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Art --- collages [visual works] --- installations [visual works] --- wars --- performance art --- political art --- Brock, Bazon --- Beuys, Joseph --- Vostell, Wolf
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Die avancierten Kunstschaffenden haben seit jeher innovativen Erfindungen aus dem Bereich der Naturwissenschaften zu den Themen Licht und Perspektive für ihre Darstellungen eingesetzt und dabei nachweislich sogenannte Sehapparate verwendet. Seit Anfang der zwanziger Jahre des 20. Jahrhunderts setzten sich Künstler wie Marcel Duchamp mit Scheinbewegungen auseinander. Aufbauend auf diesen frühen Ideen und künstlerischen Experimenten kam besonders die Scheinkontur durch die Beschäftigung mit Scheinräumlichkeit zu neuem Interesse, vor allem vonseiten der Vertreter der kinetischen Kunst und der Op-Art. Seeing Motion gibt einen Überblick entlang einer historischen Linie, die sich zwischen den Theorien der experimentellen visuellen Wahrnehmungsforschung (Hermann Helmholtz, Ernst Mach, Sigmund Exner, Wilhelm Stern, Vittorio Benussi, Max Wertheim, George Stratton, Ivo Kohler) bis hin zur apparativen Kunst (Alfons Schilling) sowie zur elektronisch-digitalen Kunst (Jeffrey Shaw, Peter Weibel) abzeichnet. The central focus of this publication is the synthesis of science and art in the field of visual perception, in particular how early 19th century perceptual research into illusions, kinetic illusory figures, and illusory movement influenced the apparative / machine, kinetic art of the 20th century and the computer-generated visual art of the 21st century. Professional artists have traditionally used innovative, scientific inventions involving light and perspective for their work as well as making use of “visual aids”. Since the beginning of the 1920's, artists like Marcel Duchamp have been experimenting with illusory movement. Based on these early ideas and artistic experiments, and due to its relationship with illusory space, there was a renewed interest in illusory contour, especially among representatives of kinetic art and op art. Seeing Motion provides an historical overview extending from the theories of experimental visual perception research (Hermann Helmholtz, Ernst Mach, Sigmund Exner, Wilhelm Stern, Vittorio Benussi, Max Wertheim, George Stratton, Ivo Kohler) to apparative art (Alfons Schilling) and electronic-digital art (Jeffrey Shaw, Peter Weibel).
kunst --- wetenschap --- kunst en wetenschap --- 7.01 --- 7.036/039 --- 7.03 --- Schilling Alfons --- Weibel Peter --- Shaw Jeffrey --- Duchamp Marcel --- Erismann Theodor --- Hildebrand Franz --- Stratton George M. --- Kleint Herbert --- Duncker Karl --- Wertheimer Max --- Benussi Vittorio --- Basler Adolf --- Szily Adolf --- Hescheles Leo --- Borschke Alfred --- psychologie --- Hoppe Johann Ignaz --- Exner Sigmund --- licht --- Mach Ernst --- Czermak Josef --- Brücke Ernst --- Helmholtz Hermann --- Filehne Wilhelm --- Zöllner Johann Karl Friedrich --- antirheoscoop --- optica --- Fechner Gustav Theodor --- Talbot-Plateau --- stroboscoop --- phenakistiscoop --- Plateau Joseph --- Roget Peter Mark --- Purkinje Jan Evangelista --- voorgeschiedenis film --- filmgeschiedenis --- filmtheorie --- film --- waarneming --- kinetische kunst --- beweging --- eenentwintigste eeuw --- twintigste eeuw --- kleurenleer --- kleur --- kunsttheorie --- perceptie --- Stratton George M --- Visual perception. --- Optical illusions in art. --- Science and the arts. --- Movement perception (Vision) --- Motion perception (Vision) --- Optics, Psychological --- Vision --- Perception --- Visual discrimination --- Psychological aspects
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The current discussion on art seems to increasingly focus on a research-based and research-orientated discourse. How does this influence the concept of experiment that, in the past century, has been so crucial for an ever-innovating art practice? Did the discourse on artistic research and its methodologies redefine our ideas regarding experiments and experimentality? Does current research generate new types of methodologies reassessing the nature of experimentation? The first Research Pavilion (Venice Biennale 2015) approached these issues from an institutional point of view: What are the consequences of a new perspective on experimentality for the current situation of art education and the development of topical curatorial strategies? Is it time for rethinking the very concept of laboratory? Or should this concept intrinsically signify novel connections between science, aesthetics and politics in the concetxt of artistic research?
experimentation --- Art --- 7.01 --- Kunst ; theorie, filosofie, esthetica --- kunst --- philosophy of art --- art [fine art] --- Aesthetics (Modern) --- Art. --- Onderzoek in de kunst --- art [discipline]
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Lynn Hershman Leeson is one of the first and most influential media artists. During the past five decades she has done pioneering work in the fields of photography, video, film, performance, installation, and interactive and net-based media art. Hershman Leeson’s major themes are the construction of identity, surveillance and control, and life in the age of genetic engineering. Her most well-known series is Roberta Breitmore (1973-78)―, a fictional character embodied by her and three other women, in part simultaneously. A kind of clone of the artist, her life is staged in real time and space. In her most recent works, Hershman Leeson includes web applications and mass communication media such as smartphones, as well as the latest scientific developments in the field of genetics and regenerative medicine, including 3D bioprinters that create human body parts.
Art vidéo --- Installation-art --- Performance-art --- Cinéma expérimental --- Photographie
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Die Publikation versammelt die Ergebnisse des künstlerischen Forschungsprojekts DIGITAL SYNESTHESIA (2013-2016) und stellt erstmals ein umfassendes Kompendium zum Begriff der "Digitalen Synästhesie" dar. "Digitale Synästhesie" umfasst ein völlig neues Konzept der digitalen Künste im 21. Jahrhundert, das die multimediale, auf dem binären Code basierende Ästhetik der digitalen Kunst mit der Multimodalität von Synästhesie als Wahrnehmungsform verbindet. Unter dem Begriff "Digital Synesthesia" geben die Herausgeberinnen diesem neuen Phänomen nicht nur einen Namen. Texte renommierter Medien- und Kunsttheoretiker, Medienkünstler und Neurowissenschaftler vermitteln spannende Einsichten in die Erforschung der synästhetischen Wahrnehmungsmöglichkeiten von multimedialen digitalen Kunstwerken. Digital art as synesthesia
Synesthesia and the arts. --- Synesthesia. --- Synaesthesia --- Intersensory effects --- Psychology --- Senses and sensation --- Color-hearing --- Sound symbolism --- Arts
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