Listing 1 - 2 of 2 |
Sort by
|
Choose an application
A walkthrough of computer science concepts that you must know to program computers effectively. After a simple introduction to discrete math, it presents common algorithms and data structures. It also outlines the principles that make computers and programming languages work.
Computer algorithms --- Computer science --- 527 --- gamedesign --- programmeren --- Informatics --- Science --- Algorithms --- informatica - specifieke toepassingen --- Computer algorithms. --- Computer science. --- gamedesign. --- programmeren. --- Informatica - specifieke toepassingen. --- Informatica --- ICT
Choose an application
"Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples -- drawn from popular, indie, and art games -- that unpack the gamer's experience.Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train.Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves."
Recreation. Games. Sports. Corp. expression --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Philosophy and psychology of culture --- Sociology of culture --- Video games --- Computer games --- 527 --- Games --- gamedesign --- Application software --- Electronic games --- Design --- Psychological aspects --- informatica - specifieke toepassingen --- Design. --- Psychological aspects. --- Internet games --- Television games --- Videogames
Listing 1 - 2 of 2 |
Sort by
|