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On a longtemps confondu la modernité avec la forme prise par le développement historique des sociétés occidentales. Selon Pierre-François Souyri, l’histoire récente montre au contraire que la modernité telle que nous la concevions n’était que l’aspect particulier d’un phénomène mondial.Au Japon, elle a émergé au moins autant de la pensée japonaise et chinoise que de concepts venus d'Occident : dans les années 1880, la lutte pour la liberté et les droits du peuple et pour un régime constitutionnel s’abreuve des classiques chinois plus que des idées rousseauistes ; celle contre la destruction de la nature par le système industriel puise ses inspirations dans une cosmologie de l’harmonie entre l’homme et l’univers ; le féminisme, qui apparaît dès les années 1910, trouve certaines de ses référence dans le shintô ; et le premier socialisme se nourrit d’une vision du monde largement confucéenne.Par ses remplois d’idéologies du passé, la modernisation japonaise oblige à relativiser le statut exemplaire de l’expérience occidentale. Cette modernisation a de fait fonctionné autant comme le rejet du modèle occidental que comme son adoption. Pourtant, son rythme et les questionnements qu’elle suscite ont été identiques à ceux de l’Occident. Pierre-François Souyri peut dès lors poser ce souriant paradoxe : une grammaire commune de la modernité peut-elle puiser à des sources différentes?
Japan --- History --- Japon --- Civilisation --- Influence occidentale --- Modernism (Aesthetics) --- J4129 --- J4000.70 --- J4144 --- Aesthetics --- History. --- Japan: Sociology and anthropology -- cross-cultural contacts, contrasts and globalization --- Japan: Social history, history of civilization -- Kindai (1850s- ), bakumatsu, Meiji, Taishō --- Japan: Sociology and anthropology -- cultural trends and movements -- modernism --- Intellectual life --- Civilization --- Western influences. --- Occidental influences --- Modernisme (Esthétique) --- Histoire --- Western influences --- Vie intellectuelle --- Modernisme (Esthétique) --- Japan - History
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Violence in video games. --- Video games --- Psychological aspects. --- Social aspects. --- Violence in video games --- Psychological aspects --- Social aspects --- J6895 --- J6970 --- J4143 --- Japan: Games toys and hobbies -- computer and video games --- Japan: Sports and recreation -- martial arts, fighting sports --- Japan: Sociology and anthropology -- cultural trends and movements -- popular culture --- Crime in video games
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Japanese language --- Conversation analysis --- Oral communication --- Popular culture --- Sociolinguistics --- Language and languages --- Language and society --- Society and language --- Sociology of language --- Language and culture --- Linguistics --- Sociology --- Integrational linguistics (Oxford school) --- Oral transmission --- Speech communication --- Verbal communication --- Communication --- Analysis of conversation --- CA (Interpersonal communication) --- Conversational analysis --- Discourse analysis. --- Social aspects --- Sociological aspects --- J5280 --- J5009 --- J4143 --- Japan: Language -- grammar -- semantics and rhetoric --- Japan: Language -- theory, methodology and philosophy --- Japan: Sociology and anthropology -- cultural trends and movements -- popular culture --- Sociology of culture --- Mass communications --- Pragmatics
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Early Japanese popular culture, in the form of the coloured woodcuts of artists like Hokusai and Kuniyoshi, achieved world fame after Japan's opening. The pop culture of today, from manga to anime, has also conquered the globe. Now the sheets and books of woodcuts by the most famous renowned ukiyo-e artists confront the visual mass media in the comics and cartoons of modern Japan. The high-quality Japanese woodcuts and graphic novels from the 17th to the 19th centuries are products of an urban popular culture in pre-modern Japan, in which clothing, stage stars, myths, monsters, sexuality and commerce were the governing factors. The publication shows the enchanting imagery of both historical and contemporary pop culture in Japan, which today focuses on manga and anime. Short texts spotlight the art of the woodcut in the Edo period, such as the famous shunga sheets, together with selected excerpts from manga, including those by Jiro Taniguchi and Inio Asano as well as the current developments in the manga phenomenon in the Japan of the 21st century. Exhibition: Museum für Kunst und Gewerbe Hamburg, Germany (10.06.-11.09.2016). "Following the opening of Japan, its early popular culture with colour woodcuts by the likes of Hokusai and Kuniyoshi has achieved worldwide fame. And with manga and anime, Japan's contemporary pop culture has also conquered the world. Woodcuts and woodblock printed books by famous ukiyo-e artists meet up with mass media comics and animated films from modern Japan"--
Ukiyoe --- Comic books, strips, etc --- Art, Japanese --- Popular culture --- 76 <520> --- J4143 --- Culture, Popular --- Mass culture --- Pop culture --- Popular arts --- Communication --- Intellectual life --- Mass society --- Recreation --- Culture --- Comic strips --- Comics --- Funnies --- Manga (Comic books, strips, etc.) --- Manhua (Comic books, strips, etc.) --- Manhwa (Comic books, strips, etc.) --- Serial picture books --- Caricatures and cartoons --- Wit and humor, Pictorial --- Grafische kunsten. Grafiek. Prentkunst--Japan --- Japan: Sociology and anthropology -- cultural trends and movements -- popular culture --- Exhibitions --- Manhua (Comic books) --- Manhwa (Comic books)
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The «Korean Wave», or Hallyu phenomenon, has brought South Korean popular culture to the global population. Studies on Korean visual culture have therefore often focused on this aspect, leaving North Korea sidelined and often considered in a negative light because of its political regime. Korean Screen Cultures sets out to redress this imbalance with a broad selection of essays spanning both North and South as well as different methodological approaches, from ethnographic and audience studies to cultural materialist readings. The first section of the book, «The South», highlights popular media – including online gaming and television drama – and concentrates on the margins, in which the very nature of «The South» is contested. «The South and the North» examines North Korea as an ideological other in South Korean popular culture as well as discussing North Korean cinema itself. «The Global» offers new approaches to Korean popular culture beyond national borders and includes work on K-pop and Korean television drama. This book is a vital addition to existing scholarship on Korean popular culture, offering a unique view by providing an imaginary unification of the two Koreas negotiated through local and transnational popular culture flows. -- ‡c From publisher's description.
Mass media --- Mass media and culture --- Popular culture --- Motion pictures --- Médias --- Médias et culture --- Culture populaire --- Cinéma --- K9372.80 --- K9765 --- K9780 --- K9785 --- K9790 --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- Audio-visual materials --- Performing arts --- Culture, Popular --- Mass culture --- Pop culture --- Popular arts --- Communication --- Intellectual life --- Mass society --- Recreation --- Culture --- Culture and mass media --- Mass communication --- Media, Mass --- Media, The --- History --- Korea: Culture, customs and folklore - cultural trends and movements -- popular culture --- Korea: Performing and media arts -- music --- Korea: Performing and media arts -- television --- Korea: Performing and media arts -- video and interactive arts, internet --- Korea: Performing and media arts -- cinema --- History and criticism
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