for learning that the author has gained over the past 20 years, the book provides the first classification guide to digital resources for learning and links various types of digital resources for learning to both contemporary curriculum design and learning design models.
Education. --- Educational technology. --- Educational Technology. --- Learning & Instruction. --- Technology and Digital Education. --- Instructional technology --- Technology in education --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Education --- Technology --- Educational innovations --- Instructional systems --- Teaching --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Training --- Aids and devices --- Learning. --- Instruction. --- Learning process --- Comprehension
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This book is an experimental physics textbook on classical mechanics focusing on the development of experimental skills by means of discussion of different aspects of the experimental setup and the assessment of common issues such as accuracy and graphical representation. The most important topics of an experimental physics course on mechanics are covered and the main concepts are explored in detail. Each chapter didactically connects the experiment and the theoretical models available to explain it. Real data from the proposed experiments are presented and a clear discussion over the theoretical models is given. Special attention is also dedicated to the experimental uncertainty of measurements and graphical representation of the results. In many of the experiments, the application of video analysis is proposed and compared with traditional methods.
Physics. --- Educational technology. --- Classical Mechanics. --- Educational Technology. --- Instructional technology --- Technology in education --- Natural philosophy --- Philosophy, Natural --- Mechanics. --- Education. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Classical mechanics --- Newtonian mechanics --- Physics --- Dynamics --- Quantum theory --- Education --- Hardback. --- SCI041000. --- PHD. --- Technology --- Educational innovations --- Instructional systems --- Aids and devices
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