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Exploring physics with computer animation and PhysGL
Authors: --- ---
ISBN: 1681744244 1681744252 Year: 2016 Publisher: San Rafael [California] (40 Oak Drive, San Rafael, CA, 94903, USA) : Bristol [England] (Temple Circus, Temple Way, Bristol BS1 6HG, UK) : Morgan & Claypool Publishers, IOP Publishing,

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Abstract

This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

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