Listing 1 - 10 of 21 | << page >> |
Sort by
|
Choose an application
Choose an application
Human-computer interaction --- Virtual reality --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- Industrial applications
Choose an application
"Max Tegmark leads us on an astonishing journey through past, present, and future, and through the physics, astronomy and mathematics that are the foundation of his work, most particularly his hypothesis that our physical reality is a mathematical structure and his theory of the ultimate multiverse. In a dazzling combination of both popular and ground-breaking science, he not only helps us grasp his often mind-boggling theories (his website gives a flavor of how they might boggle the mind), but he also shares with us some of the often surprising triumphs and disappointments that have shaped his life as a scientist. Fascinating from first to last--here is a book for the full science-reading spectrum"--
524.85 --- 524.85 Origin and formation of the Universe. Big Bang. Steady State --- Origin and formation of the Universe. Big Bang. Steady State --- MATHEMATICS / General. --- Plurality of worlds. --- SCIENCE / Cosmology. --- SCIENCE / Physics. --- Cosmology --- Physics --- Plurality of worlds --- Physical mathematics --- Astronomy --- Deism --- Metaphysics --- Worlds, Plurality of --- Planets --- Stars --- Mathematics --- Mathematics.
Choose an application
Donner un sens à la mécanique quantique exige de remonter à l'origine de la connaissance. Cela exige de revenir tout près de l'expérience incertaine, limitée et fugace à partir de laquelle nous cherchons à évaluer les possibilités futures. En ces commencements, rien ne doit être considéré comme allant de soi, pas même que des choses stables existent ou que des événements sont réellement arrivés. Dès que ces deux « évidences » du sens commun ont été mises à l'épreuve, la plupart des paradoxes quantiques se dissolvent. C'est le cas des énigmes de la non-localité, ou du paradoxe du chat de Schrödinger mi-mort mi-vif. L'idée même d'une « pluralité de mondes », souvent invoquée dans l'interprétation de la mécanique quantique, est reconduite aux situations élémentaires de la vie humaine où s'opposent l'actualité collectivement reconnue et les possibilités intellectuellement envisagées.
Théorie quantique --- --Quantum theory --- Knowledge, Theory of --- Science --- Plurality of worlds --- Épistémologie --- Pluralité des mondes --- Philosophy --- Philosophie --- Quantum theory --- Épistémologie. --- Pluralité des mondes. --- Philosophie.
Choose an application
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard In Detail What is consumer "virtual reality"? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create a...
Game Development --- Virtual reality --- 3D Game Programming --- Unity (Electronic resource) --- Virtual reality. --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality
Choose an application
Rehabilitation technology --- Virtual reality --- Virtual reality in medicine --- Industrial applications --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- Engineering, Rehabilitation --- Rehabilitation engineering --- Rehabilitative engineering --- Technology, Rehabilitation --- Biomedical engineering
Choose an application
Electronic villages (Computer networks) --- Internet --- Computer networks --- Virtual reality. --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- Communets (Computer networks) --- Community networks (Computer networks) --- Free nets (Computer networks) --- Freenets (Computer networks) --- Freespaces (Computer networks) --- Telematics --- Social aspects.
Choose an application
A partir d'une enquête de plusieurs années sur Second life, l'auteure met en lumière la diversité des intimités sur Internet, l'engagement amoureux réel ou fictionnel, l'expérience ou encore les trajectoires amoureuses.
Interpersonal relations. --- Love --- Internet --- Social aspects. --- Sociological aspects. --- tic --- mondes sociaux en ligne --- émotions --- usage of the internet and ict --- usages d’internet et des tic --- intimité --- love --- couples --- online social worlds --- intimacy --- emotions --- ict --- amour --- couple
Choose an application
The Internet and online social world have become the intermediaries of contemporary intimacy. Second Life offers exactly that, a 'second life', but in the virtual universe. This book delves into the use of this platform to understand the experiences of those who participate in a relationship there. How do communicational tools contribute to the organization of intimate exchanges? What do these relationships reveal about the experiences of modern romantic bonds? Drawing on the sociology of couples together with emotions and techniques, this research considers Second Life as both the developer and operator of contemporary intimacy. It addresses a subject at the center of current affairs with an analysis of relational practices that remains little studied at present.
Interpersonal relations. --- Love --- Internet --- Social aspects. --- Sociological aspects. --- tic --- mondes sociaux en ligne --- émotions --- usage of the internet and ict --- usages d’internet et des tic --- intimité --- love --- couples --- online social worlds --- intimacy --- emotions --- ict --- amour --- couple
Choose an application
The Internet and online social world have become the intermediaries of contemporary intimacy. Second Life offers exactly that, a 'second life', but in the virtual universe. This book delves into the use of this platform to understand the experiences of those who participate in a relationship there. How do communicational tools contribute to the organization of intimate exchanges? What do these relationships reveal about the experiences of modern romantic bonds? Drawing on the sociology of couples together with emotions and techniques, this research considers Second Life as both the developer and operator of contemporary intimacy. It addresses a subject at the center of current affairs with an analysis of relational practices that remains little studied at present.
Interpersonal relations. --- Love --- Internet --- Social aspects. --- Sociological aspects. --- tic --- mondes sociaux en ligne --- émotions --- usage of the internet and ict --- usages d’internet et des tic --- intimité --- love --- couples --- online social worlds --- intimacy --- emotions --- ict --- amour --- couple
Listing 1 - 10 of 21 | << page >> |
Sort by
|