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Video games --- Democracy --- Political aspects --- Design --- Self-government --- Political science --- Equality --- Representative government and representation --- Republics --- Television games --- Videogames --- Electronic games --- Political aspects. --- Design. --- Video games - Political aspects --- Video games - Design --- Democracy - Computer games --- Computer games --- Internet games --- Games
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An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements.
Video games --- New media art. --- Design. --- Social aspects. --- Jeu vidéo --- New media art --- Jeu --- Art vidéo --- Informatique appliquée --- Informatique graphique --- Design --- Social aspects --- Video games - Design --- Video games - Social aspects
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"Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games."--Bloomsbury Publishing.
Video games -- Design. --- Video games -- Psychological aspects. --- Video games. --- Social Sciences --- Engineering & Applied Sciences --- Computer Science --- Recreation & Sports --- Video games --- Computer programming. --- Artistic collaboration. --- Design. --- Collaboration, Artistic --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Programming --- Creation (Literary, artistic, etc.) --- Group work in art --- Coding theory --- Authorship. --- Computer games --- Design --- Media studies --- Graphical and digital media applications
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