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Annotation Due to a direct application of conductor tracks and functional structures on randomly shaped substrates, the technology MID (Molded Interconnect Devices Mechatronic Integrated Devices) enables the production of highly integrated mechatronic products. Since 1994, the Research Association 3 D MID biennially organizes the International Congress Molded Interconnect Devices in Germany in order to support the further development of the technology by offering a platform for the global transfer of knowledge and information. With about 300 participants from all over the world this international recognized conference is the worlds leading event in the field of MID Further information http://www.3dmid.de/technology.html.
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Three-dimensional display systems --- Three-dimensional imaging --- Computer vision
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Computer graphics. --- Three-dimensional display systems. --- Image processing --- Digital techniques.
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Computer graphics. --- Three-dimensional display systems. --- Image processing --- Digital techniques.
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Computer games --- Computer graphics --- Three-dimensional display systems --- Application software --- Electronic games --- Internet games --- Television games --- Videogames --- Games --- Video games
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"This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. The print book includes a companion DVD with code and figures, this information is available for download for E-Book purchases." [Publisher]
Jeux vidéo --- Infographie --- Imagerie tridimensionnelle --- Video games --- Computer graphics. --- Three-dimensional display systems. --- Programmation. --- Programming. --- DirectX --- DirectX.
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In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development addresses this paradigm shift by looking at user interfaces from an input perspective. The book is divided into four parts: Theory of input devices and user interfaces, with an emphasis on multi-touch interaction Advanced topics on reducing noise on input devices using Kalman Filters A collection of hands-on approaches that allows the reader to gain experience with some devices A case study examining speech as input Most of the chapters contain exercises that provide practical experience to enhance knowledge of the material in the related chapter. With its hands-on approach and the affordability of the required hardware, this book is an excellent flexible resource for both the novice and the expert in 3D user input device development. Researchers and practitioners will gain a much deeper understanding about user input devices and user interfaces. Game developers and software designers will find new techniques to improve their products by adding intuitive user interaction mechanisms to their games and applications. In addition to the resources provided in the book, its companion website, http://3DInputBook.com, provides additional resources, which include: additional exercises and project ideas, additional chapters, source code, and class instructors' resources. The additional resources are provided to keep helping you with new research and new technology as it becomes available to help you stay up to date.
User interfaces (Computer systems) --- Three-dimensional display systems --- Design --- Computerarchitectuur. Operating systems --- 3D computertoepassingen --- games --- interfaces --- Computer architecture. Operating systems --- iPad --- iPhone --- User interfaces (Computer systems) - Design
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With the increasing interest in holography for 3D imaging applications, there is a need to develop and use hologram compression techniques for the efficient storage and transmission of holographic data. This book gives a broad overview of the state-of-the-art techniques for the efficient compression and representation of digital holographic data, addressing both still and moving data sequences. An Introduction to the principles of digital holography A critical analysis of the techniques that have been developed Coverage of the most recent research results A summary of future research challenges
Holography --- Image processing --- Mathematics. --- Data processing. --- Digital techniques. --- Digital image processing --- Digital electronics --- Laser photography --- Lensless photography --- Photography, Lensless --- Wavefront reconstruction imaging --- Diffraction --- Holographic interferometry --- Interference (Light) --- Interferometry --- Laser recording --- Photonics --- Speckle metrology --- Three-dimensional display systems
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Shared virtual environments --- Three-dimensional display systems --- Human-computer interaction --- Immersive virtual environments --- IVEs (Immersive virtual environments) --- Multi-user distributed virtual environments --- Multi-user virtual environments --- MUVEs (Multi-user virtual environments) --- Shared VEs (Shared virtual environments) --- SVEs (Shared virtual environments) --- Virtual reality
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