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book (14)


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English (14)


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2016 (14)

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Book
2016 12th International Congress Molded Interconnect Devices (MID)
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ISBN: 1509054286 1509054294 Year: 2016 Publisher: Piscataway, NJ : IEEE,

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Annotation Due to a direct application of conductor tracks and functional structures on randomly shaped substrates, the technology MID (Molded Interconnect Devices Mechatronic Integrated Devices) enables the production of highly integrated mechatronic products. Since 1994, the Research Association 3 D MID biennially organizes the International Congress Molded Interconnect Devices in Germany in order to support the further development of the technology by offering a platform for the global transfer of knowledge and information. With about 300 participants from all over the world this international recognized conference is the worlds leading event in the field of MID Further information http://www.3dmid.de/technology.html.


Book
SUI '16 : proceedings of the 2016 Symposium on Spatial User Interaction : October 15-16, 2016, Tokyo, Japan
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ISBN: 1450340687 Year: 2016 Publisher: New York : ACM,

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Book
3DV 2016 : proceedings, 2016 fourth International Conference on 3D Vision : 25-28 October 2016, Stanford, California, USA.
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ISBN: 1509054073 1509054081 Year: 2016 Publisher: New York : IEEE,

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Book
Physically based rendering : from theory to implementation
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Year: 2016 Publisher: Cambridge, Massachusetts : Morgan Kaufmann,

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Book
Physically based rendering : from theory to implementation
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Year: 2016 Publisher: Cambridge, Massachusetts : Morgan Kaufmann,

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Book
Proceedings, I3D 2016 : 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games : Redmond, Washington, USA, February 27-28, 2016
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ISBN: 1450340431 Year: 2016 Publisher: New York : ACM,

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Book
Introduction to 3D game programming with DirectX 12
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ISBN: 9781942270065 Year: 2016 Publisher: Dulles, Virginia : Mercury Learning and Information,

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"This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. The print book includes a companion DVD with code and figures, this information is available for download for E-Book purchases." [Publisher]


Book
Interaction design for 3D user interfaces : the world of modern input devices for research, applications, and game development
Authors: --- --- --- ---
ISBN: 9781482216943 1482216949 1482216957 Year: 2016 Publisher: Boca Raton, Fla CRC Press

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In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development addresses this paradigm shift by looking at user interfaces from an input perspective. The book is divided into four parts: Theory of input devices and user interfaces, with an emphasis on multi-touch interaction Advanced topics on reducing noise on input devices using Kalman Filters A collection of hands-on approaches that allows the reader to gain experience with some devices A case study examining speech as input Most of the chapters contain exercises that provide practical experience to enhance knowledge of the material in the related chapter. With its hands-on approach and the affordability of the required hardware, this book is an excellent flexible resource for both the novice and the expert in 3D user input device development. Researchers and practitioners will gain a much deeper understanding about user input devices and user interfaces. Game developers and software designers will find new techniques to improve their products by adding intuitive user interaction mechanisms to their games and applications. In addition to the resources provided in the book, its companion website, http://3DInputBook.com, provides additional resources, which include: additional exercises and project ideas, additional chapters, source code, and class instructors' resources. The additional resources are provided to keep helping you with new research and new technology as it becomes available to help you stay up to date.


Book
Digital holographic data representation and compression
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ISBN: 0128028904 0128028548 9780128028902 9780128028544 Year: 2016 Publisher: Amsterdam

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With the increasing interest in holography for 3D imaging applications, there is a need to develop and use hologram compression techniques for the efficient storage and transmission of holographic data. This book gives a broad overview of the state-of-the-art techniques for the efficient compression and representation of digital holographic data, addressing both still and moving data sequences. An Introduction to the principles of digital holography A critical analysis of the techniques that have been developed Coverage of the most recent research results A summary of future research challenges


Book
2016 IEEE Third VR International Workshop on Collaborative Virtual Environments : 20-20 March 2016, Greenville, SC, USA
Authors: ---
ISBN: 1509021388 1509021396 Year: 2016 Publisher: Piscataway, New Jersey : Institute of Electrical and Electronics Engineers,

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