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CAD beschäftigt sich mit der Umsetzung von Architekturzeichnungen mit dem Computer, der heute eine wesentliche Rolle in nahezu jedem Architekturbüro einnimmt. Dabei werden Grundlagen und Prinzipien des Computer Aided Designs erklärt, um dem Studienanfänger einen einfachen und verständlichen Zugang zum Medium und Werkzeug Computer zu ermöglichen.Themen: Der architektonische Entwurf im Dialog mit dem Computer Grundlagen im Umgang mit Soft- und Hardware Anwendungsorientierte Erläuterung der CAD-Funktionen Digitale Visualisierung Schnittstellen und Datenverarbeitung Computer aided design (CAD) is the rendering of architectural drawings using the computer, which today plays a central role in almost all architectural firms. This volume explains the principles and fundamentals of CAD and provides the student with a simple and easily understandable path to using the computer as a tool and medium.Subjects: The architectural design in dialogue with the computer; An introduction to working with software and hardware; Practical, user-oriented explanations of CAD functions; Digital visualization; Interfaces and data processing.
Computer-aided design. --- Engineering design --- Computer graphics --- CAD (Computer-aided design) --- Computer-assisted design --- Computer-aided engineering --- Design --- Computer programs.
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Machine elements --- Production management --- Programming --- Technical drawing --- 3D computertoepassingen --- eindige elementen --- werktuigbouwkundig ontwerpen --- Mechanical Desktop --- Inventor (informatica) --- CAD (computer aided design)
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This book constitutes selected papers of the 17th International Conference on Computer-Aided Architectural Design Futures, CAAD Futures 2017, held in Istanbul, Turkey, in July 2017. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on modeling urban design; support systems for design decisions; studying design behavior in digital environments; materials, fabrication, computation; shape studies.
Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- grafische vormgeving --- landbouw --- multimedia --- KI (kunstmatige intelligentie) --- CAD (computer aided design) --- AI (artificiële intelligentie)
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This book contains extended and revised versions of the best papers presented at the 24th IFIP WG 10.5/IEEE International Conference on Very Large Scale Integration, VLSI-SoC 2016, held in Tallinn, Estonia, in September 2016. The 11 papers included in the book were carefully reviewed and selected from the 36 full papers presented at the conference. The papers cover a wide range of topics in VLSI technology and advanced research. They address the latest scientific and industrial results and developments as well as future trends in the field of System-on-Chip (SoC) Design.
Electrical engineering --- Applied physical engineering --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- computerbesturingssystemen --- hardware --- OS (operating system) --- ingenieurswetenschappen --- computernetwerken --- CAD (computer aided design) --- elektrische circuits
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Marking a distinct departure from the perspectives of frame theory and discrete transforms, this book provides a comprehensive mathematical and algorithmic introduction to wavelet theory. As such, it can be used as either a textbook or reference guide. As a textbook for graduate mathematics students and beginning researchers, it offers detailed information on the basic theory of framelets and wavelets, complemented by self-contained elementary proofs, illustrative examples/figures, and supplementary exercises. Further, as an advanced reference guide for experienced researchers and practitioners in mathematics, physics, and engineering, the book addresses in detail a wide range of basic and advanced topics (such as multiwavelets/multiframelets in Sobolev spaces and directional framelets) in wavelet theory, together with systematic mathematical analysis, concrete algorithms, and recent developments in and applications of framelets and wavelets. Lastly, the book can also be used to teach on or study selected special topics in approximation theory, Fourier analysis, applied harmonic analysis, functional analysis, and wavelet-based signal/image processing.
Harmonic analysis. Fourier analysis --- Mathematics --- Computer science --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- computervisie --- beeldverwerking --- Fourieranalyse --- toegepaste wiskunde --- informatica --- wiskunde --- KI (kunstmatige intelligentie) --- CAD (computer aided design) --- AI (artificiële intelligentie)
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This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information. Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development.
Computer science --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- computers --- grafische vormgeving --- informatica --- KI (kunstmatige intelligentie) --- computerkunde --- CAD (computer aided design) --- AI (artificiële intelligentie)
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The two-volume set IFIP AICT 513 and 514 constitutes the refereed proceedings of the International IFIP WG 5.7 Conference on Advances in Production Management Systems, APMS 2017, held in Hamburg, Germany, in September 2017. The 121 revised full papers presented were carefully reviewed and selected from 163 submissions. They are organized in the following topical sections: smart manufacturing system characterization; product and asset life cycle management in smart factories of industry 4.0; cyber-physical (IIoT) technology deployments in smart manufacturing systems; multi-disciplinary collaboration in the development of smart product-service solutions; sustainable human integration in cyber-physical systems: the operator 4.0; intelligent diagnostics and maintenance solutions; operations planning, scheduling and control; supply chain design; production management in food supply chains; factory planning; industrial and other services; operations management in engineer-to-order manufacturing; gamification of complex systems design development; lean and green manufacturing; and eco-efficiency in manufacturing operations.
Business policy --- Manufacturing technologies --- Programming --- Computer architecture. Operating systems --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- ICT (informatie- en communicatietechnieken) --- textieltechnologie --- informatica --- informatiesystemen --- duurzame ontwikkeling --- informatietechnologie --- software engineering --- KI (kunstmatige intelligentie) --- CAD (computer aided design) --- AI (artificiële intelligentie)
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This is the Proceedings of the International Workshop Heritagebot 2017 that was held in Cassino, Italy in September 2017. The papers cover a wide range of disciplines connected with Cultural Heritage, from humanistic fields up to engineering designs through legal aspects and financial/economical studies, treating aspects of theory, design, practice and applications. Topics addressed during the conference were: business models and business planning; creative cities and industries; documentation, analysis and survey of cultural heritage; economics of cultural heritage; cultural heritage, business and organizational models; cultural heritage and collaborative digital systems; citizen science for cultural heritage: service robotics for cultural heritage; legal tools for the development and innovation management in cultural heritage; capital budgeting and capital structure of cultural heritage sector; field applications in cultural heritage.
Sociology of cultural policy --- Economics --- Production management --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Building design --- Building materials. Building technology --- Environmental planning --- Economic geography --- cultureel erfgoed --- economie --- bouwkunde --- risk management --- reizen --- CAD (computer aided design)
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Planning (firm) --- Computer science --- Programming --- Computer architecture. Operating systems --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- vormgeving --- computers --- informatica --- mathematische modellen --- mineralen (chemie) --- simulaties --- mijnbouw --- informaticaonderzoek --- computerkunde --- CAD (computer aided design) --- numerieke analyse --- gegevensverwerking
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This book describes a novel system for the simultaneous visual and tactile rendering of product shapes which allows designers to simultaneously touch and see new product shapes during the conceptual phase of product development. This system offers important advantages, including potential cost and time savings, compared with the standard product design process in which digital 3D models and physical prototypes are often repeatedly modified until an optimal design is achieved. The system consists of a tactile display that is able to represent, within a real environment, the shape of a product. Designers can explore the rendered surface by touching curves lying on the product shape, selecting those curves that can be considered style features and evaluating their aesthetic quality. In order to physically represent these selected curves, a flexible surface is modeled by means of servo-actuated modules controlling a physical deforming strip. The tactile display is designed so as to be portable, low cost, modular, and high performing in terms of the types of shape that it can represent.
Materials sciences --- Production management --- Computer science --- Programming --- Computer architecture. Operating systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- DFMA (design for manufacture and assembly) --- automatisering --- computers --- informatica --- computerkunde --- CAD (computer aided design) --- robots
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