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This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.
Computer science. --- User interfaces (Computer systems). --- Artificial intelligence. --- Computer graphics. --- Education --- Computers and civilization. --- Educational technology. --- Computer Science. --- Computers and Education. --- User Interfaces and Human Computer Interaction. --- Artificial Intelligence (incl. Robotics). --- Computers and Society. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Educational Technology. --- Data processing. --- Instructional technology --- Technology in education --- Civilization and computers --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Interfaces, User (Computer systems) --- Informatics --- Education. --- Computer vision. --- Artificial Intelligence. --- Science --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Technology --- Educational innovations --- Instructional systems --- Aids and devices --- Education—Data processing. --- Optical data processing. --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Human-machine systems --- Human-computer interaction --- Optical equipment
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This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.
Computer assisted instruction --- Audiovisual methods --- Teaching --- Computer science --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- computervisie --- onderwijstechnologie --- serious games --- computers --- grafische vormgeving --- informatica --- maatschappij --- multimedia --- onderwijs --- computerondersteund onderwijs --- opvoeding --- KI (kunstmatige intelligentie) --- computerkunde --- AI (artificiële intelligentie)
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